If you’ve visited Destructoid (or AusGamers) today, you might have seen Splash Damage’s holiday card — depicting the company’s lovable mascot, the Tapir, battling more Tapirs in the Airport area of Brink. With customization being at the heart of Brink’s character system, the card actually comes with a sticker book that lets you customize your tapirs. The image above is something I worked on during lunch today.
Speaking of battling Tapirs, all four species of tapir are either endangered or threatened. So for the first 30 Holiday Cards that get customized/posted online, Splash Damage will make a contribution to Tapirs.org.
With Brink slated for release next fall, we look forward to sharing more information with you in 2010.
With G4TV.com and X-Play’s coverage of Brink in the rearview mirror, we’ve decided to make Bethesda Blog a one-stop shop for all of this week’s videos (you can also head to our YouTube channel to watch them in glorious HD).
Above you can watch the final segment from X-Play last night. After the break, check out the other two X-Play segments, as well as Playing Smart and An Objective Perspective (parts one, two, and thereeee!).
G4TV.com has an exclusive look at Brink’s gameplay this week. Head here to watch Playing Smart, in which Game Director Paul Wedgwood explains the S.M.A.R.T system (that’s Smooth Movement Across Random Terrain). Stay tuned to G4TV.com today through Thursday for more videos.
There will be additional coverage on X-Play, too — starting tonight at 6:30 PM ET. Brink Week on X-Play continues on Wednesday and Thursday of this week. Check your local listings for more times.
The release date for Brink is, indeed, Fall 2010. That’s when the game will be ready for everyone to play. Hope everyone enjoys the videos we’ll be putting out this week for everyone that didn’t get to see the Brink demo at E3/PAX/QuakeCon/GamesCom/etc.
Before heading out for vacation, I thought I’d squeeze in another “around the web.”
We’ll begin with news on Brink. Splash Damage Senior Game Designer Ed Stern recently discussed Brink in a new interview at Rock, Paper, Shotgun. Here’s a snippet…
RPS: The game is quite bright and exaggerated, however. Colourful, even. It’s going against a trend for photorealism, isn’t it?
Stern: I think we’ll see more of this stuff. Look at TF2 or Borderlands, they have unrealistic characters too. And look at all three next to each other, take a screenshot from each of them and none of them look alike.
In Fallout news, there’s new DLC reviews up. Here’s a snippet from a new review for Point Lookout at GamingBolt…
“With Point Lookout, Bethesda has given a near-perfect reminder of why we love Fallout 3 so much. This game is simply a joy to play. A dirty, morally questionable joy â€“ but a joy nonetheless. If you’re looking for a chance to jump back into the world of Fallout 3, Point Lookout is a great place to start.”
As mentioned last week, Eurogamer Expo 2009 is currently taking place. The Leeds portion of the expo has concluded — with Paul Wedgwood showing the game to large crowds on both days.
Out of the Leeds show, there’s some new coverage to share. First, in a new preview at Eurogamer, Paul assured everyone that the PC version of the game will have dedicated servers. For more on their coverage of the game, read here. Elsewhere, you can find impressions of the game from folks that attended the expo at both SavyGamer and PS3Center.net. You can also find a new preview for the game at NowGamer.
The Eurogamer Expo moves to London this Friday and Saturday. Unfortunately, tickets for the expo are already sold out, but we’ll keep you updated on any news that comes out of the show.
On the print side of things, Losi shared with me the latest cover story for Brink at VietGame. For many of you, getting your hands on a copy of the magazine might be difficult, so I’ve posted the cover below. If you do have a chance to check it out, there’s six pages of coverage, plus an interview with Creative Director Richard Ham.
In other print news, the latest issue of EDGE hit newsstands this week. Be on the lookout, as it features eight pages of new impressions on the game.
Finally, German fansite BrinkGamers has reached 1.0 status. You can check out the site here (looks nice!)– and if you’re interested in doing a fan site of your own, download our fansite kit at the official site for Brink.
What games have you worked on?
Brink is the first ‘real’ game I’ve worked on. My last project before starting here was PuppIT, on which I was the project lead. In a nutshell, it’s a large digital puppet theatre entirely controlled using a multi-touch surface.