One of the many joys of working at Bethesda is walking past the concept art bay. Our two dedicated concept artists, Ray Lederer and Adam Adamowicz, are constantly churning out visions of present and future Bethesda games.
Today’s Game Informer piece gives you a look at one aspect of their jobs with a fancy time-lapse video. As an added bonus, the video is set to a new piece of music by Jeremy Soule. Enjoy!
Grab your headphones and head to GameInformer.com to learn more about “The Sound of Skyrim.” Across four videos, Bethesda Game Studios’ audio director Mark Lampert discusses in-game sounds, voice acting (including the contributions of one Max von Sydow), dragon sounds and shouts, and to cap it all off, he previews new parts of Jeremy Soule’s main theme for the game.
Wanting to hear more on the game? Fear not, Game Informer has plenty more to share in the upcoming weeks.
Pull up a chair and listen to Bethesda Games Studios’ Todd Howard in three video interviews now up on GameInformer.com. Across three separate videos, Todd discusses how he got into the industry, the evolution The Elder Scrolls from Arena to Skyrim, and his take on the gaming industry today.
Fun fact about Todd: In the third video, he talks about his interest in sports games, and he specifically discusses NCAA Football. At the office, we have an online dynasty going, and I can tell you Todd’s insanely good at the game. In the next week or so, I have to play against him (Notre Dame vs. Michigan). First person to correctly guess the score of the game wins a small prize.*
*You only get one guess. Multiple entries coming from the same profile/IP address/email address will result in disqualification.
GameInformer.com continues their extended coverage on Skyrim tonight with an interactive look at Alduin’s Wall — first introduced last month in our annoucement trailer for the game. Wondering what this wall means? GameInformer’s Matt Miller explains it’s significance:
“It depicts a prophecy heralding the return Alduin to the world of the Elder Scrolls, as well as the history of the dragons and their interaction with humanity. Each section of the wall tells a different part of the story, and we’ll explain every area in detail. Each of the previous games in the Elder Scrolls series play a part in the prophecy.”
Game Informer continues their month long coverage on Skyrim with a video tour led by Todd Howard. See where the developers work, eat, play… and even battle. Keen observers will notice Skyrim concept art and much more. And if you’re really paying attention, you’ll even get a glimpse at where Nick and I record the Bethesda Podcast — woohoo!!
When it comes to multi-faceted open world RPGs, everyone has their own priorities. As evidence of this phenomenon, we’ve been enjoying the following articles that guess/hope at Elder Scrolls V: Skyrim features:
“Last month saw the release of the teaser trailer for The Elder Scrolls V: Skyrim, also available at the bottom of this article. During the trailer, you probably noticed some mysterious language being sung. What you might not have known is that the words are in the tongue of the dragons, an entirely new language crafted by Bethesda for use in the upcoming game. This complete language plays an integral role in the story and gameplay of the upcoming epic, and introduces an intriguing new facet to the Elder Scrolls mythology.”