3/26: The Creation Kit update is now live for everyone and features the following additional updates:
Creation Kit 1.9.35
Master Files can be uploaded to Steam Workshop
Description fields properly support 8000 characters
New categories added
Loose scripts are now deployed as a single archive. After you un-rar the loose scripts to the appropriate directory, any active scripts you edit will not get overwritten the next time the Creation Kit gets updated.
To upload master files, go to File -> Data. Highlight a loaded master file and select Upload to Steam Workshop. The prompts should work the same as uploading a plugin.
Yar really going to like our newest modding interview. This week we talk to BigBizkit, responsible for the popular Pirates of Skyrim mod.
What you do for a living?
What pirate fiction would you say most influenced your project?
Well, it is not so much fiction per se but I really like to think of the golden age of exploration as a source of inspiration. The times when people would set sail not just to get to places, but to actually go out and look for places and routes that have not been discovered yet (by Europeans). The times when seafaring nations like the Netherlands, Portugal and Spain used to be world powers because of their naval prowess. Other than that, there is also this series of blockbuster movies… there are currently four and a fifth one is in the making. I will not say anything about the quality of the movies, but they surely did have an impact on how pirates are viewed. As for games, a great source of inspiration is and has always been the eternal classic “Monkey Island” especially the first and second part. Oh, and there is also this fairly recent game with “black flag” in the title… you’ve probably never heard of it.
Last weekend hosted the very first live edition of Gamespot’s Top 5 Skyrim Mods of the Week show. Over 100 fans came from far and wide to pack out London’s Loading bar – one US resident even crossing the Atlantic to be at the special show – where they were treated to an evening of Skyrum (heh!) cocktails, sweetrolls, prizes and, of course, plenty of new Skyrim mods.
Regular hosts Cam and Seb, along with special guest companion Dovahbear, kept the crowd entertained with a predictably madcap mix of cheese-based Dragon Shouts and giant, exploding chickens, but mostly it was a great chance for members of the community to meet up, enjoy the game and quiz the hosts on how the show is made.
Focus on this! We’ve collected and put together a nice little mini gallery of some of our favorite art pieces from the last few weeks and placed it below. Rorschach test results have concluded that there is a taste for horror in psyches this week.
In addition to the artwork made by you guys, we’ve also had some fun showing off ours. Earlier this week we revealed the gameplay trailer for “The Assignment” DLC for The Evil Within with accompanying concept art and screenshots going up on our Tumblr, Twitter, and Facebook pages. We’ve provided just a glimpse at what you can expect to see in the coming weeks leading up to “The Assignment”‘s release in the gallery below.
Then this is your chance to join hosts Seb and Cam and star Kevin VanNord for Top 5 Skyrim Mods of the Week… Live! Taking place in London’s videogame-themed Loading Bar on March 7th, attendees can look forward to drinks and spot-prizes, but hurry as there are only an extremely limited number of tickets for sale here (note, you must be 18 or over to attend).
And if you can’t make it, take heart, because Gamespot wants you to choose Kevin VanNord’s companion for the special show. So do you think Kevin should adventure with:
Chatty, opinionated Khajiit Inigo?
The mighty force of nature that is Dovahbear?
Fiery mount and danger to stables everywhere, the Blaze of Evantide?
This week we’re talking to Johannes and Nicolas of the Sure AI modding team. Serving as the project lead and creative director, respectively, the duo from Munich are currently hard at work on their Skyrim total conversion mod, Enderal — one that last year captured ModDB.com’s Best Upcoming Mod award.
The Creation Kit toolset released back nearly three years ago (Feb 2012). How much “kicking the tires” did SureAI do before planning Enderal?
Johannes: Pretty much no kicking at all – we started planning Enderal — the scope, drafts of story and gameplay, a rough production plan, as good as it was possible without knowing the capacities of the CK — in October 2011, a month before Skyrim was released. Of course, the first results we got in the new engine weren’t that presentable and had to be reworked, but the actual development of Enderal started as soon as the Creation Kit was released.
How many folks are working on Enderal?
Nicolas: Altogether, we’re 14 people on the core team, of which around eight spend a lot of time on the development. Then, there are a lot of external contributors, mainly 3d artists, and, of course, voice actors and a German recording studio, 2day Productions, who help us with the localization.