Get ready for bigger mods on Steam’s Skyrim Workshop. This week we’ve pulled the restraining bolt that restricted mod sizes to 100 mb – allowing you to upload mod projects to the file size your project demands!
Before we go live with this feature for everyone, we’re beta testing things this week – both for Skyrim’s PC launcher and the Creation Kit, too.
Creation Kit 1.9.33 Update
Creation Kit now supports unlimited file sizes for mods on the Steam Workshop.
The Preview Image is limited to no larger than 1 MB.
The Skyrim Launcher no longer downloads mods from Steam Workshop. Downloads are now managed by the Steam Client. The Skyrim Launcher updates the game after the Steam Client finishes the download.
To participate in these beta releases, you’ll need to do the following steps in the Steam client:
Log into Steam
Click on your game Library.
Right click on The Elder Scrolls V: Skyrim and select Properties.
Click on the Betas tab, and from the drop down select beta – Skyrim Beta
Next from Library, access Tools from the drop down.
Right click on Creation Kit and select Properties.
Click on the Betas tab, and from the drop down select beta – Creation Kit Beta
Steam will now restart. After Steam restarts, Skyrim will be updated to the Beta version currently available.
If you decide you don’t want to run the Beta anymore, redo the steps above and select “None”.
To provide feedback on the beta update, use our beta forum.
Focus on this! We’ve collected and put together a nice little mini gallery of some of our favorite art pieces from the last few weeks and placed it below. Rorschach test results have concluded that there is a taste for horror in psyches this week.
In addition to the artwork made by you guys, we’ve also had some fun showing off ours. Earlier this week we revealed the gameplay trailer for “The Assignment” DLC for The Evil Within with accompanying concept art and screenshots going up on our Tumblr, Twitter, and Facebook pages. We’ve provided just a glimpse at what you can expect to see in the coming weeks leading up to “The Assignment”‘s release in the gallery below.
Then this is your chance to join hosts Seb and Cam and star Kevin VanNord for Top 5 Skyrim Mods of the Week… Live! Taking place in London’s videogame-themed Loading Bar on March 7th, attendees can look forward to drinks and spot-prizes, but hurry as there are only an extremely limited number of tickets for sale here (note, you must be 18 or over to attend).
And if you can’t make it, take heart, because Gamespot wants you to choose Kevin VanNord’s companion for the special show. So do you think Kevin should adventure with:
Chatty, opinionated Khajiit Inigo?
The mighty force of nature that is Dovahbear?
Fiery mount and danger to stables everywhere, the Blaze of Evantide?
This week we’re talking to Johannes and Nicolas of the Sure AI modding team. Serving as the project lead and creative director, respectively, the duo from Munich are currently hard at work on their Skyrim total conversion mod, Enderal — one that last year captured ModDB.com’s Best Upcoming Mod award.
The Creation Kit toolset released back nearly three years ago (Feb 2012). How much “kicking the tires” did SureAI do before planning Enderal?
Johannes: Pretty much no kicking at all – we started planning Enderal — the scope, drafts of story and gameplay, a rough production plan, as good as it was possible without knowing the capacities of the CK — in October 2011, a month before Skyrim was released. Of course, the first results we got in the new engine weren’t that presentable and had to be reworked, but the actual development of Enderal started as soon as the Creation Kit was released.
How many folks are working on Enderal?
Nicolas: Altogether, we’re 14 people on the core team, of which around eight spend a lot of time on the development. Then, there are a lot of external contributors, mainly 3d artists, and, of course, voice actors and a German recording studio, 2day Productions, who help us with the localization.
DOOM and Skyrim take over dominate fan art as we head into the weekend. Featured above, check out 915retsamdrows’s speed paint of your everyman’s Pain Elemental. We continue with fan creations of some of Skyrim’s more sinister characters — including Alduin and Miraak.
Feed our appetite for your artwork by sending an email to email@example.com or by getting our attention on social with #BethesdArt. We look forward to hearing from you! Until then… have a great weekend!
We’re going live with Skyrim once more for our new TwitchWorks episode. Our Northern Overlord dark elf, Alabaster is not finished with his romps through the chill lands just yet. This time we’re trying out some new mods including one that turns him into a goat!
Join Alabaster and us once more as we adventure onward in Skyrim – happening tomorrow (that’s Friday 1/23) at 4pm EST only on Twitch.TV/Bethesda.
Back for 2015, it’s the Classic FM Hall of Fame! As you may recall from previous years, a few familiar fan favorites have been decorating the chart. Jeremy Soule and Inon Zur need your votes to maintain their hold on the Hall of Fame. Shouldn’t every classical music fan get a chance to feel like the Dragonborn with Skyrim’s epic soundtrack? Or have the sense of wonder and terror that only Fallout 3’s Capital Wasteland can offer?
Cast your vote for Tamriel-favorite, Jeremy Soule and Wasteland darling, Inon Zur by traveling to Classic FM’s Hall of Fame, and following the directions located on the bottom of the page. Voting runs through the end of February — so don’t forget to show your support!