When E3 attendees visit our booth and enter our Skyrim theater, they’re first greeted by a life-sized Elder Scroll. Created by the fine folks at WETA (Lord of the Rings), we look forward to proudly displaying this at our office.
As it’s been about a month since we announced our Skyrim fan interview, we wanted to give a quick status update. Todd and other members of BGS are working through the selected questions, and we expect to share answers soon after E3. For your patience, today we’re releasing a new wallpaper (above) and two new screenshots on The Elder Council.
In the meantime, you can expect to see and hear plenty on the game at next week’s big show. For starters, Todd Howard will be showing the game at the following:
Elder Scrolls fans can expect new Skyrim information in the July issue of PlayStation The Official Magazine. The issue is already going out to subscribers and you can look for it on newsstands beginning June 7th. Until then, Dovahkiin challenges you to a staring contest. Ready…. go!
Today, we talk with Brett Douville, who leads our systems group in the programming department.
What’s your job at Bethesda?
I’m the lead programmer of the systems group, which writes and maintains a lot of code that underlies the games we make. Some of the subsystems for which we’re responsible are resource loading and management, audio, animation, physics, scripting, and pathing, although there are tons of bits that fall under our purview. We’re also responsible for a fair amount of team infrastructure work, such as our exporters, platform-specific resource converters, nightly and continuous build systems, automated crash reporting, and no doubt other things that don’t leap immediately to mind. We cover a lot of ground, and it’s hard to remember it all.
If the team as a whole is a body, I guess we’re like the circulatory system. We keep everything moving around, hopefully bringing oxygen and caffeine everywhere we go, and we’re almost certainly the first to know if there’s blood and guts everywhere.