E3 2011: Skyrim coverage

Like many of you, we’re keeping up on all the latest E3 coverage. Throughout the week, we’ll update this post with the latest on Skyrim.

  • G4TV has Todd Howard and 14 minutes of gameplay — watch it above! And if that’s not enough, they also have a pre-E3 preview here.
  • Learn more about dragons and being dragonborn in a new preview at IGN.
  • Elsewhere on IGN, Skyrim is nominated for Best Overall Game, Best Role-Playing Game, and the Most Anticipated Game Award coming out of E3.
  • PC Gamer/CVG caught up with lead producer Craig Lafferty to learn more about the game’s length and the voice actors involved. They also break down recent gameplay footage featured on GameTrailers.
  • The Guardian’s Steve Boxer shares his excitement for Skyrim

Get reading, and be on the lookout for Prey 2 and RAGE updates later this week.

Update on Skyrim fan interview

As it’s been about a month since we announced our Skyrim fan interview, we wanted to give a quick status update. Todd and other members of BGS are working through the selected questions, and we expect to share answers soon after E3. For your patience, today we’re releasing a new wallpaper (above) and two new screenshots on The Elder Council.

In the meantime, you can expect to see and hear plenty on the game at next week’s big show. For starters, Todd Howard will be showing the game at the following:

  • GameTrailers.com – In the hour following Microsoft’s Monday press conference
  • IGN Live Show – Wednesday at 5:00 pm PST
  • G4TV – Tuesday at 1 pm PST on their E3 2011 LIVE Show

Since we’ll be busy at our booth next week, keep an eye out for additional updates across Twitter and Facebook… should be fun!

Holiday Weekend Update

There’s plenty of pre-E3 talk for Prey 2, Skyrim, and RAGE at the following sites:

While it’s been a few weeks since Brink’s release, but there’s plenty of cool stuff to share:

Additional news for RAGE, Prey 2, Skyrim, Honest Hearts, and more after the break…

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The Bethesda Game Studios Interviews: Brett Douville

Today, we talk with Brett Douville, who leads our systems group in the programming department.

What’s your job at Bethesda?

I’m the lead programmer of the systems group, which writes and maintains a lot of code that underlies the games we make. Some of the subsystems for which we’re responsible are resource loading and management, audio, animation, physics, scripting, and pathing, although there are tons of bits that fall under our purview. We’re also responsible for a fair amount of team infrastructure work, such as our exporters, platform-specific resource converters, nightly and continuous build systems, automated crash reporting, and no doubt other things that don’t leap immediately to mind. We cover a lot of ground, and it’s hard to remember it all.

If the team as a whole is a body, I guess we’re like the circulatory system. We keep everything moving around, hopefully bringing oxygen and caffeine everywhere we go, and we’re almost certainly the first to know if there’s blood and guts everywhere.

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