The Academy of Interactive Arts and Sciences held their award show last night at the DICE conference, and Skyrim took home five trophies, including Game of the Year.
The awards are voted on by the 20,000 members of the AIAS. In addition to the top honor, the distinguishments included Best Story, Role-playing/MMO Game of the Year, Outstanding Achievement in Gameplay Engineering, Outstanding Achievement in Game Direction.
Update 2: The PlayStation 3 patch is now live in North America.
Update: The update is now live for PlayStation 3 users in many European territories. We expect the patch to hit US users later today. If we hear from Sony, we’ll let you know.
If you’re encountering any strange in-game behavior immediately after applying the patch, don’t be alarmed — this is a normal function of the script backlog temporarily correcting itself. For more information on this, and how to speed up the process of PS3 performance enhancements, please read this forum post.
Original post: Following the PC patch, the 1.4 update for Skyrim is now live for Xbox 360 users. For the full list of changes, you can reference this blog post.
Here’s the latest and greatest from around the web.
We start with a video found on Geekologie of a happy couple’s first dance to Malukah’s cover of “The Dragonborn Comes.” We wish the couple all the best in their marriage and if they reach out to us, we’ll send them a wedding gift.
In other news, both PC Gamer (US) and PC Gamer (UK) announced their Top 100 PC Games of All Time this month. In the UK magazine, Skyrim reigns as the #1 game of all time with DOOM (#84), Fallout 3 (#59), Quake III Arena (50), and Oblivion (#20) also making the list. Stateside, Skyrim ranked #2 all time and was joined by Quake III (#43), Quake (#13), Oblivion (#7), and Fallout 3 (#4).
Elsewhere, check out these links…
PC Gamer shares their favorite mods from the first 24 hours of the Skyrim Workshop.
Ready to start using the Creation Kit and Skyrim Workshop? Bethesda Game Studios level designer Joel Burgess gets you ready below…
When we created Skyrim, we set out to make the largest, most engrossing role-playing game we had ever attempted. Now it’s about to get a whole lot bigger, thanks to our amazing modding community.
Mod-makers have a long history with Bethesda Game Studios, bringing to life new quests, locations and characters, as well as making changes to game from subtle tweaks to full-blown overhauls. With the Creation Kit, the same tool we used to create Skyrim, there’s almost no limit to what can be accomplished – and we’re putting that power in your hands.
Best of all, access to the Skyrim Workshop and Creation Kit is free for anybody with a Steam account and a copy of Skyrim.
With the Skyrim Workshop, finding and installing your favorite mods is easier than ever before. Mod-makers will also enjoy a streamlined process for uploading mods directly to Steam.
Are you a mod newbie? Have you visited mods.elderscrolls.com and subscribed to some highly rated, popular mods? Here are some tips to help you get started.
Back up your saves. Your saves are located in your My Documents/My Games/Skyrim/Saves. Just make a copy of that directory as a backup.
Do not overwrite existing saves. Only make new saves while playing mods so that your original saves still exist if you decide you want to go back to playing without mods.
When you play Skyrim with a mod, in most cases, the new data for the mod will be written into any new saved games you create. For example, if you play Skyrim with Mod X and create a save, the next time you load that save, the game will expect Mod X to also be loaded. If you no longer want to play Skyrim with Mod X, it is best to unload Mod X (by unchecking the plugin under Data Files in your Skyrim launcher) and loading a save that does not require Mod X, usually an older save or a backed up save.
When trying mods with updated graphics settings, make sure your computer meets or exceeds Skyrim’s recommended specs <link>. We strongly recommended running with Windows Vista/7 with at least 4 GB of RAM and a video card with at least 1 GB of Video RAM.
Visit our mod forums. There are sticky threads and a decades old community of modding veterans – a treasure trove of information about creating and playing mods.
Click through for more frequently asked questions.
In addition to releasing the Creation Kit and Skyrim Workshop, today we’re allowing players to experience Skyrim as you’ve never seen it before with the Skyrim High-Resolution Texture Pack. Before downloading it from Steam, make sure your system requirements exceed Skyrim’s recommended specs before attempting to install, including Windows Vista/7, a minimum of 4GB of system RAM, and a DirectX 9.0c compatible NVIDIA or AMD ATI video card with at least 1 GB of RAM and the latest drivers.
During Super Bowl week, it’s pretty common for gaming sites to use the latest iteration of Madden NFL Football to pick the winner of today’s big game. Kudos to 1Up.com in taking a new creative approach.
Speaking of the big game, anyone that correctly picks tonight’s winner and the final score correctly will be entered to win a random drawing for a Skyrim-related prize. Email firstname.lastname@example.org to enter.
Update 2/9: 1.4 update is now live on Xbox LIVE. PS3 update is looking good for today as well. If we get an update from Sony, we’ll let you know.
Today we’ve taken Skyrim’s 1.4 update out of beta and made it available for everyone on Steam. In addition to bug and quest fixes, 1.4 adds launcher support for the Skyrim Workshop. Currently we’re putting the final touches on the Creation Kit and Skyrim Workshop and will let everyone know as soon as they’re up.
As an update to PlayStation 3 and Xbox 360 users, we’re submitting 1.4 to the console manufacturers this week. When these updates are available, we’ll let everyone know.
After the break, check out the final release notes for 1.4. The changes impact all platforms unless noted.
The Creation Kit is on track for release on Tuesday!
The Creation Kit and Skyrim Workshop (mods.elderscrolls.com) are nearly here! To get PC players ready for its release, watch our preview video and check out a new diary from Production Director Ashley Cheng.
With each game we release — Morrowind, Oblivion, Fallout 3, and now Skyrim — modders continue to use our worlds as a canvas to build the most incredibly creative and fun mods in gaming. The fact that Morrowind’s modding community is still going strong 10 years after its release is a testament to how essential our community is to the success of our games.
We’re big believers that if we go the extra mile and make our games as moddable as possible, the game will only be better for it. So the gameplay of “do whatever you want” extends to “make the game do whatever you want.” As we were building Skyrim and its tools, we made it a goal to try and keep the transition from our previous titles to Skyrim as smooth as possible for modders. More importantly, we want to make it easier for more people to enjoy mods. So we teamed up with Valve and created the Skyrim Workshop. We couldn’t be more pleased with how it’s turning out. Mods are a big part of what makes our games special, so we urge everyone to try it out. We’re going to keep looking for ways to get mods to more people, and hopefully one day to our console audience.
With Skyrim Workshop, you can browse and search for the latest or highest rated mods, subscribe to any that interest you, rate your favorites and post feedback. Once you’ve subscribed to some mods, start the Skyrim launcher and you’ll see your subscribed mods automatically download. The launcher will even check if a mod has been updated and grab the latest version.
If you want to try making mods (and we think everybody should), the Creation Kit will be a free download via Steam under Tools. The Creation Kit has lots of new features, including the ability to build archives. Plus you’ll want to check out the Creation Kit Wiki, our online documentation and help file, for more details.
Of course, you’ll still be able to use popular fan-hosted mod sites like Skyrim Nexus to find great mods to play. We did not change any functionality to exclude the way mods worked previously. We even added a few features to help out — for instance, custom INI files can now be packaged into mods so you don’t need to backup your INI files anymore.
And we’re not done. Neither is Valve. Give us your feedback on the Creation Kit and Skyrim Workshop in our forums. We both have updates in the works, so give us your thoughts.
Big thanks to programmers Ken Cockerham, Mike Lipari, and Shannon Bailey for getting the Skyrim Workshop up and running with Skyrim. And special kudos to Joel Burgess (who originally brought up the idea of using Steam Workshop) for shepherding this process along the way.
We’d also like to give big shout outs to Valve. We are all big Valve fan boys. Thanks to David Sawyer, Josh Weier, Pieter Wycoff, Kurtis Chinn, Tom Bui, Alden Kroll and Jason Holtman.
Finally, we’d like to thank all the modders who volunteered to beta test the Creation Kit and Skyrim Workshop. Your feedback has been invaluable.