Today, we talk with Brett Douville, who leads our systems group in the programming department.
What’s your job at Bethesda?
I’m the lead programmer of the systems group, which writes and maintains a lot of code that underlies the games we make. Some of the subsystems for which we’re responsible are resource loading and management, audio, animation, physics, scripting, and pathing, although there are tons of bits that fall under our purview. We’re also responsible for a fair amount of team infrastructure work, such as our exporters, platform-specific resource converters, nightly and continuous build systems, automated crash reporting, and no doubt other things that don’t leap immediately to mind. We cover a lot of ground, and it’s hard to remember it all.
If the team as a whole is a body, I guess we’re like the circulatory system. We keep everything moving around, hopefully bringing oxygen and caffeine everywhere we go, and we’re almost certainly the first to know if there’s blood and guts everywhere.
Like fire in a dragon’s belly, we realize many of you have burning questions you want to ask about Skyrim. Now’s your chance, as today we’re kicking off our first fan interview for the game.
If there’s something you’re dying to know about the game, give us a shout on the forums, at The Elder Council, or here on the blog. Game Director Todd Howard and other members of Bethesda Game Studios will be answering your questions in a few weeks.
Today’s interview is with character artist, Dennis Mejillones.
What is your job at BGS?
I am a character artist at BGS. My responsibilities can range from making some cool creatures/characters to making armors/weapons. My primary responsibility has been to create the looks of races and making them customizable.
If you’re looking for new details on Skyrim, don’t miss Geoff Keighley’s extended interviews with Todd Howard from our BFG press event. In the videos, you’ll learn more about dragons, how the game begins, and that yellow toboggans make great loot.
Watch the second video after the break. And for more on the game, check out the previews and interviews from our previous Skyrim roundup.
While our BFG event was more than two weeks ago, there’s plenty of new coverage to share for RAGE, Skyrim, Prey 2, and Hunted.
Don’t miss last Friday’s GTTV episode, which featured a new Skyrim interview with Todd Howard, as well as a first look at RAGE’s Subway Town. Catch both segments at GameTrailers.com.
If podcasts are your thing, Giant Bomb has 40 minutes of discussion on Skyrim, RAGE, and Prey 2. While I highly recommend the entire podcast, the BFG coverage starts just before the 50-minute mark. Elsewhere, Shacknews’ Garnett Lee shares his Skyrim impressions in episode 57 of Weekend Confirmed (scan ahead to the 33:25 mark of the podcast), and also divulges on why he’s so excited for RAGE in episode 58. Head to iTunes to download all three podcasts.
Did you like the official Skyrim Trailer? Give today’s interview subject, Rick Vicens, a holla if you did.
What is your job at BGS?
I’m a character animator. Specifically, my focus has been on creature animation for Skyrim.
How did you break into the industry?
This is a two part answer for me. I broke into the animation industry with an internship at Nickelodeon while attending the School of Visual Arts. That internship then led me to working in Film and TV. After a few years of working as an animator in that industry, my friend Dennis Mejillones (character artist here at Bethesda), convinced me to make the jump to games. I put together a demo reel and just applied. Best decision I have made in my career so far.