This week’s Game Informer podcast will feature Skyrim’s game director, Todd Howard, who will be answering community questions. If you’d like to have your question considered, post in the comments section here at GameInformer.com.
The latest Skyrim update at Game Informer reveals how Bethesda Game Studios completely overhauled the game’s menu system — making your map, skill menu, inventory, and magic spells more accessible than ever.
Game Informer wraps up their Skyrim coverage next week. We’ll keep you posted when new updates go live.
Mark your calendars!
In a press release that just went out, we’ve announced the release dates for Brink (May 17th in North America, May 20th in Europe) and Hunted: The Demon’s Forge (June 1st in North America, June 3rd in Europe). The two games complete our Class of 2011 lineup, which also includes join RAGE (September 13th in North America, September 16th in Europe) and The Elder Scrolls V: Skyrim (November 11th worldwide).
For more information, read the full press release below…
BETHESDA SOFTWORKS ANNOUNCES BLOCKBUSTER
2011 VIDEO GAME LINEUP
Brink and Hunted Release Dates Announced
January 27, 2011 (Rockville, MD) – Bethesda Softworks®, a ZeniMax® Media company, today announced the release dates of four multiplatform AAA titles shipping in 2011. Brink™, Hunted: The Demon’s Forge™, RAGE™, and The Elder Scrolls® V: Skyrim™ are all slated for release on the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Games for Windows.
Brink, an immersive first-person shooter under development at Splash Damage, will be available in North America on May 17th and in Europe on May 20th. Brink was named as the ‘Game of Show’ at Eurogamer Expo 2010, while G4TV.com declared “Brink takes shooters to a whole new level.” Blending single-player, co-op, and multiplayer action into one seamless experience, Brink features dynamic battlefields, extensive customization options, and an innovative control system.
Hunted, a fantasy action game, will be available in retail stores across North America on June 1st and on store shelves in Europe on June 3rd. Hunted is a fresh take on the classic dungeon crawl experience that delivers the intensity and action of a modern-day shooter. Hunted, under development at inXile Entertainment, has been called “A Dungeon Crawl for the Gears Age” by Kotaku.com and has been described by Eurogamer as “violent, deceptively thoughtful and witty.”
Skyrim art director Matt Carofano takes Game Informer on a tour of the game’s art style in the latest hub update. Character design and new artistic technology is discussed, while many pieces of exciting concept art are shown in detail, from godly statues to lowly prisoners.
Today’s addition to the Skyrim hub on Game Informer is a look at the game’s fancy new combat systems. Dual-wielding, spell powering, melee combat and stealth are all touched on in the lengthy entry.
Head to Game Informer to read over the piece.
You asked for some. Here they are.
Grab two exclusive Skyrim wallpapers now on Game Informer.
In February’s issue of Game Informer, one of the new gameplay elements revealed for Skyrim was dragon shouts. Learn more about how they work, and how the language was created from scratch in Matt Miller’s new feature up at GameInformer.com. Below is an small excerpt from the article…
“It’s in the lore,” declares game director Todd Howard. “It was like the classic barbarian battle cry. I’m not sure if it showed up in a book in Daggerfall, but it’s definitely mentioned in this pocket guide to the empire that we did for Redguard. It was the idea that the Nords had these battle cries, and they would shout at their enemies.” As the team at Bethesda began to design The Elder Scrolls V, they latched onto this little piece of mythology, and the way it could tie back to the dragons – powerful creatures that had been absent from the world for thousands of years.
Read more — including how Emil Pagliarulo worked on creating the language – here. Oh, and did we mention there’s a new screenshot and concept art!?!
Bethesda has a long history of supporting the modding community, and for good reason. It’s a science fact that mod tools make the world a better place: they make modders happy because they can mod, they make developers happy to see modders gaining experience, and they make fans happy to see an endless stream of content they can mess around with. So today we were pretty happy to finally confirm our plans to continue that support with Skyrim.
As Game Informer confirmed on Monday, Skyrim’s new engine has been dubbed the “Creation Engine.” Accompanying that engine will be the Creation Kit, our suite of level-building tools that we’ll be releasing to the community, much like the Elder Scrolls Construction Set for Morrowind and Oblivion.
The Kit was recently mentioned in the Game Informer article on the tech behind Skyrim. While we have nothing further to announce regarding the Kit at this time, give that article a read for more details on just how powerful these tools will be.
One of the many joys of working at Bethesda is walking past the concept art bay. Our two dedicated concept artists, Ray Lederer and Adam Adamowicz, are constantly churning out visions of present and future Bethesda games.
Today’s Game Informer piece gives you a look at one aspect of their jobs with a fancy time-lapse video. As an added bonus, the video is set to a new piece of music by Jeremy Soule. Enjoy!
We’ve gotten a lot of questions about Skyrim’s graphics engine since the game was announced. As promised, we now have more details on the tech by way of Game Informer’s latest hub feature.
Head over to the Game Informer site and check out “The Technology Behind The Elder Scrolls V: Skyrim” for all the info.