A Word About Chris Mullender

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We lost a good friend last week. Chris Mullender, a programmer at 4J Studios, passed away suddenly last Monday morning. Chris was instrumental in development of the PS3 version of Oblivion and also worked on Star Trek: Conquest. Everyone here at Bethesda respected Chris and his work tremendously.

Paddy Burns, who worked with Chris at 4J, summed up Chris for us:

“He was a brilliant programmer who loved making games and bringing up his three young sons. He was very involved in his local community, where he was proud of his work in getting Dunbar’s Christmas lights up, and setting up a few websites for local schools and charities.”

As I said, we were saddened to find out this great guy, programmer, and father of three had passed away so suddenly. Our thoughts go out to Chris’ family and friends.

Conquest shipping in Europe beginning this week

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Since releasing Star Trek: Conquest in North America last fall, I’ve received plenty of emails from fans wondering when the game would be released in Europe. Well, I’ve got some good news. Beginning this week, the game will start shipping in the following European territories:

  • UK/Ireland March 14th (PS2/Wii)
  • Italy: Out Now (PS2) & March 14th (Wii)
  • Spain: March 19th (PS2/Wii)
  • Portugal: March 14th (PS2) & March 21 (Wii)
  • Australia: March 20th (PS2/Wii)
  • Germany/Switzerland/Austria: March 20th (Wii). PS2: TBA
  • France: March 21st (PS2/Wii)
  • Benelux: March 21st (PS2/Wii)
  • Sweden/Norway/Denmark/Finland: TBA

You’ll see there are a few TBAs in the list…when we have more information on the release dates in these territories, we’ll let you know. For more details on Conquest, head to our Star Trek website.

Conquest hitting Europe this 1st Quarter 2008

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This morning, our new London office, ZeniMax Europe, put out a release that sheds some light on the European release of Star Trek: Conquest. The press release confirms that the game will be coming to PS2 and Wii this quarter in the following territories: United Kingdom, France, Italy, Germany, Spain, and Australia. So if you’ve been waiting to play the game, your chance is on the horizon. When we have more details, we’ll keep you updated here on the blog.

With this news, we decided extend our Conquest “Meet the Devs” challenge. The new deadline for the contest is 11:59 PM (EST) on April 6th. For more details on contest rules and how to win a Landing Party statue, check here.

Meet the composer…

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We wanted to do a quick shout out for Michael Gordon Shapiro, who composed the music for our latest Star Trek title, Conquest. Right now on his homepage, you can check out a 60 second sample of the “Main Title Theme” and “Menu Music” found within the game. In addition to his contributions on Conquest, Shapiro has also done work for other game studios, including Vivendi and Valve.

For more information about Star Trek: Conquest, head on over to the official site.

In case you’ve missed it…

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…our Fan Art section on the blog is continuing to grow. We’re continuing to get some pretty cool contributions from folks — for both The Elder Scrolls and Fallout (c’mon Trekkies…pick it up). The image above comes from Ali Tunç, who has contributed a few of his Fallout drawings.

If you’ve got some art to share, send us an email.

Star Trek Game Capping Contest

Over the weekend, Star Trek Gamers announced a new “game capping” contest pertaining to Star Trek titles published by us (Legacy, Tactical Assault, Encounters, and our newest Trek game, Conquest). So what is game capping? Basically, it’s just creating a video of you playing a game (above is an example I found on YouTube).

Obviously anyone can just make a video, so try to find ways to be creative (humor, unbelievable action, etc.). According to the rules, videos must only have “stock footage” from our games (read: no mods). To pick the winners, STG has turned to fansite Trek Core to judge the videos.

The winner of the contest will receive a signed Star Trek: Legacy poster, as well as “a random classic Star Trek game.” For more details on how to enter the contest, visit Star Trek Gamers.

Good luck!

Inside the Vault: Charles Harribey

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Bethesda is not just a developer but a publisher as well. So today’s Q&A is with Charles Harribey, one of our producers who handles external projects. Charles is primarily reponsible for our Star Trek games, and since we shipped his latest project today – Star Trek: Conquest — we thought it fitting to give some insight into Charles’ world.

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Now Shipping: Star Trek Conquest for Wii and PS2

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Losi sent out a release this morning that Star Trek Conquest is now shipping for both Wii and PS2 in North America. The Wii version is only $29.99 and the PS2 is a mere $14.99…that’s a pretty darn good deal. If you’re looking for a little turn-based strategy mixed with some arcade-like real-time combat (not unlike Star Trek Encounters) give it a look.

Full press release after the jump. Also, if you’re still looking for more coverage about the game, check out another interview with Frank Arnot over at Star Trek Games.

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Another batch of Conquest screens

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Star Trek: Conquest will be on shelves soon, but before it does, we figured we could share a few more screenshots from the game. The screen above, which shows a Dominion Cruiser flying past Archanis, as well as screens below are all taken within the Arcade aspects of the game.

Also, if you haven’t seen the “Empire” trailer yet, check it out.

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