Skyrim CE Game Guide Reprint

Exciting news from Prima. Due to unprecedented demand, they have — for the first time ever — printed a Second Edition of a Collector’s Edition Game Guide.

The Skyrim CE guide has all of the original CE guide’s features: hardback cover, two bookmark ribbons, and free access to the Interactive World Map. Oh, and they even corrected a few spelling errors.

The Second Edition of the CE guide is available today for $39.99 (US) and $46.99 (CAN). Look for it wherever strat guides and games are sold.

The Elder Scrolls V: Skyrim Prima Official Game Guide Collector’s Edition is available at select retailers in North America. Below is a list of retailers distributing this guide (availability may vary)…

Amazon
Amazon Canada
Barnes & Noble
Books A Million
Best Buy
Chapters Canada
EB Canada
Fred Meyer
Fry’s Electronics
Game Stop
Hastings

Skyrim in the news (Updated)

We’re back with another round of Skyrim news from around the web.

The picture above features members of Bethesda meeting with X-Play after learning Skyrim won their 2011 Game of the Year Award. Congrats to Todd Howard and his team on this award! In addition to X-Play, Skyrim has recently received GOTY honors from Machinima (watch the video), Jeux Video (who awarded RAGE Best Shooter), Gaming Bolt, Planet Xbox 360, The Wall Street Journal’s Speakeasy, MMGN, Kotaku AU and Official Xbox Magazine.

In other news, check out these stories…

  • Xbox 360 Achievements has a mega Bethesda swag pack featuring Elder Scrolls, RAGE, and Fallout swag.
  • French site Jeux Video has ranked Skyrim the #1 RPG of all-time – with Fallout 3 (#40), Daggerfall (#23), Oblivion (#11), Morrowind (#4) and Arkane’s Arx Fatalis #6.
  • G4TV shares a hilarious Thundercats-inspired mod
  • Todd Howard briefly discusses DLC plans with Joystiq
  • Popular GTA IV modder Hayssam Keilany gives a first look at his killer mod project for Skyrim
  • IGN and Destructoid announce their year-end award nominees
  • TIME and Slant include Skyrim in their Top 10 games of the year
  • You can vote for Todd Howard as Industry Gamers’ person of the year. Vote here
  • At The Escapist, listen to Miracle of Sound’s Sovngarde Song
  • Arnold is back in a new Skyrim mod shown at GameSpy

Annnd my personal favorite story of the week: how one fan made a Skyrim mask out of bacon.

It doesn’t get any better than that!

Win a customized Astro A40 Wireless System

Nothing’s worse than when you get a new game and the real world interrupts: loud roommates, crying babies, pots & pans. Sometimes you just want to scream out, “I have no idea what Paarthurnax just said… you’ve ruined everything!”

The good folks at Astro Gaming know how you feel, and they want to help out. Two lucky winners will win an Astro A40 Wireless System – complete with customizable RAGE & Skyrim speakertags.

Need these headphones to block out that special someone during game time? Read the contest rules after the break…

Continue reading full article ›

Around the Web

A little late to the party, but we’d be remiss to call out the fantastic Dragonborn Comes/Main Theme cover by YouTube user malufenix. It’s been mesmerizing folks at our office for weeks now.

Other highlights from around the web…

That’s all for now. Don’t get forget to tune into the SPIKE VGA Awards tonight at 8 PM EST. Skyrim, RAGE, Prey 2, and Fallout: New Vegas are all nominated for awards.

Skyrim Update 1.3 now on Steam (Updated)

Update 12/20: The 1.3 update is now available on both PlayStation 3 and Xbox 360. Additionally, an incremental update, 1.3.10, is now available on Steam.

Update 1.3.10 Notes (PC)

  • Support for 4-Gigabyte Tuning (Large Address Aware)
  • Fixed issue with accented characters not displaying properly at the end of a line

Update 1.3 Notes (all platforms unless specified)

  • General stability improvements
  • Optimize performance for Core 2 Duo CPUs (PC)
  • Fixed Radiant Story incorrectly filling certain roles
  • Fixed magic resistances not calculating properly
  • Fixed issue with placing books on bookshelves inside player purchased homes
  • Fixed dragon animation issues with saving and loading
  • Fixed Y-look input to scale correctly with framerate
For more information on future updates, read our what we’re working on blog post.

Skyrim — what we’re working on (Updated)

Updated 12/6: While the 1.2 update fixed the long-term play issues for most PS3 users, we are aware that is not the case for some. We’ve been reaching out to a number of those users to collect save games, so we can take a look at their specific issues. Right now we know it’s not one thing, but a combination of smaller ones that some folks are seeing, but others are not. Some seem to be the PS3 autosaving in the background (you can turn that off), some may be SPU AI updates, and some may relate to dynamic system memory allocation. These fixes are not in the current 1.3 update that is in final testing, but will be in future ones. We understand how frustrating it can be when your game is having issues, and we thank all of you for your continued feedback and patience. Rest assured we take your gameplay experience seriously and will continue working on this until it’s resolved.

Original Post: As of today, it’s been three weeks since we released Skyrim worldwide. We’re simply blown away by the response, from new and old fans, and amazed by the sheer number of people playing the game. It’s been absolutely fantastic hearing your stories, seeing early mods, and watching fan videos (more live music ones please, we love those).

We want to thank everyone reading this for playing our game and supporting all it tries to do. We wouldn’t have this success without you, and we want you to know we’re committed to making your Skyrim experience even better. And not just in the short term, but over the life of the game. Here’s a quick peek at what we’re working on right now:

Creation Kit  — Beginning in January, PC players will be able to download for free the same development tools we used at Bethesda Game Studios to create Skyrim. In tandem with the Creation Kit’s release, we will roll out a new Wiki and videos to help you get started. It also features something we think you’re going to love…

 

 

 

Steam Workshop – We’re excited to share news that we’ve been working closely with Valve to integrate Steam Workshop into the Creation Kit. Using the Workshop, you’ll have free user content with the push of a button. The Creation Kit will bundle your mod and upload it to the Workshop, where everyone can browse, rate, and flag mods for download. You’ll be able to do this from any web device, including your smartphone. Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed. Everyone here is really excited about the opportunities and possibilities this opens up for our entire community.

Prefer to use existing modding sites? Not a problem. You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites.

Continued Game Updates – This week we released update 1.2 across all platforms, and we’ll be releasing an incremental update next week. We anticipate it will be up on PC first, and then hit PS3 and Xbox 360 later in the week. Among other things, the update will fix issues like magic resistance not calculating properly and the rare, amazing backwards flying dragon. Once the update is released, we’ll share the full release notes.

After the holidays, we’ll continue to release regular updates for the game — through full title updates, as well as incremental “gameplay updates” to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits. We plan on having a lot of these, not just a few. Overall, you should expect updates to be hitting the PC and Steam earlier and more often, as that’s a process we control. Console updates will follow, as they must be certified and processed by those manufacturers.

We all know this is a huge game, and everyone has a different experience. We’ll continue to do everything we can to make the game better and better for as many people as possible every day. We’ve also realized that with the millions upon millions of people playing Skyrim, we need to treat our updates with greater care. If we get too aggressive trying to fix a minor issue, we run a risk of breaking something larger in a game like this. To be safe, we are prioritizing code side fixes right now over data fixes. Quest and balance issues are usually data, and those will start rolling in a large way with the January updates.

Thanks again for your continued support and patience. We truly have the best fans in the world, and we couldn’t do it without you.