This morning I received emails from members, moderators, and even Todd Howard himself about this Skyrim announcement trailer tribute.
Your burning Skyrim questions were taken, and now they have been cooly answered.
Game Informer today posted the results of their fan Q&A session with Todd Howard in the form of a nearly-hour long podcast. Topics ranging from mounted travel to level caps were covered at length.
It’s been awhile since our last “Around the Web” update. So long that when I was compiling it, the beast grew a second head. Up first, we conquer news on Brink and Fallout: New Vegas.
Back in December, Time.com’s Techland writer, Evan Narcisse, visited Splash Damage and posted a quick-look preview and interview with Richard Ham and Paul Wedgwood. This week Evan’s back with two more interviews — one with lead writer Ed Stern and another with lead artist Olivier Leonardi. Both interviews feature concept art and new screenshots (like the Predator-esque image above).
Here’s a quick snippet of Evan’s interview with Mr. Stern…
There seems to be a lot of sociological commentary churning in the game’s environment and story. Where did you go for inspiration for that?
We want Brink to be sticky: both to draw players in and keep them imaginatively engaged, even when they’re not playing. The test of any character or scenario is whether it lives on in your imagination even after you’ve stopped playing the game, so we wanted to incorporate real world thematic content into the storylines for Brink for players to become engaged.
After the break, we’ve got more coverage on Brink — plus updates for New Vegas.
The latest Skyrim update at Game Informer reveals how Bethesda Game Studios completely overhauled the game’s menu system — making your map, skill menu, inventory, and magic spells more accessible than ever.
Game Informer wraps up their Skyrim coverage next week. We’ll keep you posted when new updates go live.
Mark your calendars!
In a press release that just went out, we’ve announced the release dates for Brink (May 17th in North America, May 20th in Europe) and Hunted: The Demon’s Forge (June 1st in North America, June 3rd in Europe). The two games complete our Class of 2011 lineup, which also includes join RAGE (September 13th in North America, September 16th in Europe) and The Elder Scrolls V: Skyrim (November 11th worldwide).
For more information, read the full press release below…
BETHESDA SOFTWORKS ANNOUNCES BLOCKBUSTER
2011 VIDEO GAME LINEUP
Brink and Hunted Release Dates Announced
January 27, 2011 (Rockville, MD) – Bethesda Softworks®, a ZeniMax® Media company, today announced the release dates of four multiplatform AAA titles shipping in 2011. Brink™, Hunted: The Demon’s Forge™, RAGE™, and The Elder Scrolls® V: Skyrim™ are all slated for release on the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Games for Windows.
Brink, an immersive first-person shooter under development at Splash Damage, will be available in North America on May 17th and in Europe on May 20th. Brink was named as the ‘Game of Show’ at Eurogamer Expo 2010, while G4TV.com declared “Brink takes shooters to a whole new level.” Blending single-player, co-op, and multiplayer action into one seamless experience, Brink features dynamic battlefields, extensive customization options, and an innovative control system.
Hunted, a fantasy action game, will be available in retail stores across North America on June 1st and on store shelves in Europe on June 3rd. Hunted is a fresh take on the classic dungeon crawl experience that delivers the intensity and action of a modern-day shooter. Hunted, under development at inXile Entertainment, has been called “A Dungeon Crawl for the Gears Age” by Kotaku.com and has been described by Eurogamer as “violent, deceptively thoughtful and witty.”
Skyrim art director Matt Carofano takes Game Informer on a tour of the game’s art style in the latest hub update. Character design and new artistic technology is discussed, while many pieces of exciting concept art are shown in detail, from godly statues to lowly prisoners.
Today’s addition to the Skyrim hub on Game Informer is a look at the game’s fancy new combat systems. Dual-wielding, spell powering, melee combat and stealth are all touched on in the lengthy entry.
Head to Game Informer to read over the piece.
You asked for some. Here they are.
Grab two exclusive Skyrim wallpapers now on Game Informer.
In February’s issue of Game Informer, one of the new gameplay elements revealed for Skyrim was dragon shouts. Learn more about how they work, and how the language was created from scratch in Matt Miller’s new feature up at GameInformer.com. Below is an small excerpt from the article…
“It’s in the lore,” declares game director Todd Howard. “It was like the classic barbarian battle cry. I’m not sure if it showed up in a book in Daggerfall, but it’s definitely mentioned in this pocket guide to the empire that we did for Redguard. It was the idea that the Nords had these battle cries, and they would shout at their enemies.” As the team at Bethesda began to design The Elder Scrolls V, they latched onto this little piece of mythology, and the way it could tie back to the dragons – powerful creatures that had been absent from the world for thousands of years.
Read more — including how Emil Pagliarulo worked on creating the language – here. Oh, and did we mention there’s a new screenshot and concept art!?!