For more online coverage on Skyrim modding, hit the jump below…
When Nick and I first watched it, we assumed they were just using our recorded version of the Dragonborn theme. Not the case. Watch the behind-the-scenes video to see everything involved… including recruitment of the BYU men’s choir!
In the next episode of The Bethesda Podcast, we’ll be talking about the Creation Kit and Skyrim Workshop with our friends at Valve.
If you have something you’d like to ask about the Creation Kit and Workshop, post in the comment section or in our official forums, and your question might make it on the podcast.
Update 2/23: A new version of the Beta Update, 1.4.27, is now live. It adds the following change:
- Followers now sneak properly when player is sneaking.
Original Post: Today on Steam we’ve uploaded a new Beta Update (1.4.26) highlighted by some tweaks modders have requested for the Skyrim Workshop.
Reminder: This patch is still in development. Apply the update at your own risk and only if you are affected by issues outlines below.
- Fixed issue with downloading mods when you are subscribed to more than 50 mods
- Fixed crash when loading a subscribed mod that has been removed from Workshop by the author
- Mod load order functionality
BUG FIXES (PC only)
- Fixed occasional crashes when loading a save that relies on plugins/master files that no longer exist
- Fixed issue where controls would become unresponsive while charging an enchanted weapon
- Fixed issue where controls would occasionally become unresponsive while switching from third to first person while using the Arcane Enchanter
- Fixed issue where controls would become unresponsive if activating a crafting station with autorun active
- Fixed issue where keyboard would fail if Rename Item was selected before choosing the number of charges, while using Arcane Enchanter
- Fixed several issues with remapping buttons while using an Xbox 360 controller
- Fixed issue where pressing Escape button after fast traveling but before the loading would cause certain menus to stop working properly
If you opt into the Beta, be sure to back up your saved games or simply be careful not to overwrite your existing saves. If you decide to opt out of the beta program, your old saves will still work with the current release of Skyrim (v 1.4).
As a reminder, to get the beta, you need to do the following:
- Log into Steam
- Click on Steam in the upper menu
- Select Settings
- Under the Account tab, go to the Beta Participation section and select Change.
- A drop down menu will appear. Select Skyrim Beta.
- Select OK.
- Steam will now restart. After Steam restarts, Skyrim will be updated to the Beta version currently available.
If you decide you don’t want to run the Beta anymore, redo steps 1 – 4. At the drop down, select NONE – Opt out of all beta programs. Let Steam restart, and Skyrim will automatically update itself back to the latest released version.
To provide feedback on the beta update, use our beta forum.
Update 3/2: Some folks have reported issues with their in-app map purchases following the 1.2 update. If your in-app map purchases reset, please read this post on Prima’s official site.
Original Post: Need help exploring Skyrim’s massive world? Prima, makers of Skyrim’s Official Game Guide, has released a new iPhone/iPad app to help. You can download the app for free and purchase additional information through in-app purchases.
Features of the map include:
- Official world map of Skyrim and all 9 hold capital cities for (free)
- Over 160 interior maps, 350 primary locations, 200 secondary locations and over 1,000 points of interest can be unlocked through in-app purchases
- Toggle points of interest on or off and zoom in on the map as far as 3200%
- Add your own custom points of interest by dropping a pin anywhere on the map
- Fully integrated search function
- Screenshots of all 9 hold capital cities as well as primary and secondary locations
- Easily keep track of what you’ve discovered along the way
Update: Received news from Prima that the guide is only available in the US.
After eleven intense episodes, we’ve now completed our Creation Kit video tutorial series. The final episode is embedded above, but you can find all the rest at the Bethesda YouTube playlist.
Before you move on in your modding career, don’t forget to bookmark CreationKit.com, our primary repository for modding how-tos and technical reference guides.
Just a week ago we launched the Creation Kit and Skyrim Workshop, and in a press release this morning, we can reveal that the Workshop has had more than 2 million downloads!!
On behalf of everyone at Bethesda, thank you for your continued support. You’re all playing a huge part of the game’s continued success and we can’t wait to share what else we’re working on.
Read the full release below…
THE ELDER SCROLLS V: SKYRIM® WORKSHOP LAUNCHES WITH OVER 2 MILLION MODS DOWNLOADED
WORLDWIDE DEMAND CONTINUES FOR THE SECOND HIGHEST GROSSING TITLE OF 2011
NEW HONORS FOR SKYRIM AS GAME IS NAMED ‘GAME OF THE YEAR’
AT 2012 INTERACTIVE ACHIEVEMENT AWARDS
February 14, 2012 (Rockville, MD) – ZeniMax® Media Inc. today announced that the Creation Kit™, a free tool that allows PC players to create their own custom content for Bethesda’s The Elder Scrolls V: Skyrim, has been enthusiastically received by PC gamers who have been uploading, downloading, and installing custom content through the Skyrim Workshop on Steam. Within a week of the release of the Creation Kit, gamers have downloaded more than 2 million mods via the Skyrim Workshop. More than 2,500 mods have been published by the gaming community, all of which are available for free.
Worldwide revenues generated by Skyrim have placed it among the industry’s most successful titles, and demand for the title shows no signs of slowing. Measured by revenue, Skyrim was the second best selling game of 2011, and 2012 sales remain strong, with continuing digital downloads and large shipments of units to retail. Within the first month following its release in November, Bethesda Softworks® reported it had shipped over 10 million units of Skyrim across all platforms, representing approximately $650 million in retail sales, and those results have since increased substantially.
Data from Steam, the digital download service, reveal that the average number of hours that a gamer plays Skyrim exceeds 75 hours, underscoring fan devotion to the game. The PC version of Skyrim in North America outsold all other PC games by a factor of over three to one in the month of its release, and Skyrim is the fastest selling title in Steam’s history.
Watch the sixth episode of our Creation Kit tutorial series as level designer Daryl Brigner demonstrates how to place enemy actors in the world and design their patrols.
Missed an earlier episode? Visit our BGS YouTube Channel and learn more.
Spending more time downloading mods than making them? The team at Valve has added new Workshop features, including a search function. If there’s more features you’d like to see, share your feedback in our Creation Kit forums, Valve’s dedicated Workshop forums, or in the comments below.
On the heels of the AIAS awards comes the announcement that the Skyrim soundtrack has been nominated by the International Film Music Critics Association.
The score has been recognized in the category of “Best Original Score for a Video Game or Interactive Media.” The winner is set to be announced at the show on February 23, 2012.
The Academy of Interactive Arts and Sciences held their award show last night at the DICE conference, and Skyrim took home five trophies, including Game of the Year.
The awards are voted on by the 20,000 members of the AIAS. In addition to the top honor, the distinguishments included Best Story, Role-playing/MMO Game of the Year, Outstanding Achievement in Gameplay Engineering, Outstanding Achievement in Game Direction.
Congrats to the team!