We return today with another blog post from Michael Searle, the author of Hunted’s Official Game Guide. Read below for to learn more about the enemies you’ll face, and some pointers on how to thwart them.
Take it away, Michael…
Your first few steps in the Town of Dyfed introduce you to a Wargar. Within seconds it dines on something “unappetizing,” and its actions put the monster at the bottom of your friends list. Moments later you meet more Wargar, and Caddoc and E’lara battle with supernaturally-strong Wargar wielding swords, brandishing shields, slinging bows, sporting armor, and quaffing magic liquid.
Feeling overpowered by Wargar? Prima’s official Hunted: The Demon’s Forge guide can quickly focus your attention on what’s important…
Hunted releases next week, and to get you ready for your adventure, we’ve got blog posts from Prima game guide author, Michael Searle. In his first post, Michael reveals what you can expect from the guide — from co-op strategies to discovering all the game’s secret paths.
Stay tuned to the blog this week for more on Hunted’s game guide. Here’s Michael…
Hunted is just around the bend, so it’s time for a primer on kicking in kick in some Wargar teeth.
In Hunted, you head out on a rescue mission to save a caravan of human slaves from a terrible fate at the hands of a magically corrupted dragon-hunter and his Wargar minions. Generally, you don’t march into the heart of the enemy’s fortress on a humanitarian mission, yet that’s exactly what you’ll be doing.
And in case you missed it, here are David’s first and second posts.
By now, you know that the Official Game Guide for Brink covers all of the Campaign and Freeplay map missions in meticulous detail, and that there’s copious information on creating and tailoring your character to your own play-style. But what about some advanced maneuvers and weaponry? Fortunately, the guide has this covered, too.
SMART is a key technique to utilize throughout every mission. Short for Smooth Movement Across Random Terrain, SMART enables the more lightweight and dexterous types to maneuver across obstacles too high for the more cumbersome, heavy-weight (but heavy-hitting) teammate. Knowing the precise movement techniques, how they work, and when to use them, is imperative. Which is why the guide has a large section of the Gameplay chapter devoted to just this type of scenic mastery. The guide doesn’t simply rehash the video instructions on SMART that come with the game. Instead, it provides a master class of techniques, beginning with the basics. There’s sprinting (and how inertia affects the height and distance of your SMART maneuvers), climbing, mantling, and vaulting (what each is, and why one of these maneuver types is much more advantageous than the others), as well as sliding (useful for moving under scenery, as well as into enemies), and wall-jumping (the key technique to a more proficient use of game space, and the key to unlocking all the shortcuts dotted throughout the maps, which are flagged throughout the walkthrough too).
Customization is a massive and constantly-evolving part of Brink; your character is continuously changing in terms of appearance, abilities, and the types of weapons utilized in the struggle for the Ark. The Official Brink Guide furnishes you with these details too, and in this blog post, we reveal some of the nattiest gear, best abilities, and finest character builds you’ll find in the guide. The character you choose to play as can flip between factions at the touch of a button (literally; it’s the Y one on the Xbox 360). This means you’re creating two different variations of the same sinewy killing machine; and many of the accouterments you can plaster all over your fighter showcase the different looks for each faction: The Resistance goes for a tattered, post-apocalyptic look while the Security sports the latest in police special-forces wear and scary facial gear. As your career in the game progresses, more and more shirts, jackets, pants, head gear (and let’s not forget facial hair and scars) are unlocked enabling you to create some incredibly “cool dudes”, or incredibly horrific “style atrocities”.
Heeeee’s back. David Hodgson, the man behind the Fallout 3 and New Vegas strategy guides, is now on the Brink. Over the last few months, he’s locked himself in a room — with only a copy of Brink and a red phone that dials directly into Splash Damage HQ. The result is a pretty spectacular game guide from Prima that comes out on launch day.
Below David details the guide’s coverage for the game’s Campaign and Freeplay modes. Head back on Monday and Tuesday for more details on the guide.
Take it away, David.
Campaign and Freeplay Overview
For the past seven weeks, I’ve been lucky enough to work with the legendary first-person shooter stalwarts over at Splash Damage with a single purpose in mind: The creation of the most tactically beneficial guide to Brink. This involved copious Campaign sessions, romping around every nook and cranny of each map, and figuring out optimal routes, sniping spots, and which augmented firearm caused the most mess. There was even time to outfit my Resistance freedom-fighter/Security police veteran with a variety of pleasing jackets, grotesque facial scars, and ludicrous beards. But that’s for the second and third blog posts. For now, let’s take a look at what’s in store for those seeking knowledge of the Campaign and Freeplay sections of the official guide.
Today we release the final New Vegas diary from the official game guide writer David Hodgson. Don’t forget that the guide, available in regular and collector’s edition flavors, are now available.
Here’s David once more…
Soon after you collect your first Sunset Sarsaparilla Star Cap — a strange and rare bottle top with a blue star emblazoned on it — you’ll begin to realize you’re going to need a Companion to weigh down with the hundreds of Collectibles this adventure yields. In this final Strategy Guide Blog, some of the finest rare items are revealed, along with information on the additional content contained in the limited-and-numbered Collector’s Edition.
Although it is possible to complete your New Vegas experience without personally slaying anyone yourself, much of your time exploring all the backwater settlements, chem-dens, and abandoned ghost towns involve tense interactions with entities that could best be described as “bloody entertaining.” The Mojave Wasteland is filled with a multitude of enemies ranging from the savage to the refined, and by the time you’ve pissed off a major faction or two, you’ll be craving a complete list of every single monstrosity, or faction enemy — along with their Level, Perception, combat skill abilities, favored weapons, and even the likely loot their corpses contain. The guide is an amazing place to find accurate information on those foes you’ll be cleaving, culling, or cutting. But who’s out there in the badlands, waiting to pounce?
A lonely shack, slowly rusting in the dry heat of the Nevada sun. But what oddities are contained within? Traps? A crazed Prospector? Moonshine? The guide knows all….
Sometimes you need to take a moment from your massacring of the Viper Gunslingers, and gaze out across the arid plains where sharecropper farmers are eking out an existence using a mixture of chutzpah and NCR-owned water. Or, go swimming in Lake Mead, and drink as much radiation-free H2O as you can… before you’re set upon by savage Lakelurks. Where the Capital Wasteland was a pock-marked mess of radioactive hot-spots and shacks containing madmen named Dave, the Mojave Wasteland has much more of its natural environment intact. New Vegas contains just as many shack-dwelling madmen. Perhaps the most deranged is known as No-Bark Noonan. He lives with his shotgun traps and showroom dummy friends.
Adventuring across the sandstorms of the Ivanpah Dry Lake, or the rocky terrain around Bitter Springs can be arduous. Partly due to the vicious critters — ranging from packs of Coyotes to lolloping Alpha Deathclaws – but mainly because you need to keep a constant check on your health, especially in Hardcore Mode. Although it’s certainly possible to live off Stimpaks on the easier difficulty modes, real wasteland explorers expend their tag skill points on Survival, a brand-new Skill that enables you to enjoy the natural (and mutated) wonders of the stark, rugged Mojave and then exploit those resources for fun and profit. Welcome to the world of Crafting.
If you followed Bethesda Blog leading up to the release of Fallout 3, you may recall a series of blog posts from David Hodgson, author of the Fallout 3 Game Guide. After the amazing work David did for Fallout 3, it was a no-brainer to work with him again for Fallout: New Vegas. Beginning today and in the coming weeks, David will discuss the New Vegas game guide, which you’ll be able to pick up in both regular and collector’s edition flavors when the game releases.
Without further ado, here’s David…
Part 1, New Vegas: New Guide
Since I was lucky enough to be asked back to write the official guide for Fallout: New Vegas, I’ve been working constantly since late May, clocking in around 1,200 man-hours, and trying to trim my word count to within the 300,000 range. During the course of these blog posts, I aim to list some of the guide’s most helpful aspects, so you can see the differences this new adventure brings. To begin, here’s an overview of the Training chapter of the guide: