Around the Web: ‘Extreme Character Customization’ Edition

A holiday weekend done right can feel like an eternity, but it also means missing everything that the world wide web has to offer — including the latest for The Evil Within, The Elder Scrolls Online, and Wolfenstein.

Starting light, in the embed above, watch The Onion’s in-depth look at new character customization features for The Elder Scrolls Online. It’s the best fun anyone’s had with mitochondria since A Wind in the Door.

Actually, there are new customization coming to ESO — including the ability to dye your armors. Learn more on that, combat improvements, guild enhancements, and much more in the July edition of ESO – The Road Ahead.

Elsewhere, Giant Bomb’s Patrick Klepek has a pair of posts worth checking out. DOOM fans will want to check out his interview with DOOM modder Sam Prebble, whose Total Chaos mod takes the DOOM engine in a haunting (and visually stunning) new direction.

Also on Giant Bomb, if you didn’t read Klepek’s interview with MachineGames’ Jen Matthies, you can now listen to the raw audio — a full 45 mintues worth — right here!

What else is worth checking up on? Highlights below…

  • New interviews with The Evil Within’s Shinji Mikami are now up at AusGamers and Telegraph UK.
  • The Mirror UK has it’s review of Wolfenstein: The New Order up, and they decide, “With its oppressive – yet thought-provoking – environment, explosive action and addictive nature, Wolfenstein: The New Order is a must-buy.”
  • The fun-loving folks at MTV have taken a break to share their 7 Video Games to Keep You Inside This Summer. Find out where Wolfenstein made the list (hint: it’s pretty high) here.
  • Total Xbox looks at The Evil Within and declares that the game is “the game survival horror fans have been waiting for”.

That’s all for now. If you see an article worth featuring on “Around the Web”, feel free to email us at bethblog@bethsoft.com.

Around the Web – Swede Interview Edition

What’s new on the web? Plenty!

With Wolfenstein out for more than a month now, Giant Bomb’s Patrick Klepek caught up with MachineGames’ creative director, Jens Matthies, for a must-read interview. Topics covered include: what it takes to make a Wolfenstein game, spoilers [alert!] about the ending, and what’s on the horizon for MachineGames.

Here’s an excerpt…

Giant Bomb: So you actually liked the idea of trying to resolve the potential contradictions in the story you wanted to tell with the legacy of the storytelling in Wolfenstein?

Jens Matthies: Yeah, of course. We want this to be part of a greater saga. That said, of course, this game stands completely on its own. It’s not a requirement that you play anything of the previous games. You can be completely new to Wolfenstein and have a complete experience. But we also want to build upon things that have been established on their own.

Who else is putting their post-mortem wrap on Wolfenstein? The Escapist. One of the site’s feature writers, Shamus Young, shares his surprise in how great the game ended up being — drawing comparisons to Valve’s Half-Life 2. Read Shamus’ article here.

Going from what’s already out to what’s coming later this year, we move to The Evil Within. And with The Evil Within at E3, you also get plenty of face time with Shini Mikami. Read a pair of interviews with him at both Metro UK and Telegraph.

Previewed in a dark room, we had to be careful not to make players scream at the top of their lungs as we strolled by. Below are some E3 highlights…

Official Xbox Magazine – “… it could be the modern Resident Evil that fans like me have been waiting for.”

Platform Nation - “Bewildered by the blank wall, I turn around and the hall goes all hazy, riddled with static, and then the doctor and patient disappear after the kid gives some sort of creepy psycho premonition speech. The hallway ends at a door that wasn’t there before, and the other side appears to go on interminably. It’s disconcerting to say the least.”

USA Today — Watch a new video preview with Pete Hines.

Closing out our wrap up, read impressed impressions from folks that tried BattleCry Studios’ self-titled debut. Among recent previews, USA Today ranked the game as one of their Top 10 game of the show. Previews below…

Quest Gaming Network – “Fast and fluid, pretty yet gritty; BattleCry Studios seem to know what their doing, which is no surprise with vets from all around the industry in their ranks.”

Tom’s Hardware – “BATTLECRY in its present state was a blast. A number of us played as the Cossacks while another set played as the Royal Marines. Because there is no gunpowder in this alternate timeline, players must rely on melee and basic ranged weapons such as swords, bows, energy-powered blades and more. That made the gameplay feel a bit more personal and frantic.”

USA Today – “It’s a fascinating approach for an online multiplayer game, which anyone with a headset and public chat settings enabled will tell you is sometimes a hostile experience.”

E3 2014 – Photos from the Show

E3 week is always a bit crazy, but we still manage to have a blast while showing off our newest games. There’s plenty of highlights: from a BATTLECRY showdown featuring our friends from Respawn Entertainment, candid interview shots, and seeing folks playing the game in mood-setting darkness.

Check out highlights in our imgur slideshow and Vines below…

Bethesda Booth imgur slideshow
Vine from our entrance for The Evil Within
Vine showing off various parts of our E3 Booth

Weekend Update: Polygon previews The Evil Within

We’re only two weeks away from E3, but there’s already plenty of folks sharing their hands-on experience with The Evil Within. This weekend Polygon has a new video preview featuring Griffin McElroy and Mike McWhertor discussing the latter’s hands-on experience with the game. Watch it above, and check out more previews from our Tuesday roundup.

As a reminder, The Evil Within is arriving this October – releasing on October 21st in North America, October 23rd in Australia, and throughout Europe on October 24th, 2014. With your pre-order of the game, you’ll receive The Fighting Chance Pack. 

Weekend Update: Polygon explores the journey of Shinji Mikami

From developing the SNES  adaptation of Aladdin to a whole new world — Shinji Mikami became the king of survival horror. During your weekend, head to Polygon and read Matt Leone’s feature, “Shinji Mikami and the Fountain of Youth”. The article chronicles his career and focuses on the youth movement he believes is important for the success of Tango Gameworks and the games they develop.

As announced last week, Mikami’s latest game, The Evil Within, releases this summer on August 26th in North America and across Europe on August 29th

Read “Shinji Mikami and the Fountain of Youth”  and read others stories from around the web…

That’s all for now. Enjoy your weekend!

The Evil Within Release Date: Evil Takes Hold in August


Announced today, we’re happy to share news that The Evil Within, the new survival horror game from Tango Gameworks (led by Resident Evil’s Shinji Mikami) will release on Tuesday, August 26th in North America and three days later (August 29th) in Europe.

To celebrate the occasion, for the first time we’re showcasing the game’s final packaging in the Vine above.

We’ve got much more coming on The Evil Within. Discuss the game in our forums and be on the lookout for news and updates on our Facebook, Tumblr, Instagram, and Twitter accounts.

Win a signed poster for The Evil Within

This week on the NVIDIA GeForce Facebook page, fans have an opportunity to win one of seven The Evil Within posters — signed by Shinji Mikami (center, Game Director), Naoki Katakai (right, Art Director), and Masato Kimura (left, Producer) — as part of their 14 Days of GeForce sweepstakes.

In addition to the posters, one lucky winner will receive a MAINGEAR Rush PC powered by a EVGA GeForce GTX 780, while two others will win the GeForce GTX 780 card.

To enter and learn the sweepstakes rules, visit the GeForce Facebook page.

Watch ‘The Evil Within’ teaser

Watch our teaser trailer for The Evil Within!

Working with director Kyle Cooper, the famed designer known for his award-winning work on title sequences for film and television including Se7enAmerican Horror Story, and The Walking Dead, the trailer captures and communicates the game’s tone.

For more on the game, read IGN’s first look at the game.