Today on The Elder Council, we provided a link to an all-new Dragonborn wallpaper. In addition to the wallpaper, we included a link to a mysterious countdown timer — mysterious only to those that immediately started doing a dragon dance around their house. Those of you that were able to keep your wits noticed the countdown is leading up to the “first, in-game look at The Elder Scrolls V: Skyrim!!”
So in less than 19 hours (10 AM EST), the world will see Skyrim in action. How will you prepare for tomorrow’s trailer? We suggest the following: 1) Join The Elder Council, 2) Gaze upon your new wallpaper, and 3) join the folks doing the dragon dance… and maybe let them know what the countdown is all about.
Update: If anyone is seriously considering this, we’ve got a few ideas in mind for a collection of quest rewards. How’s this for a shower gift: a Steam key that will grant you, and presumably Dovahkiin him/herself, every ZeniMax/Bethesda game — past, present and future — for life. Once your child eventually achieves cognition — and grows old enough to play intense video games — we think it will agree that this key blows away a pink pleated onesie. As for the rest of the loot, we’ll leave it as a surprise.
Original story: Our man Pete Hines sends word that today, February 18, is the ideal time to conceive if you’re looking to roll a new character/child on Skyrim Day — 11/11/11. Just how exactly he learned this is worth pondering, but we’ll take him at his word for the sake of amusing science.
So, think you have the stat points in you to produce the perfect eight pound dragon-slayer? Like the wizened wizard he is, Pete is throwing down with a casual quest, offering up an unknown reward to any couple adventurous enough to name their 11/11/11-born child “Dovahkiin.” While it may be difficult to play Skyrim from the hospital, just think of how many late nights you’ll have to lull your little Dragonborn with Jeremy Soule’s soothing music.
And with that, we have possibly doomed a child. I’d say this calls for a hefty disclaimer.
Disclaimer: Any reward for completing this quest will not ultimately justify the potential teasing your child could — and probably will — endure over its lifespan. Bethesda Softworks is not responsible for your parenting. You may gain experience points for completing this quest, but you will not care at 3am on a work night. Completion of this quest may also result in decreased desire to play video games and/or function as a human being. Consult with your friends before embarking on this quest; while it may not start in prison, it probably ends there.
Welcome to another round of Around the Web… step right up and read the news!
But first, with RAGE’s new trailer unveiled, we thought we share some archived coverage for those of you catching up on the title. Above is a GameTrailers’ interview (featuring gameplay) from QuakeCon last year with creative director Tim Willits. For more of RAGE (and Tim), check out the videos embedded here.
Moving along, one of my favorite stories of the year so far is this one I spotted a week back on Kotaku. It’s about a Fallout fan named Gareth. Unlike most of us, Gareth can’t play games with his hands, but he’s put together a setup that allows him to play games using his chin. Watch a video of him playing New Vegas here… cool, inspiring stuff.
Staying in the Mojave, last month we blogged about an ambitious mod project for New Vegas called Project Nevada. Those interested in checking out the mod can download it now at New Vegas Nexus.
Check out more on New Vegas at these sites…
British Academy of Film and Television Arts (that’s BAFTA) has announced their GAME British Academy Video Games Awards’ nominees with New Vegas receiving nominations for Best Strategy Game and Best Story
Here’s a quick snippet of Evan’s interview with Mr. Stern…
There seems to be a lot of sociological commentary churning in the game’s environment and story. Where did you go for inspiration for that?
We want Brink to be sticky: both to draw players in and keep them imaginatively engaged, even when they’re not playing. The test of any character or scenario is whether it lives on in your imagination even after you’ve stopped playing the game, so we wanted to incorporate real world thematic content into the storylines for Brink for players to become engaged.
After the break, we’ve got more coverage on Brink — plus updates for New Vegas.
This week’s Game Informer podcast will feature Skyrim’s game director, Todd Howard, who will be answering community questions. If you’d like to have your question considered, post in the comments section here at GameInformer.com.