Today’s interview is with character artist, Dennis Mejillones.
What is your job at BGS?
I am a character artist at BGS. My responsibilities can range from making some cool creatures/characters to making armors/weapons. My primary responsibility has been to create the looks of races and making them customizable.
If you’re looking for new details on Skyrim, don’t miss Geoff Keighley’s extended interviews with Todd Howard from our BFG press event. In the videos, you’ll learn more about dragons, how the game begins, and that yellow toboggans make great loot.
Watch the second video after the break. And for more on the game, check out the previews and interviews from our previous Skyrim roundup.
While our BFG event was more than two weeks ago, there’s plenty of new coverage to share for RAGE, Skyrim, Prey 2, and Hunted.
Don’t miss last Friday’s GTTV episode, which featured a new Skyrim interview with Todd Howard, as well as a first look at RAGE’s Subway Town. Catch both segments at GameTrailers.com.
If podcasts are your thing, Giant Bomb has 40 minutes of discussion on Skyrim, RAGE, and Prey 2. While I highly recommend the entire podcast, the BFG coverage starts just before the 50-minute mark. Elsewhere, Shacknews’ Garnett Lee shares his Skyrim impressions in episode 57 of Weekend Confirmed (scan ahead to the 33:25 mark of the podcast), and also divulges on why he’s so excited for RAGE in episode 58. Head to iTunes to download all three podcasts.
Did you like the official Skyrim Trailer? Give today’s interview subject, Rick Vicens, a holla if you did.
What is your job at BGS?
I’m a character animator. Specifically, my focus has been on creature animation for Skyrim.
How did you break into the industry?
This is a two part answer for me. I broke into the animation industry with an internship at Nickelodeon while attending the School of Visual Arts. That internship then led me to working in Film and TV. After a few years of working as an animator in that industry, my friend Dennis Mejillones (character artist here at Bethesda), convinced me to make the jump to games. I put together a demo reel and just applied. Best decision I have made in my career so far.
As we continue to see new coverage from last week’s BFG event, we’ll continue update our recaps posted yesterday. Feel free to use this post as your portal to the latest updates, and while you’re at it, check out the screenshots we released online.
Following our spring BFG press event, a flock of Skyrim previews have now come to roost on the internet. Journalists got a long look at many facets of the game, and were also handed some brand-new screenshots to check out.
Stretch your wings with articles from the following outlets — we’ll update the post as more swoop in.
Hope everyone’s having a great weekend. We’re here to make things even better with new videos for both RAGE and Brink — courtesy of GameTrailers.com. To get you started, watch their new video on RAGE’s weapons above. And at their website, you can check out a Geoff Keighley’s PAX East interview with Brink’s game director, Paul Wedgwood.
Elsewhere, check out news on our games at these sites:
Props to our Marketing team for winning big at the MI6 awards. Our friends at AKQA received the gold award for Best Online Advertising for Fallout: New Vegas, while work for Brink received a Silver Award for Best Key Art.
Obnoxious Gamer includes Brink in their “Four Must-Have Games for the Xbox 360 in 2011″
RipTen interviews Splash Damage’s Paul Wedgwood and Ed Stern and brings along quadriplegic gamer Chuck Bittner. Learn how all three, especially Chuck, are big advocates of button re-mapping. It was great seeing Chuck have fun with Brink at PAX East. Watch the interview here.
Vote for the the games to be featured next year for the Smithsonian’s ‘Art of Video Games’ exhibit. Among the games (spanning five eras), you can vote for DOOM II, Oblivion, and Fallout 3. Deadline: Extended to April 17th