It’s been awhile since our last “Around the Web” update. So long that when I was compiling it, the beast grew a second head. Up first, we conquer news on Brink and Fallout: New Vegas.
Back in December, Time.com’s Techland writer, Evan Narcisse, visited Splash Damage and posted a quick-look preview and interview with Richard Ham and Paul Wedgwood. This week Evan’s back with two more interviews — one with lead writer Ed Stern and another with lead artist Olivier Leonardi. Both interviews feature concept art and new screenshots (like the Predator-esque image above).
Here’s a quick snippet of Evan’s interview with Mr. Stern…
There seems to be a lot of sociological commentary churning in the game’s environment and story. Where did you go for inspiration for that?
We want Brink to be sticky: both to draw players in and keep them imaginatively engaged, even when they’re not playing. The test of any character or scenario is whether it lives on in your imagination even after you’ve stopped playing the game, so we wanted to incorporate real world thematic content into the storylines for Brink for players to become engaged.
After the break, we’ve got more coverage on Brink — plus updates for New Vegas.









