Hello from London. Just wanted to let you know on the Fallout 3 Official Site, we’ve got a new Team Diary for Point Lookout. The diary was written by Joel Burgess and Nate Purkeypile, Lead Designer and Lead Artist for Point Lookout, respectively. In the diary, they discuss how DLC #4 came to be, and even share early images from the project’s development.
In addition to the diary, we’ve uploaded six new screenshots — including the image above. Head here to see the rest.
Point Lookout will be available for download on Xbox LIVE and Games for Windows LIVE this coming Tuesday, June 23.
Update: In related news, The Hachiko interviewed Joel Burgess and Jeff Gardiner to discuss Point Lookout and Mothership Zeta. Read the interview here. Jeff was also interviewed for Platform Nation.
At the Fallout 3 Official Site, we’ve got a new developer diary. This time around we enlisted Broken Steel’s Lead Designer Alan Nanes and Lead Level Designer Jeff Browne to discuss the new features and changes implemented in the game with the third DLC. Here’s a snippet:
“If we were to increase the level cap to 30, we first needed to figure out which factions we wanted to support the new cap. Super Mutants were one creature we knew we had to support. The decision was made to keep the Super Mutant Behemoth at the top, so we needed to fill the gap between the Behemoth and the Super Mutant Master. Thus was born the Super Mutant Overlord – a creature much stronger than a Super Mutant Master and one that is beginning to take on the shape and form of a Behemoth. Its posture is beginning to show signs of the Behemoth with its large, thick neck and slightly forward head. Given enough time, the Overlord would eventually grow to become a Behemoth.”
In addition to the diary, you’ll be able to check out three new screenshots. Broken Steel arrives on Games for Windows LIVE and Xbox LIVE on May 5th.
The Pitt is less than two weeks away from release (March 24th), and we’ve got three new screenshots to share on the Fallout 3 Official Site. The shot above shows your character going after the Trogs with the AutoAxe — a new weapon you’ll come across.
In addition, there’s a new team diary from Jeff Gardiner, who serves as the lead producer for Fallout 3 DLC (and Oblivion’s as well). Jeff’s diary provides some insights into the process of creating DLC for our games. Here’s an excerpt:
Towards the end of the development of a game, there are three pretty well known, but very loosely defined phases, known as Alpha, Beta and finally Gold. Prior to that there are two major phases, Pre-Production and then of course Production itself which is where the bulk of the game goes from documents on paper (or in someone’s gray matter) to the screen where we can all enjoy them. It was right before we went Beta that the decision was made to start thinking about our DLC. Now, before you think we just cut existing content from the game in order to milk our fans, let me explain in more detail how we view these various stages.
To get the full story, and see a couple new concept art pieces from the DLC, read the full diary.
Today we announced that Fallout 3′s second DLC, The Pitt, will be released on Xbox LIVE and Games for Windows LIVE on Tuesday, March 24th and cost 800 Microsoft Points.
Along with the announcement, we’ve got three brand new screenshots up on our official site — including the one above that introduces you to the Trogs. For more details on The Pitt, check out new hands-on impressions at OXM (UK) and Eurogamer.
That’s all for now…we’ll keep you posted on new details on The Pitt.
Over on the Fallout 3 Official Site, we released three new screens for The Pitt — Fallout 3′s second DLC. As we speak (err, as I type), new hands-on impressions are popping up at sites like GameSpy and The Escapist.
The Pitt is set to release next month on Games for Windows LIVE and Xbox LIVE.
Today we posted three new screens for Fallout 3′s first DLC, Operation: Anchorage. Head over to the official site to view them.
If you missed it, Operation: Anchorage is set for release on Xbox LIVE and Games for Windows LIVE on January 27th.
In addition to the new DLC interview at Eurogamer today, we’ve put up 3 new screens from Operation: Anchorage. Head to the Fallout 3 Official Site and make them your wallpaper — just like I did.
In the last edition of Community Scrapbook, a few of you made suggestions on a theme for this go around. Looking over the ideas, it sounds like you’re looking for something a little more gruesome. So this time around, send us an email with your favorite screenshots taken while using VATS.
This should be fun.
Last week we kicked off the Community Scrapbook and asked that you send along your favorite “funny characters” you’ve created in Fallout 3.
While the above image (from Brian Nielson) could be classified more as being “terrifying” than “funny” — I did get a kick out of his character’s Freddy Krueger-esque look — I must say it’s a pretty clever use of the Deathclaw Gauntlet and Ghoul mask.
We got plenty of other entries, but I realized that creating funny characters in a post apocalyptic environment isn’t always what you guys have in mind. This time around, we’ll make it a little bit easier. Send us your favorite Scenic Landscape images, and we’ll share sometime soon on the blog. Remember, they can be from any of our games.
After the break, you can check out a few other humorous characters that were sent along…
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Recently, I’ve received requests — both from within the community and even at our office — that we should start posting screenshots taken by community members during their adventures playing our games — whether it be from Fallout 3, Oblivion, Morrowind, or another one of our games. So from time to time, we’ll be seeking themed screenshots for our Community Scrapbook.
This week we’re asking that you send along screenshots of the funniest character you’ve created in the game. Additionally, if you’ve got ideas for future editions of the Community Scrapbook, let us know.