David Hodgson (in-game, below) is the lead writer of The Skyrim Legendary Edition Guide, which marks his 92nd strategy guide since 1996, and eighth guide working with Bethesda. Read his interview about working on the guide and then head to PrimaGames.com to read another perspective from co-writer (and BGS designer) Steve Cornett.
So what exactly IS the Skyrim Legendary Edition Guide, then?
Well, by now you’ve seen the frankly ludicrous (but factual) charts and statistics regarding the latest (and final) version of our strategy guide for Skyrim. This edition is designed to function as a massive and complete reference book filled with officially approved content for the Legendary game.
What are the differences between this and the previous editions of the guide?
The first book was chunky enough, at 656 pages. The Revised & Expanded Edition weighed in at a whopping 864 pages, and included all the Dawnguard and Hearthfire content. As for the Legendary Edition? Well, the book has been redesigned slightly (we had to leave extra space at the inner edges of each page for visibility when bound, which tested the limits of what an actual binding can take), with an all-new body font that’s more readable and bigger (especially in the Atlas sections). This added some pages to an already-obscene total. We’ve also added all updated information (such as new difficulty levels), and merged all Training, Bestiary, Inventory, and Quest content into one specific place. We also placed Dawnguard-related locations more accurately into the Atlas. Oh, and we added the entirety of the Dragonborn DLC, including Quests, maps, Atlas locations, collectibles, and pretty much everything else. You’re essentially getting the Legendary version of the game in book form.
Outside of our office, there’s probably no one that knows the ins and outs of Skyrim better than David Hodgson — the co-author of the game’s official game guide. Today on Raptr.com, he’ll be answering questions about the game from 1-9 PM EST.
It’s been a loooong time since we did our last modding interview on Bethesda Blog, but I thought it was something that would be fun to bring back.
This week we’ve Scott Chaunce (aka Soolie). A college student hailing from Tasmania, Scott’s gotten some attention for his popular Tropical Skyrim mod…
What compelled you to create this project? Do you live in a cold weather area and needed a vacation?
I guess I never really ‘decided’ to create this project, it sort of just happened. Before I started work on it, I had always wanted to play through a tropical/desert climate in an Elder Scrolls game. Because I enjoy creating new environments and landscapes, I decided I might have a go at creating a few small tropical islands and deserts just for fun. However, I started to get a little excited about it, and I wanted to see results before I had even started. So, to satisfy the little part of me that just wanted to know what it would look like. I quickly made up a few desert textures and applied them to the tundra area. I then launched the game, turned the grass off and what I saw surprised me.
Start your weekend off right with an inside look into the creation of the The Evil Within live-action trailer. Creative Agency Prologue talks to Polygon about designing the dark and unsettling trailer for the newly announced Survival Horror game.
Expand your Bethesda art gallery with our newest limited edition lithographs for Skyrim, The Elder Scrolls Online, and Fallout 3. Previous lithographs for these titles have sold out quickly, so order these (limited to 300 each) before they become rare art.