New WET walkthrough and interview

wet_guide_100709_1255027858.jpg

Quick news roundup on WET….

Bitmob has a new interview up with Creative Director Patrick Fortier discussing WET’s Bad-Ass Influences. Here’s an excerpt:

The Story: “The storyline is more of a ’70s-flavored affair inspired by the Charles Bronson movies of the same era — Death Wish, The Mechanic, etc. — with elements of betrayal and revenge.”

Elsewhere, IGN has fleshed out their walkthrough for the game. If you’re finding yourself stuck in the game, bookmark this page.

Fallout 3 GOTY Guides from Prima

goty guide.jpg

Today I thumbed through the new Fallout 3 Game of the Year Edition Game Guides from Prima Games — which will be in stores, along with the game, tomorrow. Available in regular and individually-numbered Collector’s Edition flavors,  the guides feature all the content from the original Game Guide, plus new pages for Operation: Anchorage, The Pitt, Broken Steel, Point Lookout, and Mothership Zeta.

I gotta say, these books are absolutely massive. Author David Hodgson tells me the book actually weighs in more than a pound heavier than the original book. And with 752 pages of content, it is officially the largest Prima Guide ever written! For those wondering, the guides once again include a movie-sized game map — now updated with new locations from the DLC content..

Hit the jump to see the unique back cover of the CE guide — complete with moar Vault Boy action!

Continue reading full article ›

Handle your monkey business at IGN (Updated)

temp_wet_1254251765.jpg

The guys at IGN have put up a new cheat sheet for finding all the monkey toys in WET.

If you’ve wracked your brain over finding these little critters, go ahead and take a look. Don’t worry, I won’t tell anyone.

If you haven’t checked out WET, new reviews are up at the following sites:

As more news on WET surfaces, we’ll let you know.

Update: Another guide is available at MSXbox-World.com.

New Game Guide tackles Broken Steel and Point Lookout

guide2.JPG

With another Fallout 3 Game Add-On Pack on store shelves this week, David Hodgson, author of the Fallout 3 Game Guide, is at it again with a new guide covering Broken Steel and Point Lookout. To coincide with the new guide, he’s got a new blog post up at the Prima Games Author Blog (head there for a sample of pages from the guide).

Take it away, David…

Continue reading full article ›

Point Lookout Roundup

pl_05B.jpg

With Tuesday’s release of Point Lookout, there’s quite a few reviews now online. Here’s a rundown:

GameSpy called picking up Fallout 3′s 4th DLC a “no brainer.” Here’s a snippet from the review:

“The quest lines and exploration gameplay feel very Fallout, and you’ll want to walk through every inch of the map to make sure you don’t miss out on the many different landmarks tucked away in its farthest reaches. The battles can be quite challenging, and there’s plenty of creative, genuinely funny stuff here that’ll have as much of an impact as the greatest bits from the original game.”

More Point Lookout reviews can be found below….

If you’ve already picked up Point Lookout and need some help along the way, you can also check out IGN’s Point Lookout Walkthrough.

Fallout 3 DLC Game Guide Diary

Fallout3-DC_Cover-01.jpg

David Hodgson, author of the Fallout 3 Game Guide, hasn’t stopped playing Fallout 3. With three DLCs available now, and two more on the way, he continues his quest to document everything in the game. In stores today, you can purchase The Official Game Guide to The Pitt and Operation: Anchorage. To celebrate the occasion, David put together another blog post discussing its contents. To learn more about the guide, including a sample of pages from the guide, head to Prima Games Author Blog.

In early February 2009, I was lucky enough to venture into the Capital Wasteland and beyond for a jaunt through Operation: Anchorage and The Pitt. The fruits of my latest expedition can be digested today, as the Official Game Guide to The Pitt and Operation: Anchorage hits stores. Having charted the topography of the original game, we employed many of the same elements to this new tome, which couldn’t have been possible with out the help and continued support of Bethesda. I mean, who else would have found the secret Morse code radio signals that no one’s figured out yet, right?

Continue reading full article ›

Around the web

brokensteelscreen_028B.jpg

Happy Monday everyone! Here’s the latest web coverage for you to check out.

Fallout 3 is nominated in three categories (Game of the Year, Favorite Weapon, and Favorite Environment) in the Guy’s Choice Awards at Spike. Head to Gametrailers to vote.

New reviews for Broken Steel have popped up online. Here’s a snippet from Gaming Age’s review:

“All in all, Broken Steel winds up being a great diversion and a good excuse to re-visit the Capitol Wastelands. Between the continuation of the storyline, the tougher enemies, and the great amount of action given, it’s well worth the $10 to take a ride with the Brotherhood of Steel one more time.”

More reviews can be found at Stick Skills, The Onion AV Club, Wonderwallweb, Noktral Gaming Discussion, and TechCetera.

Finally, if you’re getting stuck in Broken Steel, there’s new walkthroughs up at Gameshark and IGN.

Fallout 3 Game Guide — Final Overview

old-school-armor.jpg

David Hodgson, author of the Fallout 3 Game Guide, concludes his series of blog posts today with a look at the final three chapters of the guide. We’d like to give a big thanks to David for all his work on the guide…truly amazing.

Fallout, then Fall Over: Guide Creation Blog

Part 07: The Back of the Book

The back of this behemoth of a book has three additional chapters, the first of which is called “Ending it All”. Flanked by a “Spoiler Alert!”, this tells you how to obtain all the endings in the game. Yes, every single one of them. Following that are the Appendices – all 22 of them. Without resorting to some nasty Spoilers, I can reveal that every type of Collectible, Unique Weapon, Fat Man, MiniNuke, and other advantageous item that doesn’t “randomly” appear is listed. However, instead of simply flagging them, every special item has its own number, Zone, precise location, and description of its hiding place. This way you can additionally refer to the Tour of the Wasteland Chapter for more information on finding the exact items you’re looking for. Naturally, all the Xbox 360 Achievements are listed too, complete with any relevant tactical advice.

Continue reading full article ›

Fallout 3 Game Guide: Tour of the Capital Wasteland Overview

lone-church1.jpg

David Hodgson, author of the Fallout 3 Game Guide, continues his series of blog posts today with an overview focusing on the chapter devoted to covering ALL of the Capital Wasteland.

Fallout, then Fall Over: Guide Creation Blog

Part 06: Tour of the Capital Wasteland: Overview

In an attempt to craft the most valuable guide imaginable, we went kinda crazy with this section. Clocking in at over 200 pages (just over two-fifths of the total pages in the Limited Edition guide), the Tour of the Capital Wasteland was to serve two main purposes: 1: To allow you to instantly locate an area you’re needing help with, and 2: To reveal the items available, so you can judge whether a sortie is worth the risk of possible (and almost always grisly) death. This took around two months of hard graft to achieve, but the results were definitely worth it: You have a complete atlas of the entire game world at your fingertips.

Continue reading full article ›

Fallout 3 Game Guide: Overview on Main and Miscellaneous Quests

bosguide5.jpg

David Hodgson, author of the Fallout 3 Game Guide, continues his series of blog posts previewing the guide — this time with an overview on chapters devoted to the main and miscellaneous quests.

Fallout, then Fall Over: Guide Creation Blog

Part 05: Main and Miscellaneous Quests: Chapter Overviews

Much of this book (196 pages, in fact) is taken up with a thorough and meticulous exploration of the Main and Miscellaneous Quests you can begin at any point during your adventure. Segmented into dozens of logical parts, the strategy guide has some key advantages for getting the most (or just the very basic facts) from any point in the game, whether you’re exploring the basement of Tenpenny Tower, or searching for your father and finding out more about your upbringing, and his plans for the future. Expect copious amounts of advice throughout these chapters, which includes the following elements:

Continue reading full article ›