The latest developer profile for Splash Damage is up on their site. This time around, we get to meet Brink Animator Boris ‘Zobbo’ Lowinger.
Before coming to Splash Damage, Boris worked on games like MotoGP, Republic: The Revolution, the popular quiz franchise Buzz!, as well as the short film “This Way Up“, which was nominated for an Academy Award.
Here’s an excerpt from the interview…
What are the best and worst parts of your job?
Best part of the job is animating people/weapons/miscellaneous bits and bobs and getting things like our SMART animations looking great.
The worst part for me is that I’m sometimes too busy to join in the internal play-tests. Well, that and having to sit near mantegra.
Back in August, we shared Paul Wedgwood’s Diary introducing you to Brink. As a follow up, we’ve got Olivier Leonardi — Art Director on Brink.
Read below to find out about Brink’s unique visual style — from character designs to the contrasting styles of the environments.
Take it away, Olivier…
“What do you mean, they’re building it?” That was my first reaction when Richard Jolly, our Media Director, told me about the Brink stand at Gamescom 2009. Even though he pulled out the plans, I still couldn’t believe him: “They’re building a life size Container City?! Surrounded by water? And an 8-metre replica Founder’s Tower sitting in the middle of it all??”
In this “Around the web,” we look at some the latest reviews for WET, plus coverage for Brink, id Software, and even a look back at Daggerfall.
With WET reviews, we begin at Planet Xbox 360, where Tony DaSilva reviewed the game. Here’s a snippet of his review, where he scored the game an 8.5/10:
“With 12 chapters in its campaign, WET offers up a solid play through with consistent action. As for the story, it’s outlandish, but purposely so. Like I said, we’re in a B movie here, and we all know how ridiculous B movies are.”
Finally, yours truly made a brief appearance on Insomniac’s Full Moon Show to discuss Brink and our other titles at PAX. Watch it here.
Update: There’s an interesting preview written by Alec Meer at Rock, Paper, Shotgun. Here’s an excerpt from ’Splash Damage’s Brink: This Is How It is’…
“That said, Me will be Me in Brink. There is, thank grud, no Alec Meer player model, but there is an elaborate character editor, a little akin to City of Heroes and APB. You choose your face, your body type, your hair, your tatooos, your beard, your clothing…”
In more Splash Damage news, a new developer profile is up on their official site. This time around, they’ve got with Brink Character Artist (and Aussie-native) Ben ‘Mantegra’ Davis. Since folks always ask me how to get into the industry, I’ve chosen this snippet from the interview to share…
Do you have any tips for people wanting to break in?
Ben: You have got to have passion and love games if you want to work in this industry. If you want to be an artist but you don’t like playing games then this business is not for you. Practice, practice and practice some more. Learn as much as you can about the industry and above all else be persistent. Become a member of the online gaming community and get your name out there. Post your work on forums regularly and get constructive feedback. Always keep improving your skills in your spare time and keep up to date with the latest games technology. Presentation is key to a good portfolio.
Head here to read the rest. We’ll be sure to let you know when the next one goes up.
Wanted to give a shout out to Splash Damage, who last week were named one of the Top 100 Tech and Media Companies by UK newspaper/website The Guardian. Sponsored by business consultancy PwC and Kemp Little, the list “aims to identify and showcase the top 100 innovative technology and media companies in the UK.”
Having spent most of last week on the road, I wasn’t able to spend much time on my laptop — so now I’ve got a bunch news to share.
WET, is just a week away from release, and there’s oodles of coverage to read up on. We’ll begin at Major Nelson’s blog, where the game’s demo had a strong debut on Xbox LIVE — coming in as the #8 most-played game.
At Talking About Games, there’s an interview with WET’s Creative Director, Patrick Fortier. Here’s a quick look:
What sort of research was done to prepare the team to make this game? Was that you guys we saw wall-running between semis on the Los Angeles freeway?
Patrick: There was a long pre-production period to this project. Every element of the game first came to life through concept-art and appropriate research. Obviously old 70′s movies really inspired the graphical look of the game, but we also looked at more old school action games in terms of capturing the spirit of gameplay we were looking for.
Before you head out for the weekend, here’s a round up of coverage for Brink (we’ll have one up for WET shortly).
Fresh out of GamesCom, IGN’s Martin Robinson has impressions after watching a presentation on the game — here’s an excerpt from his preview:
“Different, too, is the look of Brink’s protagonists, and although their roots are in the muscled iconography of what’s an achingly machismo genre, they’ve been painted with a Pixar-like brush resulting in an abundance of character. They’re open to customisation that offers generous depth, and each move of a slider in the creation menu will have an effect on the battlefield â€“ create a stocky character and, as you’d expect, they’ll be slow to move but more able to take hits, while a wiry frame ensures speed at the cost of endurance.”
I hope everyone’s having a glourious weekend. Here’s some news and info I thought I’d share.
G4TV caught up with Todd Howard at QuakeCon last weekend. Above you can watch the interview, as Todd touches on the future of The Elder Scrolls, Fallout 3 content on PS3, and Zenimax’s recent acquisition of id Software.
A couple of interesting blog posts at Destructoid. They caught up with Emil Pagliarulo (briefly) for a feature they did on “What the armor says.” Meanwhile, Ben PerLee had a chance to play WET this past week. Here’s an excerpt in which he discusses the game’s soundtrack…
“I’ll say it plainly: this soundtrack is really good, and my favorite part of my hands-on with the game. It’sfilthy hot.”
“As always with the DLC developed for Fallout 3 by Bethesda, the depth and attention to detail is fantastic. There is a wealth of enjoyment to be had and Bethesda has truly shown the world how DLC should be designed, developed and distributed.”
That’s all for now…now get back to enjoying your weekend.