What a night! At last night’s Spike VGA Awards, The Elder Scrolls V: Skyrim was honored with Game of the Year and RPG of the Year. Additionally, Bethesda Game Studios was named Studio of the Year.
A little late to the party, but we’d be remiss to call out the fantastic Dragonborn Comes/Main Theme cover by YouTube user malufenix. It’s been mesmerizing folks at our office for weeks now.
Other highlights from around the web…
- Machinima presented their Inside Gaming Awards last night — with Skyrim winning Game of the Year, the Gamers’ Choice Award, and the Realm award (Best RPG). Meanwhile, Fallout: New Vegas’ third DLC, Old World Blues, won Best DLC!
- Check out NVIDIA’s helpful PC Tweak Guide to get the most out of the game
- IGN asks the question, “Should there be a Skyrim movie?”
- Famous Japanese magazine Famitsu awards Skyrim a perfect 40/40 score!
- Watch YouTube user greQ111’s dragon fight art come to life in a time-lapse video
- Whoa! German site ElHabib reviews Skyrim giving it an 11/10!
- UGO shares their favorite companions from Skyrim
- Read the New York Times review for Skyrim
- The Escapist shares how one person added motion controls and voice command using a PC and Kinect
- Watch YouTube user deepcameo’s Skyrim time-lapse video with Ultra Settings
- Head to imgur to see some amazing Skyrim panoramic shots
- The always-entertaining Yahtzee reviews Skyrim
- Raptr names Skyrim the Most Played Game of 2011
- Techland shares their favorite Skyrim mods
- Just Push Start names Skyrim their favorite game (and RPG) of the year
- Check out an amazing archery skillshot from YouTube user MrTeamVideo
- Follow Piki Geek’s Tamriel Times diaries
- LOTS OF CHEESE!
That’s all for now. Don’t get forget to tune into the SPIKE VGA Awards tonight at 8 PM EST. Skyrim, RAGE, Prey 2, and Fallout: New Vegas are all nominated for awards.
Here’s my favorite “arrow in the knee” meme (thanks to Leydenne), courtesy of Keith Lord on Grey-Skies.net. Share yours in the comment section.
Update 12/20: The 1.3 update is now available on both PlayStation 3 and Xbox 360. Additionally, an incremental update, 1.3.10, is now available on Steam.
Update 1.3.10 Notes (PC)
- Support for 4-Gigabyte Tuning (Large Address Aware)
- Fixed issue with accented characters not displaying properly at the end of a line
Update 1.3 Notes (all platforms unless specified)
- General stability improvements
- Optimize performance for Core 2 Duo CPUs (PC)
- Fixed Radiant Story incorrectly filling certain roles
- Fixed magic resistances not calculating properly
- Fixed issue with placing books on bookshelves inside player purchased homes
- Fixed dragon animation issues with saving and loading
- Fixed Y-look input to scale correctly with framerate
Updated 12/6: While the 1.2 update fixed the long-term play issues for most PS3 users, we are aware that is not the case for some. We’ve been reaching out to a number of those users to collect save games, so we can take a look at their specific issues. Right now we know it’s not one thing, but a combination of smaller ones that some folks are seeing, but others are not. Some seem to be the PS3 autosaving in the background (you can turn that off), some may be SPU AI updates, and some may relate to dynamic system memory allocation. These fixes are not in the current 1.3 update that is in final testing, but will be in future ones. We understand how frustrating it can be when your game is having issues, and we thank all of you for your continued feedback and patience. Rest assured we take your gameplay experience seriously and will continue working on this until it’s resolved.
Original Post: As of today, it’s been three weeks since we released Skyrim worldwide. We’re simply blown away by the response, from new and old fans, and amazed by the sheer number of people playing the game. It’s been absolutely fantastic hearing your stories, seeing early mods, and watching fan videos (more live music ones please, we love those).
We want to thank everyone reading this for playing our game and supporting all it tries to do. We wouldn’t have this success without you, and we want you to know we’re committed to making your Skyrim experience even better. And not just in the short term, but over the life of the game. Here’s a quick peek at what we’re working on right now:
Creation Kit — Beginning in January, PC players will be able to download for free the same development tools we used at Bethesda Game Studios to create Skyrim. In tandem with the Creation Kit’s release, we will roll out a new Wiki and videos to help you get started. It also features something we think you’re going to love…
Steam Workshop — We’re excited to share news that we’ve been working closely with Valve to integrate Steam Workshop into the Creation Kit. Using the Workshop, you’ll have free user content with the push of a button. The Creation Kit will bundle your mod and upload it to the Workshop, where everyone can browse, rate, and flag mods for download. You’ll be able to do this from any web device, including your smartphone. Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed. Everyone here is really excited about the opportunities and possibilities this opens up for our entire community.
Prefer to use existing modding sites? Not a problem. You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites.
Continued Game Updates — This week we released update 1.2 across all platforms, and we’ll be releasing an incremental update next week. We anticipate it will be up on PC first, and then hit PS3 and Xbox 360 later in the week. Among other things, the update will fix issues like magic resistance not calculating properly and the rare, amazing backwards flying dragon. Once the update is released, we’ll share the full release notes.
After the holidays, we’ll continue to release regular updates for the game — through full title updates, as well as incremental “gameplay updates” to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits. We plan on having a lot of these, not just a few. Overall, you should expect updates to be hitting the PC and Steam earlier and more often, as that’s a process we control. Console updates will follow, as they must be certified and processed by those manufacturers.
We all know this is a huge game, and everyone has a different experience. We’ll continue to do everything we can to make the game better and better for as many people as possible every day. We’ve also realized that with the millions upon millions of people playing Skyrim, we need to treat our updates with greater care. If we get too aggressive trying to fix a minor issue, we run a risk of breaking something larger in a game like this. To be safe, we are prioritizing code side fixes right now over data fixes. Quest and balance issues are usually data, and those will start rolling in a large way with the January updates.
Thanks again for your continued support and patience. We truly have the best fans in the world, and we couldn’t do it without you.
Update: The 1.2 update is now available on PS3, 360, and Steam.
Today we’ve begun rolling out Skyrim’s 1.2 update for PlayStation 3. The update is already available for users in Europe and we will let you know as soon as it’s up in North America. Our current ETA for Xbox 360 and PC players is Wednesday.
So what does the new update cover? Details below…
UPDATE 1.2 NOTES (all platforms unless specified)
- Improved occasional performance issues resulting from long term play (PlayStation 3)
- Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
- Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
- Fixed issue where projectiles did not properly fade away
- Fixed occasional issue where a guest would arrive to the player’s wedding dead
- Dragon corpses now clean up properly
- Fixed rare issue where dragons would not attack
- Fixed rare NPC sleeping animation bug
- Fixed rare issue with dead corpses being cleared up prematurely
- Skeleton Key will now work properly if player has no lockpicks in their inventory
- Fixed rare issue with renaming enchanted weapons and armor
- Fixed rare issue with dragons not properly giving souls after death
- ESC button can now be used to exit menus (PC)
- Fixed occasional mouse sensitivity issues (PC)
- General functionality fixes related to remapping buttons and controls (PC)
After releasing the 1.2 update, we will continue to monitor forums, blogs, etc. for issues you are reporting, and we will keep you updated on further updates to improve your gameplay experience.
Thanks for playing Skyrim.
In the video above, watch Elder Scrolls’ fans Lara and Taylor’s beautiful rendition of the themes for both Morrowind and Skyrim.
Elsewhere, check out these links:
- The Shacknews team are sharing their favorite stories from Skyrim. Read them here.
- Watch Wren the Reaper and Digital Foundry’s time-lapse tributes to Skyrim
- Kotaku declares Skyrim the Pinnacle of Short Attention Span Gaming and shares their full review for the game.
- NPCs be damned! G4TV shares tips on being evil
- Finance experts playing Skyrim? Read new reviews at The Wall Street Journal and Forbes
- Vote for Skyrim (and RAGE) in G4TV’s Videogame Deathmatch to determine the best game of 2011.
The full list of nominees for the 2011 VGAs have been announced and we’ve been honored with eight nominations in the following categories
- Best Studio — Bethesda Game Studios
- Game of the Year — Skyrim
- Best RPG — Skyrim
- Best Shooter — RAGE
- Best Graphics — RAGE
- Trailer of the Year — Skyrim & Prey 2
- Best DLC — Fallout: New Vegas’ Old World Blues