Grab your headphones and head to GameInformer.com to learn more about “The Sound of Skyrim.” Across four videos, Bethesda Game Studios’ audio director Mark Lampert discusses in-game sounds, voice acting (including the contributions of one Max von Sydow), dragon sounds and shouts, and to cap it all off, he previews new parts of Jeremy Soule’s main theme for the game.
Wanting to hear more on the game? Fear not, Game Informer has plenty more to share in the upcoming weeks.
Pull up a chair and listen to Bethesda Games Studios’ Todd Howard in three video interviews now up on GameInformer.com. Across three separate videos, Todd discusses how he got into the industry, the evolution The Elder Scrolls from Arena to Skyrim, and his take on the gaming industry today.
Fun fact about Todd: In the third video, he talks about his interest in sports games, and he specifically discusses NCAA Football. At the office, we have an online dynasty going, and I can tell you Todd’s insanely good at the game. In the next week or so, I have to play against him (Notre Dame vs. Michigan). First person to correctly guess the score of the game wins a small prize.*
*You only get one guess. Multiple entries coming from the same profile/IP address/email address will result in disqualification.
GameInformer.com continues their extended coverage on Skyrim tonight with an interactive look at Alduin’s Wall — first introduced last month in our annoucement trailer for the game. Wondering what this wall means? GameInformer’s Matt Miller explains it’s significance:
“It depicts a prophecy heralding the return Alduin to the world of the Elder Scrolls, as well as the history of the dragons and their interaction with humanity. Each section of the wall tells a different part of the story, and we’ll explain every area in detail. Each of the previous games in the Elder Scrolls series play a part in the prophecy.”
For a more in-depth look at the wall, head here.
Game Informer continues their month long coverage on Skyrim with a video tour led by Todd Howard. See where the developers work, eat, play… and even battle. Keen observers will notice Skyrim concept art and much more. And if you’re really paying attention, you’ll even get a glimpse at where Nick and I record the Bethesda Podcast — woohoo!!
Start your tour by heading to Game Informer. But remember, there’s no basement in the Alamo.
When it comes to multi-faceted open world RPGs, everyone has their own priorities. As evidence of this phenomenon, we’ve been enjoying the following articles that guess/hope at Elder Scrolls V: Skyrim features:
- We Got This Covered‘s “The Do’s and Don’ts”
- GameZone’s “Five Things We Want From The Elder Scrolls V”
- PC Gamer’s “15 Things we want to see in The Elder Scrolls V: Skyrim”
- IGN UK’s “From Oblivion to Skyrim: Changes and Predictions”
- PlayStation Unlimited‘s “Elder Scrolls V: Skyrim Wishlist”
In other list news, click through to check out some of the many “Best of 2011″ articles that talk about Skyrim, RAGE, Hunted and Brink.
“Last month saw the release of the teaser trailer for The Elder Scrolls V: Skyrim, also available at the bottom of this article. During the trailer, you probably noticed some mysterious language being sung. What you might not have known is that the words are in the tongue of the dragons, an entirely new language crafted by Bethesda for use in the upcoming game. This complete language plays an integral role in the story and gameplay of the upcoming epic, and introduces an intriguing new facet to the Elder Scrolls mythology.”
Once you’ve decrypted the text and know what it says, we suggest you celebrate by downloading the game’s announcement trailer from Xbox LIVE (or just using the video above) and start singing along* in English. And grab a camera — we want to see videos on YouTube.
*dressing up is optional
As mentioned earlier today, the back cover for Game Informer’s Skyrim issue features some cryptic dragon text. All day we’ve seen some valiant efforts to translate it, but no one’s been able to crack the code.
Trust us, you’re going to have better results if you using Game Informer’s secret decoder ring translation key.
GameInformer kicks off their coverage on The Elder Scrolls V: Skyrim with a first look at the cover for their February issue. We hope you like it!
For those wondering when you’ll be able to read the magazine, we’re told subscribers should start receiving their copies of the magazine around January 10th (possibly earlier) and you should be able to find it at a GameStop stores beginning January 14th. In addition to their 14-page cover story (the largest cover story in the magazine’s history), this month they’ll be putting up additional info on the game and the team at Bethesda Game Studios on their website — so be sure to keep an eye on GameInformer.com/Skyrim.
Oh, and about that mysterious text on the back cover. If you’re Dragonborn, you should be able to figure it out. Otherwise, GameInformer.com hints you’ll have more to work with very soon…
What’s that on the back cover? The strange language seen there offers the first hints of Skyrim’s story, along with a unique tie to the singing in the recent teaser trailer. What does it say? The answer lies in translating the stanzas into English. Check back later today to solve the puzzle. It’s the first installment of our month-long extravaganza of online Skyrim stories, all of which will be found on the game’s hub page as they release, linked from the image below.
Stay tuned for more on Skyrim.
Happy Boxing Day!
A day after Christmas, GameInformer.com has a special treat for Elder Scrolls’ fans — a feature looking back at the series so far. From its lore to advancements in its tech, the article features commentary from Todd Howard and other team members at Bethesda Game Studios. Below is an excerpt from the feature in which Todd discusses the game engine for Morrowind.
“Morrowind was a major rewrite of the whole system, using world building techniques we had used in Redguard, but on a massive scale. The whole engine was redone again. Everything was built by hand, and now with the advances in 3D, we could build everything from forks to pillows to giant castles. This game also marked our first foray into the console world with Xbox, whereas before we were just a PC developer.”
– Todd Howard
Read the rest here. And don’t miss Game Informer’s exclusive cover story on The Elder Scrolls V: Skyrim — hitting shelves in January!