Skyrim Modding Interview – Soolie

It’s been a loooong time since we did our last modding interview on Bethesda Blog, but I thought it was something that would be fun to bring back.

This week we’ve Scott Chaunce (aka Soolie). A college student hailing from Tasmania, Scott’s gotten some attention for his popular Tropical Skyrim mod…

What compelled you to create this project? Do you live in a cold weather area and needed a vacation?

I guess I never really ‘decided’ to create this project, it sort of just happened.  Before I started work on it, I had always wanted to play through a tropical/desert climate in an Elder Scrolls game.  Because I enjoy creating new environments and landscapes, I decided I might have a go at creating a few small tropical islands and deserts just for fun. However, I started to get a little excited about it, and I wanted to see results before I had even started.  So, to satisfy the little part of me that just wanted to know what it would look like. I quickly made up a few desert textures and applied them to the tundra area. I then launched the game, turned the grass off and what I saw surprised me.

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Around the web

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Start your weekend off right with an inside look into the creation of the The Evil Within live-action trailer. Creative Agency Prologue talks to Polygon about designing the dark and unsettling trailer for the newly announced Survival Horror game.

Delve even further into The Evil Within’s terrifying world. Shinji Mikami and the team at Tango talks to Famitsu (via Polygon) about their game. “I want users to get so scared that their hands are in a cold sweat on the controller.”

Youtube user and Bethblog familiar Tyrannicon has put Ironman and Skyrim together. The results are pretty much epic.

Gamespot’s Cam Robinson and Seb Ford discuss their Top Five Skyrim Mods of the Week. Speaking of mods, ever see a Mudcrab and think, “Wow, I wish that was the size of a mountain?” Well, wish granted. Enjoy the enemies of Skyrim in Giant form.

Minecraft and Wolfenstein go hand in hand thanks to Youtube user thornofnight’s recreation.

And finally, Senior Designer Joel Burgess and Senior Environment Artist Nathan Purkeypile explain in depth the modular approach to level design.

Dark Elves, Space Marines and the Dark Brotherhood

We’re not working on a DOOM/Elder Scrolls crossover project, but you can always pretend while playing with our ever-growing collection of Bethesda figures.

In the imgur slideshow above, check out Symbiote’s newest additions, including:

To order any of these, plus the original Dragonborn figure, visit SymbioteStudios.com.

Vampire Lord… in 3D!

Flying cars? Not yet. However, to hold you over until they arrive, we can show you how cool 3D printers are – and give us a glimpse into how amazing this technology is.

BGS character artist, Dennis Mejillones has one of these newfangled devices, and he was nice enough to capture footage of his Zbrush design for Dawnguard’s Vampire Lord being brought to life.

Watch the video above and check out more pics, including his printout of a Daedric Dagger, below…

Legendary Release

Today we’re happy to announce plans to release the complete Skyrim collection with The Elder Scrolls V: Skyrim® Legendary Edition.

Coming to Xbox 360, PlayStation 3, and PC on June 4th for $59.99 (European territories will see its release on June 7th), this package includes the most up-to-date version of the original game (employing the 1.9 title update),as well as the game’s three add-ons: Dawnguard, Hearthfire, and Dragonborn.

Moving to our next adventure

Skyrim has been a labor of love for us since we started designing it in 2006. We never imagined it would become the phenomenon it has. And that is because of you, the fans. It was all of you who made it a success. We can’t thank you enough for embracing the game, spreading the word, and making it your own.

For the last year and a half we’ve been working on new content for Skyrim; from the game updates, Creation Kit, Steam Workshop, Kinect support, to DLCs. Parts of our team have also been in pre-production on our next major project, and that game is at the point where it requires the studio’s full attention to make it our biggest and best work yet.

Even though we’re moving on, we’ll still have minor updates to Skyrim as needed. We’ve invested so much of ourselves into Skyrim and will never truly say goodbye to it.

We loved hearing your stories, your in-game triumphs, and your suggestions. One thing stuck out to us through those emails, letters, and postings. And that is – video games matter. They’re as important to you as they are to us. It’s not just about entertainment, it’s about your time. And you chose to spend it with our game.

Thank you again for all your support. We hope you stay engaged in the gaming community here and elsewhere. Keep spreading the word. Games are the world’s best entertainment because they can do what other forms cannot – fill you with the wonder of exploration and the pride of accomplishment. We look forward to sharing our next adventure with you.

Until next time,

Bethesda Game Studios

Skyrim 1.9 Update on Consoles

Beginning today Xbox 360 and PlayStation 3 players will have access to Skyrim’s 1.9 title updates by way of an automatic title update. Just be sure to have your console connected online to receive the title update.

In addition to adding Legendary Skills and the new Legendary difficult setting, the update adds a number of bug fixes. Full details below…

Skyrim 1.9 

NEW FEATURES

  • Legendary difficulty setting
  • Legendary Skills – Skills of 100 can be made Legendary. This will reset the skill to 15, return its Perks and allow the skill to affect leveling again. This effectively removes the overall level cap.

Bug fixes after the break… Continue reading full article ›