Let out a Dragon Shout

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In February’s issue of Game Informer, one of the new gameplay elements revealed for Skyrim was dragon shouts. Learn more about how they work, and how the language was created from scratch in Matt Miller’s new feature up at GameInformer.com. Below is an small excerpt from the article…

“It’s in the lore,” declares game director Todd Howard. “It was like the classic barbarian battle cry. I’m not sure if it showed up in a book in Daggerfall, but it’s definitely mentioned in this pocket guide to the empire that we did for Redguard. It was the idea that the Nords had these battle cries, and they would shout at their enemies.” As the team at Bethesda began to design The Elder Scrolls V, they latched onto this little piece of mythology, and the way it could tie back to the dragons – powerful creatures that had been absent from the world for thousands of years.

Read more — including how Emil Pagliarulo worked on creating the language — here. Oh, and did we mention there’s a new screenshot and concept art!?!

New Creation Kit to bring modding tools to Skyrim

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Bethesda has a long history of supporting the modding community, and for good reason. It’s a science fact that mod tools make the world a better place: they make modders happy because they can mod, they make developers happy to see modders gaining experience, and they make fans happy to see an endless stream of content they can mess around with. So today we were pretty happy to finally confirm our plans to continue that support with Skyrim.

As Game Informer confirmed on Monday, Skyrim’s new engine has been dubbed the “Creation Engine.” Accompanying that engine will be the Creation Kit, our suite of level-building tools that we’ll be releasing to the community, much like the Elder Scrolls Construction Set for Morrowind and Oblivion.

The Kit was recently mentioned in the Game Informer article on the tech behind Skyrim. While we have nothing further to announce regarding the Kit at this time, give that article a read for more details on just how powerful these tools will be.

Journey through time with Skyrim concept art

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One of the many joys of working at Bethesda is walking past the concept art bay. Our two dedicated concept artists, Ray Lederer and Adam Adamowicz, are constantly churning out visions of present and future Bethesda games.

Today’s Game Informer piece gives you a look at one aspect of their jobs with a fancy time-lapse video. As an added bonus, the video is set to a new piece of music by Jeremy Soule. Enjoy!

Dragons preparing to deliver Skyrim details worldwide

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There’s been plenty of excitement over Game Informer’s cover story for Skyrim, but we’ve also heard many of you asking, “When will the game get covered in Europe?”

That question gets answered today. European reveals for Skyrim will appear in the following territories…

United Kingdom

Official Xbox Magazine — on shelves February 10th

Official PlayStation Magazine — on shelves February 16th

France

PlayStation Le Magazine Officiel — on shelves January 28th

Germany

Computer Bild Spiele — on shelves February 2nd

Benelux

Power Unlimited — on shelves January 27th

Spain

Micromania — on shelves January 27th

Italy

Giochi per Il Mio Computer — on shelves January 30th

Nordic

Gamereactor — on shelves February 1st

Australia

Game Informer — on shelves January 19th

While you wait for these reveals to hit, keep an eye on GameInformer.com’s Skyrim hub for continued coverage on the game.

Skyrim Sound Feature — Turn it up!

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Grab your headphones and head to GameInformer.com to learn more about “The Sound of Skyrim.” Across four videos, Bethesda Game Studios’ audio director Mark Lampert discusses in-game sounds, voice acting (including the contributions of one Max von Sydow), dragon sounds and shouts, and to cap it all off, he previews new parts of Jeremy Soule’s main theme for the game.

Wanting to hear more on the game? Fear not, Game Informer has plenty more to share in the upcoming weeks.

Todd Time at GameInformer.com

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Pull up a chair and listen to Bethesda Games Studios’ Todd Howard in three video interviews now up on GameInformer.com. Across three separate videos, Todd discusses how he got into the industry, the evolution The Elder Scrolls from Arena to Skyrim, and his take on the gaming industry today.

Fun fact about Todd: In the third video, he talks about his interest in sports games, and he specifically discusses NCAA Football. At the office, we have an online dynasty going, and I can tell you Todd’s insanely good at the game. In the next week or so, I have to play against him (Notre Dame vs. Michigan). First person to correctly guess the score of the game wins a small prize.*

*You only get one guess.  Multiple entries coming from the same profile/IP address/email address will result in disqualification.

Alduin’s Wall explained at Game Informer

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GameInformer.com continues their extended coverage on Skyrim tonight with an interactive look at Alduin’s Wall — first introduced last month in our annoucement trailer for the game. Wondering what this wall means? GameInformer’s Matt Miller explains it’s significance:

“It depicts a prophecy heralding the return Alduin to the world of the Elder Scrolls, as well as the history of the dragons and their interaction with humanity. Each section of the wall tells a different part of the story, and we’ll explain every area in detail. Each of the previous games in the Elder Scrolls series play a part in the prophecy.”

For a more in-depth look at the wall, head here.