Did you like the official Skyrim Trailer? Give today’s interview subject, Rick Vicens, a holla if you did.
What is your job at BGS?
I’m a character animator. Specifically, my focus has been on creature animation for Skyrim.
How did you break into the industry?
This is a two part answer for me. I broke into the animation industry with an internship at Nickelodeon while attending the School of Visual Arts. That internship then led me to working in Film and TV. After a few years of working as an animator in that industry, my friend Dennis Mejillones (character artist here at Bethesda), convinced me to make the jump to games. I put together a demo reel and just applied. Best decision I have made in my career so far.
As we continue to see new coverage from last week’s BFG event, we’ll continue update our recaps posted yesterday. Feel free to use this post as your portal to the latest updates, and while you’re at it, check out the screenshots we released online.
Following our spring BFG press event, a flock of Skyrim previews have now come to roost on the internet. Journalists got a long look at many facets of the game, and were also handed some brand-new screenshots to check out.
Stretch your wings with articles from the following outlets — we’ll update the post as more swoop in.
Hope everyone’s having a great weekend. We’re here to make things even better with new videos for both RAGE and Brink — courtesy of GameTrailers.com. To get you started, watch their new video on RAGE’s weapons above. And at their website, you can check out a Geoff Keighley’s PAX East interview with Brink’s game director, Paul Wedgwood.
Elsewhere, check out news on our games at these sites:
Props to our Marketing team for winning big at the MI6 awards. Our friends at AKQA received the gold award for Best Online Advertising for Fallout: New Vegas, while work for Brink received a Silver Award for Best Key Art.
Obnoxious Gamer includes Brink in their “Four Must-Have Games for the Xbox 360 in 2011″
RipTen interviews Splash Damage’s Paul Wedgwood and Ed Stern and brings along quadriplegic gamer Chuck Bittner. Learn how all three, especially Chuck, are big advocates of button re-mapping. It was great seeing Chuck have fun with Brink at PAX East. Watch the interview here.
Vote for the the games to be featured next year for the Smithsonian’s ‘Art of Video Games’ exhibit. Among the games (spanning five eras), you can vote for DOOM II, Oblivion, and Fallout 3. Deadline: Extended to April 17th
Before we look forward to Skyrim, we first look back to Oblivion.
Last week we marked the fifth anniversary of The Elder Scrolls IV: Oblivion’s release. In this episode of the podcast, we revisit the game that served as a landmark for Bethesda. Listen as key team members recount their memories of working on the project, followed by a roundtable discussion with Todd Howard and Pete Hines.
Todd discusses many facets of the project, including the game’s story, combat systems, $300 unicorns, and dragons. One of those things may not actually exist. To find out which, give the article a read over at IGN.
Update: Check out a slideshow of new Skyrim screens after the break.
Speaking of Brink, if you’re wondering about the Ark image above, it was sent to our blog inbox from fan Tsenttachi,who created it in Minecraft. If you’ve made any Bethesda-themed creations in the game, feel free to email them to us at firstname.lastname@example.org.
That about does it for this round. See ya next time.