Pick up the RAGE Game Guide from Prima

At the beginning of RAGE, John Goodman’s character, Dan Hagar, will lend a hand in surviving the wasteland. But what about the rest of the game? Fear not, Prima’s got your back!

In the text below, read how author David Knight worked with the RAGE team at id Software to create a comprehensive strategy guide. To order the guide, visit here.

Here’s David…

I must be honest. I knew very little about RAGE before I was asked to write the official game guide. Sure, I saw the commercials with Blake Griffin, and I knew it was a shooter. But just knowing it was an id Software title was enough for me to say, “YES!” As a long-time FPS fan, I spent countless hours honing my skills on Wolfenstein 3D, DOOM, and QUAKE. Admittedly, those were hours that I probably should have been doing more “productive” tasks, like homework. In retrospect, I guess those hours spent gibbing opponents were productive.

After playing an early build of RAGE for a couple of weeks, I was invited to id’s office in Dallas to meet with a few members of the team. Only minutes after stepping through the front door, Tim Willits (RAGE’s creative director) had me in his office telling me everything I could ever want to know about the game. Throughout the day Tim scheduled appointments for me, allowing me to talk to a variety of team members. It soon became clear that everyone at id were committed to making the RAGE guide as complete and accurate as possible. By the end of my one-day visit, I had recorded more than seven hours of audio notes, picking up cool hints and tips from everyone I met. Next came the task of getting everything down on paper.

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Hunted Game Guide, Pt. 2: Enemy Infiltration

We return today with another blog post from Michael Searle, the author of Hunted’s Official Game Guide. Read below for to learn more about the enemies you’ll face, and some pointers on how to thwart them.

Take it away, Michael…

Your first few steps in the Town of Dyfed introduce you to a Wargar. Within seconds it dines on something “unappetizing,” and its actions put the monster at the bottom of your friends list. Moments later you meet more Wargar, and Caddoc and E’lara battle with supernaturally-strong Wargar wielding swords, brandishing shields, slinging bows, sporting armor, and quaffing magic liquid.

Feeling overpowered by Wargar? Prima’s official Hunted: The Demon’s Forge guide can quickly focus your attention on what’s important…

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Hunted Game Guide, Pt. 1: Kala Moor or Bust

Hunted releases next week, and to get you ready for your adventure, we’ve got blog posts from Prima game guide author, Michael Searle. In his first post, Michael reveals what you can expect from the guide — from co-op strategies to discovering all the game’s secret paths.

Stay tuned to the blog this week for more on Hunted’s game guide. Here’s Michael…

Hunted is just around the bend, so it’s time for a primer on kicking in kick in some Wargar teeth.

In Hunted, you head out on a rescue mission to save a caravan of human slaves from a terrible fate at the hands of a magically corrupted dragon-hunter and his Wargar minions. Generally, you don’t march into the heart of the enemy’s fortress on a humanitarian mission, yet that’s exactly what you’ll be doing.

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On the Brink, Part 3: Making All the Right Moves

Brink’s now available, but before you get started, here’s one last update from the Official Game Guide writer, David Hodgson. This time around, he discusses SMART techniques and weapon strategies.

And in case you missed it, here are David’s first and second posts.

By now, you know that the Official Game Guide for Brink covers all of the Campaign and Freeplay map missions in meticulous detail, and that there’s copious information on creating and tailoring your character to your own play-style. But what about some advanced maneuvers and weaponry? Fortunately, the guide has this covered, too.

SMART is a key technique to utilize throughout every mission. Short for Smooth Movement Across Random Terrain, SMART enables the more lightweight and dexterous types to maneuver across obstacles too high for the more cumbersome, heavy-weight (but heavy-hitting) teammate. Knowing the precise movement techniques, how they work, and when to use them, is imperative. Which is why the guide has a large section of the Gameplay chapter devoted to just this type of scenic mastery. The guide doesn’t simply rehash the video instructions on SMART that come with the game. Instead, it provides a master class of techniques, beginning with the basics. There’s sprinting (and how inertia affects the height and distance of your SMART maneuvers), climbing, mantling, and vaulting (what each is, and why one of these maneuver types is much more advantageous than the others), as well as sliding (useful for moving under scenery, as well as into enemies), and wall-jumping (the key technique to a more proficient use of game space, and the key to unlocking all the shortcuts dotted throughout the maps, which are flagged throughout the walkthrough too).

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On the Brink, Part 2: Togs of War

David Hodgson returns today with part 2 of his “On the Brink” series that previews Prima’s Official Game Guide for Brink.

Customization is a massive and constantly-evolving part of Brink; your character is continuously changing in terms of appearance, abilities, and the types of weapons utilized in the struggle for the Ark. The Official Brink Guide furnishes you with these details too, and in this blog post, we reveal some of the nattiest gear, best abilities, and finest character builds you’ll find in the guide. The character you choose to play as can flip between factions at the touch of a button (literally; it’s the Y one on the Xbox 360). This means you’re creating two different variations of the same sinewy killing machine; and many of the accouterments you can plaster all over your fighter showcase the different looks for each faction: The Resistance goes for a tattered, post-apocalyptic look while the Security sports the latest in police special-forces wear and scary facial gear. As your career in the game progresses, more and more shirts, jackets, pants, head gear (and let’s not forget facial hair and scars) are unlocked enabling you to create some incredibly “cool dudes”, or incredibly horrific “style atrocities”.

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On the Brink, Pt.1: Campaign and Freeplay Overview

Heeeee’s back. David Hodgson, the man behind the Fallout 3 and New Vegas strategy guides, is now on the Brink. Over the last few months, he’s locked himself in a room — with only a copy of Brink and a red phone that dials directly into Splash Damage HQ. The result is a pretty spectacular game guide from Prima that comes out on launch day.

Below David details the guide’s coverage for the game’s Campaign and Freeplay modes. Head back on Monday and Tuesday for more details on the guide.

Take it away, David.

Campaign and Freeplay Overview

For the past seven weeks, I’ve been lucky enough to work with the legendary first-person shooter stalwarts over at Splash Damage with a single purpose in mind: The creation of the most tactically beneficial guide to Brink. This involved copious Campaign sessions, romping around every nook and cranny of each map, and figuring out optimal routes, sniping spots, and which augmented firearm caused the most mess. There was even time to outfit my Resistance freedom-fighter/Security police veteran with a variety of pleasing jackets, grotesque facial scars, and ludicrous beards. But that’s for the second and third blog posts. For now, let’s take a look at what’s in store for those seeking knowledge of the Campaign and Freeplay sections of the official guide.

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Fallout: New Vegas Official Strategy Guide Blog — The Legend of the Star: Required Reading About Collectibles

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Today we release the final New Vegas diary from the official game guide writer David Hodgson. Don’t forget that the guide, available in regular and collector’s edition flavors, are now available.

Here’s David once more…

Soon after you collect your first Sunset Sarsaparilla Star Cap — a strange and rare bottle top with a blue star emblazoned on it — you’ll begin to realize you’re going to need a Companion to weigh down with the hundreds of Collectibles this adventure yields. In this final Strategy Guide Blog, some of the finest rare items are revealed, along with information on the additional content contained in the limited-and-numbered Collector’s Edition.

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Fallout: New Vegas Official Strategy Guide Blog — Cleaving Las Vegas: Enemies New and Old

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Tonight we’re pleased to share the fourth Game Guide diary from David Hodgson, author of the War and Peace-sized Fallout: New Vegas Official Game Guide. If you live in the Portland area, David has informed me he’ll be signing copies of the guide on Monday night at a GameStop at the Clackamas Promenade.

Here’s David (caution: some spoilers below)

Although it is possible to complete your New Vegas experience without personally slaying anyone yourself, much of your time exploring all the backwater settlements, chem-dens, and abandoned ghost towns involve tense interactions with entities that could best be described as “bloody entertaining.” The Mojave Wasteland is filled with a multitude of enemies ranging from the savage to the refined, and by the time you’ve pissed off a major faction or two, you’ll be craving a complete list of every single monstrosity, or faction enemy — along with their Level, Perception, combat skill abilities, favored weapons, and even the likely loot their corpses contain. The guide is an amazing place to find accurate information on those foes you’ll be cleaving, culling, or cutting. But who’s out there in the badlands, waiting to pounce?

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Fallout: New Vegas Official Strategy Guide Blog — Mapping the Mojave: Stunning Vistas, and Slaughtered Settlers

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After a one week hiatus, David Hodgson, author of the Fallout: New Vegas Official Game Guide, returns to discuss to discuss places you’ll visit on your trip to the Mojave Wastleand..

Here’s David…

A lonely shack, slowly rusting in the dry heat of the Nevada sun. But what oddities are contained within? Traps? A crazed Prospector? Moonshine? The guide knows all….

Sometimes you need to take a moment from your massacring of the Viper Gunslingers, and gaze out across the arid plains where sharecropper farmers are eking out an existence using a mixture of chutzpah and NCR-owned water. Or, go swimming in Lake Mead, and drink as much radiation-free H2O as you can… before you’re set upon by savage Lakelurks. Where the Capital Wasteland was a pock-marked mess of radioactive hot-spots and shacks containing madmen named Dave, the Mojave Wasteland has much more of its natural environment intact. New Vegas contains just as many shack-dwelling madmen. Perhaps the most deranged is known as No-Bark Noonan. He lives with his shotgun traps and showroom dummy friends.

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Fallout: New Vegas Official Strategy Guide Blog — Crafty Beggars: Living off the Land, and on the Lam

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David Hodgson, author of the Fallout: New Vegas Official Game Guide, returns this week to discuss Survival — the new Skill your character can take advantage of in the Mojave Wasteland.

Heeeeeere’s David….

Adventuring across the sandstorms of the Ivanpah Dry Lake, or the rocky terrain around Bitter Springs can be arduous. Partly due to the vicious critters — ranging from packs of Coyotes to lolloping Alpha Deathclaws – but mainly because you need to keep a constant check on your health, especially in Hardcore Mode. Although it’s certainly possible to live off Stimpaks on the easier difficulty modes, real wasteland explorers expend their tag skill points on Survival, a brand-new Skill that enables you to enjoy the natural (and mutated) wonders of the stark, rugged Mojave and then exploit those resources for fun and profit. Welcome to the world of Crafting.

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