UK radio site Classic FM recently asked fans to vote for their favorite classical pieces, and we’re happy to share news that Skyrim’s main theme, Dragonborn, cracked the Top 300 list at #238.
Thanks to everyone that voted, and congratulations to Jeremy Soule and the team at Bethesda Game Studios on this honor.
Fully knowing that you can’t get enough of your favorite dragon shouts, we’re pleased to announce that Kinect for Xbox 360 support is coming to The Elder Scrolls V: Skyrim. Available for free as a title update slated for release this month, Skyrim Kinect for Xbox 360 Support will feature more than 200 Voice Commands… including the game’s dragon shouts.
In addition to Dragon Shouts, the Kinect for Xbox 360 integration offers voice commands throughout the game including Hotkey Equipping, Follower Commands, and all Menus (Items, Magic, Map, Barter, Container, Favorites, and Skills). With Voice Commands, quickly create and load saves during gameplay and access menus and inventories. Skyrim’s Kinect for Xbox 360 Support also adds new functionality including special map functions, additional hotkey options, and the ability to sort inventory items by name, weight, and value.
To get an early look at Kinect for Xbox 360 support, watch the video above featuring programmer Ricardo Gonzalez, who put together the preliminary concept for Kinect for Xbox 360 Support during the Skyrim Game Jam.
A full list of Voice Commands will be revealed in the coming weeks, and we’ve got more Skyrim news coming. Bethesda Game Studios has been hard at work on creating the first set of game add-ons that will be exclusive to the Xbox 360. This additional content will add new quests, locations, features, and much more to the world of Skyrim. Stay tuned for more details.
Update for PlayStation 3 users: Some PS3 players have reported crashing issues when entering water. If this is occurring for you, you’ll want to clear the game data for Skyrim.
Quick update for console players. Skyrim’s 1.5 update is now available on Xbox LIVE and for PS3.
We want to take this opportunity to thank everyone for their continued support of the game. This week Todd informed me that the average Skyrim play time (across all three platforms) is 85 hours, and 30% of you have played more than 100 hours of the game. These are truly astounding numbers!
In the comings weeks and months, we’ll have some exciting news to share on the game. Stay tuned.
After the break, check out the features and bug fixes that 1.5 introduces for console players.
Fixed issue with frequency of first person kill cameras
Underwater effects now display properly
Fixed crash when loading certain plugins (PC Only)
Fixed issue where sun would not appear properly after fast travel
As an update for folks playing on PlayStation 3 and Xbox 360, the 1.5 update you’ll receive has been submitted to the console manufacturers. Once we know the live dates for PSN and Xbox LIVE, we’ll share more information.
In addition to our 1.5 update on Steam, here’s some notable Skyrim news from around the web.
The Christian Science Monitor recently visited Bethesda Game Studios to learn more about why people play videogames. The feature is worth a read for any gamer, and perfect to share with that family member that doesn’t understand your favorite past time. Here’s a quick excerpt:
“I was a latchkey kid,” remembers production director Ashley Cheng, 38. “When my grandmother came home, she’d feel the TV. If it was warm, that meant I was playing games – instead of practicing piano.”
In addition to Ashley, the article includes insights from Todd Howard, Matt Carafano, and Bruce Nesmith. Read the entire eight page feature here.
Update 3/26: Today we’ve released a new Skyrim beta update, version 1.5.26, that introduces the following fixes:
BUG FIXES
Fixed issue with frequency of first person kill cameras
Underwater effects now display properly
Fixed crash when loading certain plugins
Fixed issue where sun would not appear properly after fast travel
Original Post: Released last week as a Beta, Skyrim’s 1.5 update is now available to all users on Steam. Those playing on PlayStation 3 and Xbox 360 can expect the update soon, as we’re submitting the update to console manufacturers this week.
UPDATE 1.5 (all platforms unless noted)
NEW FEATURES
New cinematic kill cameras for projectile weapons and spells
New kill moves and animations for melee weapons
Shadows on grass available (PC)
Smithing skill increases now factor in the created item’s value
Improved visual transition when going underwater
Improved distance LOD transition for snowy landscapes
BUG FIXES
General crash fixes and memory optimizations
Fixed issue with Deflect Arrows perk not calculating properly
In “A Cornered Rat,” the death of certain NPCs no longer blocks progression
Fixed issue where Farkas would not give Companion’s quests properly
Fixed crash when loading saves that rely on data that is no longer being loaded
Followers sneak properly when player is sneaking
Fixed issue with weapon racks not working properly in Proudspire Manor
Arrows and other projectiles that were stuck in objects in the world now clean up properly
Fixed issue where “Rescue Mission” was preventing “Taking Care of Business” from starting properly
Fixed issue where certain NPCs would fail to become Thieves Guild fences
Fixed issue in “Diplomatic Immunity” where killing all the guards in the Thalmor Embassy before starting the quest would break progress
In “Hard Answers,” picking up the dwarven museum key after completing the quest, no longer restarts the quest
Killing Viola before or after “Blood on the Ice” no longer blocks progression
Fixed issue where Calixto would fail to die properly in “Blood on the Ice”
In “Waking Nightmare” fixed occasional issue where Erandur would stop pathing properly
Fixed issue where letters and notes with random encounters would appear blank
Fixed rare issue where dialogue and shouts would improperly play
Lydia will now offer marriage option after player purchases Breezehome in Whiterun
Fixed issue where if player manually mined ore in Cidhna Mine, jail time would not be served
Fixed rare issue with skills not increasing properly
Fixed issue where the Headsman’s Axe did not gain proper buff from Barbarian perk
In “A Night to Remember” it is no longer possible to kill Ysolda, Ennis or Senna before starting the quest
Fixed issue with the ebony dagger having a weapon speed that was too slow
Fixed issue with “The Wolf Queen Awakened” where backing out of a conversation with Styrr too soon would block progress
The third level of the Limbsplitter perk now properly improves all battle axes
Fixed a rare issue where Sanguine Rose would not work properly
In “Tending the Flames” King Olaf’s Verse will no longer disappear from explosions
Valve’s Dave Sawyer and Bethesda’s Joel Burgess join us as we delve into the past, present and future of Skyrim modding support. Workshop Collections are covered, and Creation Kit questions are answered.
Grab this episode via any of the following methods:
From the memes to the mods to the amazing stories that continue to be told, we’ve been blown away by the continued community support for Skyrim. All of it has driven us to make the game even better, and we’re excited to start sharing news on upcoming features and content.
It all starts with our upcoming 1.5 title update – available now as a Beta Update on Steam and arriving soon for Xbox 360 and PS3. In the release notes below, you’ll notice we’ve not only made fixes to the game, but also introduced some new features. One of our favorite additions are the new kill cameras for ranged and magic attacks. Watch the video above for a sneak peek.
Look familiar? The new kill cams were featured as a concept in the Game Jam sizzle shown during Todd Howard’s DICE keynote. We plan on adding even more features with upcoming free updates and game add-on content.
After the break, read the current release notes for 1.5, as well as information on how you can grab the beta update on Steam.