Release Dates announced for Brink, Hunted

hunted brink pack shotsps3.jpg

Mark your calendars!

In a press release that just went out, we’ve announced the release dates for Brink (May 17th in North America, May 20th in Europe) and Hunted: The Demon’s Forge (June 1st in North America, June 3rd in Europe). The two games complete our Class of 2011 lineup, which also includes join RAGE (September 13th in North America, September 16th in Europe) and The Elder Scrolls V: Skyrim (November 11th worldwide).

For more information, read the full press release below…

BETHESDA SOFTWORKS ANNOUNCES BLOCKBUSTER
2011 VIDEO GAME LINEUP

Brink and Hunted Release Dates Announced

January 27, 2011 (Rockville, MD) – Bethesda Softworks®, a ZeniMax® Media company, today announced the release dates of four multiplatform AAA titles shipping in 2011. Brink™, Hunted: The Demon’s Forge™, RAGE™, and The Elder Scrolls® V: Skyrim™ are all slated for release on the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Games for Windows.

Brink, an immersive first-person shooter under development at Splash Damage, will be available in North America on May 17th and in Europe on May 20th. Brink was named as the ‘Game of Show’ at Eurogamer Expo 2010, while G4TV.com declared “Brink takes shooters to a whole new level.” Blending single-player, co-op, and multiplayer action into one seamless experience, Brink features dynamic battlefields, extensive customization options, and an innovative control system.

Hunted, a fantasy action game, will be available in retail stores across North America on June 1st and on store shelves in Europe on June 3rd. Hunted is a fresh take on the classic dungeon crawl experience that delivers the intensity and action of a modern-day shooter. Hunted, under development at inXile Entertainment, has been called “A Dungeon Crawl for the Gears Age” by Kotaku.com and has been described by Eurogamer as “violent, deceptively thoughtful and witty.”

Continue reading full article ›

Let out a Dragon Shout

dragonshoutfeatured.jpg-610x0.jpg

In February’s issue of Game Informer, one of the new gameplay elements revealed for Skyrim was dragon shouts. Learn more about how they work, and how the language was created from scratch in Matt Miller’s new feature up at GameInformer.com. Below is an small excerpt from the article…

“It’s in the lore,” declares game director Todd Howard. “It was like the classic barbarian battle cry. I’m not sure if it showed up in a book in Daggerfall, but it’s definitely mentioned in this pocket guide to the empire that we did for Redguard. It was the idea that the Nords had these battle cries, and they would shout at their enemies.” As the team at Bethesda began to design The Elder Scrolls V, they latched onto this little piece of mythology, and the way it could tie back to the dragons – powerful creatures that had been absent from the world for thousands of years.

Read more — including how Emil Pagliarulo worked on creating the language – here. Oh, and did we mention there’s a new screenshot and concept art!?!

New Creation Kit to bring modding tools to Skyrim

Family.jpg

Bethesda has a long history of supporting the modding community, and for good reason. It’s a science fact that mod tools make the world a better place: they make modders happy because they can mod, they make developers happy to see modders gaining experience, and they make fans happy to see an endless stream of content they can mess around with. So today we were pretty happy to finally confirm our plans to continue that support with Skyrim.

As Game Informer confirmed on Monday, Skyrim’s new engine has been dubbed the “Creation Engine.” Accompanying that engine will be the Creation Kit, our suite of level-building tools that we’ll be releasing to the community, much like the Elder Scrolls Construction Set for Morrowind and Oblivion.

The Kit was recently mentioned in the Game Informer article on the tech behind Skyrim. While we have nothing further to announce regarding the Kit at this time, give that article a read for more details on just how powerful these tools will be.

Journey through time with Skyrim concept art

bear610ed.jpg

One of the many joys of working at Bethesda is walking past the concept art bay. Our two dedicated concept artists, Ray Lederer and Adam Adamowicz, are constantly churning out visions of present and future Bethesda games.

Today’s Game Informer piece gives you a look at one aspect of their jobs with a fancy time-lapse video. As an added bonus, the video is set to a new piece of music by Jeremy Soule. Enjoy!

Dragons preparing to deliver Skyrim details worldwide

logotype_800px.jpg

There’s been plenty of excitement over Game Informer’s cover story for Skyrim, but we’ve also heard many of you asking, “When will the game get covered in Europe?”

That question gets answered today. European reveals for Skyrim will appear in the following territories…

United Kingdom

Official Xbox Magazine — on shelves February 10th

Official PlayStation Magazine — on shelves February 16th

France

PlayStation Le Magazine Officiel — on shelves January 28th

Germany

Computer Bild Spiele — on shelves February 2nd

Benelux

Power Unlimited — on shelves January 27th

Spain

Micromania — on shelves January 27th

Italy

Giochi per Il Mio Computer — on shelves January 30th

Nordic

Gamereactor — on shelves February 1st

Australia

Game Informer — on shelves January 19th

While you wait for these reveals to hit, keep an eye on GameInformer.com’s Skyrim hub for continued coverage on the game.