Through the Eyes of The Executioner

For The Evil Within’s final DLC, the dev team wanted to approach the content from a new angle — from the first-person perspective of The Keeper.

Get a gruesome glimpse of your adversaries in our newly released gameplay trailer for The Executioner — releasing for $4.99 Tuesday, May 26th on Xbox LIVE, PSN, and Steam.

To give The Evil Within a proper send off, next week we’ll be livestreaming the new content with a special guest. Follow Twitch.TV/Bethesda and tune in Tuesday at 1pm ET.

Reviews are in for The Evil Within: The Consequence

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Ready for more survival horror?

With a few days of release under its belt, positive reviews for The Evil Within’s newest DLC, The Consequence, have made their way online. In particular, reviewers are highlighting the game’s storyline, chilling atmosphere, and memorable boss battles.

Highlights include:

Game Revolution (8/10) — “The Evil Within’s story can be hard to follow with all its moving parts and multi-dimensional layers. But there are a lot of fans out there, including myself, who find it fascinating. If you’re one of these people, The Consequence is a must-play as it addresses questions left unanswered at the end of the the main story by allowing you to see what happens from Juli Kidman’s perspective. Things are not as they seem.”

Bloody Disgusting (8/10) — The Evil Within had some memorable bosses, but there are a few here that give them a run for their money. The final boss is just good enough to make me think the whole point of Juli’s story was so Mikami could swoop in and finish it off with a bang.

Videogamer.com (8/10) — Its conclusion is at least as satisfying as that found in the main game, and probably more so given the revelations it contains.

God is a Geek (8/10) — “The Consequence wreaks havoc on the nerves…”

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In case you missed it, The Consequence follows up the events of The Evil Within’s 1st DLC, The Assignment. As for what’s next for The Evil Within… stay tuned for more information on the game’s final DLC, The Executioner.

The Evil Within Gets Animated with “Into the Light”

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Relationships are forged on couches in the world of The Evil Within.

Knowing this, the team at Tango Gameworks made their next assignment one that focused on the life saving (or at least game saving) bond between Juli Kidman and Black Cat from the game’s first DLC.

Speaking on the project, lead concept artist Ikumi Nakamura:

“We could never have anticipated such a strong reaction to Juli Kidman and the black cat from The Assignment. So much was the outpouring of love that we took the only logical step forward from the world of Survival Horror: creating a whimsical animated feature around these two characters in The Evil Within: Into the Light!”

For a first look at Into The Light, which connects the storylines of The Assignment and The Consequence, check out our imgur slideshow below.

The Evil Within: Into the Light

The Consequence is Coming in April

If you’ve already completed part 1 of Juli Kidman’s adventure and are dying to know what happens next, and we’re happy to inform you won’t have to wait long to see her story through.

The Consequence will release on Tuesday, April 21st on Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC (Note: European PlayStation players will be able to download on Wednesday, April 22nd).

Since it’s only been a couple weeks since The Assignment released, we don’t want to spoil too much of what’s happening next — there would assuredly be consequences for that. Instead, we’ve created a brief teaser of the madness Kidman will soon encounter.

For more on The Evil Within’s DLC, keep your eyes peeled for updates as we creep nearer to April 21st. You can find out more on The Evil Within and it’s DLC by visiting theevilwithin.com or by visiting Facebook, or following @theevilwithin on Twitter & Instagram.

The Evil Within – ‘The Assignment” Official Gameplay Trailer

For many that have completed The Evil Within, the mysteries surrounding Sebastian’s partner, Juli Kidman, are among the most discussed plotlines in the game. These questions (and new questions… hehe) will arise in Part 1 of Kidman’s DLC adventure, The Assignment.

Taking the role of Kidman, The Assignment features an increased focus on stealth gameplay mechanics as you untangle the secrets of what happened to her and untangle the truth behind her connection with Mobius. Introducing new enemies and gameplay tactics, The Assignment sets the stage for the concluding chapter of Kidman’s Adventure, The Consequence, releasing later this Spring.

To save on all three DLCs planned for The Evil Within – you can purchase the game’s Season Pass on your preferred platform of choice! In addition to The Assignment and The Consequence, this package will also feature content surrounding the safe pick for everyone’s favorite villain, The Keeper.

The Evil Within: The Assignment is part of The Evil Within’s Season Pass package and can also be purchased separately for $9.99/£6.99/€9.99 releases on Tuesday, March 10th on Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and Steam. Note for PlayStation users in Europe: The content will release on PS3 and PS4 on March 11. For an extended look at gameplay, subcribe to Twitch.TV/Bethesda and be ready to tune in on Monday, March 9th at 1pm est. In the meantime, keep your eyes peeled for new and terrifying content on our social media pages, including:

DLC Takes Hold for The Evil Within Early Next Year

DLC takes hold early next year ! @theevilwithin

A video posted by Bethesda Softworks (@bethesdasoftworks) on

If you’ve already completed The Evil Within, you probably have a number of questions about the ending. If you haven’t finished yet – hurry up, as part 1 of the game’s three-part Season Pass , The Assignment, will release in early 2015. The Assignment is the first of two DLCs centering on Detective Castellanos’ mysterious partner, Juli Kidman.

In 2015, we will reveal more information on Part II of her story, The Consequence, as well as our final DLC featuring The Keeper. Stay tuned, and consider yourself teased with the short video above.

Dying for a little more information? This week we caught up with the game director for both The Assignment & The Consequence, Tango Gameworks’ John Johanas (a.k.a., The American)

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Some of the main game’s biggest questions surround Juli Kidman? How do you balance answering some of those questions with keeping parts of the game’s story open-ended/mysterious?

That was a tough one! We approached the DLC from the perspective that, while Juli is enigmatic during the main game, there were additionally lots of other mysteries about the world and the characters that could be cleared up or hinted at by playing as her. She is a character who seems rather “aware” of her situation, after all.

Early on, we listed the things that we wanted to answer and ones we wanted to keep open and worked around that. We definitely leave some of the mysteries open, but I feel we shed a lot of light on the lore of Ruvik, STEM, and the characters while asking (and answering) a whole new set of questions regarding Juli and her mission. Continue reading full article ›

Meet the Monster Maker!

Our newest video from the Bethesda Underground team trip to Tokyo gives a closer look at The Evil Within’s lead concept artist, Ikumi Nakamura.

In addition to creating some of The Evil Within’s most terrifying creatures, Ikumi was the creator of “The Real Tango” comics on the dev studios’s homepage. Using the comic as inspiration, she provided us with an amazing print featuring characters from some of Bethesda’s most beloved games. And Pete!

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Evil Takes Hold Today!

Turn out the lights and crank up the sound. The terrors and screams of Halloween come early with the release of The Evil Within — Shinji Mikami’s return to the genre he created — survival horror!

Huge congrats to Mikami-san, his team at Tango Gameworks, and everyone else involved in releasing the game today in North America and Europe across five platforms — PC, Xbox One, PlayStation 4, PlayStation 3, and Xbox 360 —

Throughout the week, keep an eye out for updates on the game — tips for survival, reviews, and highlights from the community.

Also, be sure to watch our Twitch livestream today as we tackle early chapters from the game. The fun starts at 1pm.

And after the break, officially celebrate with our release day press release! Continue reading full article ›

The Evil Within – The World Within

By this time next week, you’ll be hearing of horror stories that extend beyond the terrifying tale the The Evil Within tells. Sure to present a challenge to even seasoned veterans of the survival horror genre, we expect some great water cooler stories about the game’s challenges.

Looking for some tips for survival? Watch our newest video, The World Within, and guest editor Fran Reyes returns one more time to help you before evil takes hold of your gaming console/pc. This time around, she covers off on knowing your surroundings, the all-important choice of fighting our fleeing to survive another day, and how to tackle (and take advantage) of the game’s menacing traps.

If you missed them, be sure to read Fran’s first two features — Every Last Bullet & Fight for Life. You’ll thank us later.

Preparing for the unexpected in The Evil Within

There’s a moment near the very start of The Evil Within when Krimson City homicide detective Sebastian Castellanos realizes that something bigger is afoot than the gruesome mass murder case he’s working on. The foundation of the mental asylum he’s investigating starts to violently shake, and upon reaching the hospital’s entrance to escape, you discover that the surrounding landscape has irrevocably changed — the ground outside has given way, creating giant chasms now swallowing surrounding skyscrapers whole.

Is it really happening? Or is this part of some twisted nightmare? You’ll spend the rest of your journey trying to answer those questions, while diving deeper into the game’s central mystery and constantly fighting for your survival amid a dangerous, ever-changing landscape. Whenever you think you know where you are or where you’re heading, the world shifts, putting you in unexpected peril in, say, an open arena-type area, or pitting you against brutal new adversaries. Or both. In fact, the game seems to relish in keeping you guessing.

Attacked from afar

A great example of how The Evil Within keeps you on your toes occurs about midway through the campaign; after dashing through dim-lit hallways and cramped rooms while dodging a particularly devilish boss creature at the end of a stage, you eventually find yourself in a sun-lit, multi-level set of ruins. Makeshift bridges and stone staircases lead to locked doors and outcroppings from which hostile Haunteds — the name for many of the enemies that wander the game world — attack.

FranSniperZeroing in on distant enemies with the sniper rifle takes time and patience — two things you might not always have when you’re under siege — but every hit is incredibly powerful.

As you make your way through open-air rooms and rooftops, combat ebbs and flows until you reach a particularly tough impasse: in the distance, a new threat emerges in the form of enemy snipers. If they spot you out in the open, you’ll be inundated with a cloud of lethal bolts. Luckily, this is also where you’ll come across a sniper rifle of your own. But juggling the timing of when these ranged enemies are both vulnerable to a clear shot from your new firearm, with having to take cover to avoid getting impaled by a flood of their arrows isn’t an easy feat. Mixing stealth, cover, and action is something that The Evil Within enforces at every turn; you won’t survive for very long if you don’t mix up your approach to combat, and this is one of many instances where patience and being methodical is rewarded over all-out run-’n-gun tactics.

In fact, haste rarely ever pays off in a game that harbors so many surprises and twists. Wasting too much ammo or inventory in one fight can leave you unprepared and incredibly vulnerable for what might just be waiting around the corner. And as a word of warning for the uninitiated: In this specific instance with the snipers, making sure that every rifle shot hits its mark means you won’t have wasted shotgun shells or bolts for the threats ahead. You’ll need them.

Fight or flight: Know which to choose

It’s good to note, though, that not all fights can be won: no one will call you a coward for simply running to avoid conflict. In some areas, hiding under a bed or inside a locker can help you catch your breath and assess what you’re up against. If you’re low on ammo or health syringes, ducking into a nearby wardrobe can help you shake some enemies off your trail, which is something you can gauge with the help of the game’s “detection” meter. (Note: This meter is automatically enabled in Casual difficulty, but must be manually turned on in Survival difficulty.)

FranSneakV3Going into any situation with guns blazing is a bad idea, so always scope out an area by sticking to the shadows to see what you’re up against.

If a creature is in your vicinity, an “eye” icon appears on the screen showing that there’s a Haunted sniffing around nearby. If it hasn’t detected you, the it’s fight or flight, so ducking into a hidey-hole or getting a good amount of distance from the hostile and into cover, will often help you slip back into “undetected” mode. Keeping your cool is tough — panic is understandable, especially when you have only a handful of bullets left in your inventory — but keeping a level head gives you the chance to re-approach an “unaware” enemy for a stealth kill, which are win-win as you won’t consume any ammo.

In some cases, Sebastian must run from a threat in order to survive. Being chased by a quick-footed maniac through shadowy, twisting corridors or in tight spaces is a recipe for raised blood pressure, but some of The Evil Within’s boss creatures can’t be defeated through conventional methods — or at all. So, in these situations, it’s time to put that sprint button to the test. How far and fast you can sprint is determined by your stamina, an ability that can be upgraded in the game’s hub area with all that Green Gel you’ll be collecting throughout your journey.

FranMazeTrap Don’t panic: a cooler head allows you to navigate this trap-laden nightmare maze and avoid getting gibbed by a previously unseen wall-mine.

 A word of caution though: blindly fleeing from a seemingly invulnerable monster without remaining aware of your surroundings isn’t always a wise strategy. Some chase-style fights are more straightforward than others, but not all are the same. In one area, Sebastian may do just fine madly sprinting away from a pursuing hostile while dodging some obstacles. In others — like when you’re fighting against the frightening, mallet-wielding Keeper boss — you’ll have to not only dodge his attacks, but also remain wary of the traps he lays in his wake. Unwittingly step on one of his mines and not only do you take damage, but you’ll have to manually wrestle with the trap’s barbwire clamps to get them off your leg (via wiggling an analog stick) while the Keeper is bearing down on you — not exactly an ideal situation to find yourself in. Quickly disarming or simply destroying these mine-traps may require sharp eyes and a steady aim, but it’s worth it. Your nerves will thank you as well.

The tricky world of traps

While combat is constant throughout most of the campaign, challenges come in all forms. Not all threats present themselves in the form of fights with waves of Haunted; some obstacles are sneakier, more insidious. While the face-off against the mine-laying Keeper keeps you on your toes by introducing traps into a fight, there are battles that pressure you to quickly navigate areas of these lethal obstacles under a time limit of sorts.

FranKeeperTrapsThe Keeper respawns and lays down floor traps every time you encounter him. Outsmart him by steering clear of his mines.

In one particularly tricky area, you’re pursued by a shapeless foe who can seemingly appear at will, easily passing through wire fences and gates in a labyrinth that you’re not able to get through without first finding a clear passage. With jangled nerves at an all-time high, you’re also under threat of being instantly killed by the exploding wall-traps, dead ends, and other death-dealing obstacles that line your escape route. The pressure to constantly outmaneuver your pursuer means you might not have the time to sneak past or hurriedly disarm an obscured mine or explosive, so you’ll have to juggle which threat needs addressing over the other…on the fly. It’s a white-knuckle encounter that manages to differentiate itself from many of the fights you’ve faced up to that point, but it’s no less daunting.

Yet, traps aren’t always your enemy. For as much of a threat they pose in some scenarios, they can also be used to your advantage in others. Of course, disarming them yields all-important parts that can be used to craft bolts for your Agony Crossbow. Nabbing parts for crafting during a fight — which means, you’ll have to remain fleet-footed to do so while dodging attacks — can ensure you’ll always have some arrows at your disposal when you run out of bullets. But in some of the more stealthy stages, simply luring a bloodthirsty Haunted to run across a bear trap can be ridiculously satisfying. Or better yet, getting a group of ghastly thugs to run at you through a hallway opening lined with an acid trap means taking out a handful of hostiles in one fell swoop without sacrificing a single bullet.

TrapDisarmV2Loud noises like an explosion or gunfire will draw Haunted to your location. Disarming traps is both silent and nets you some parts for crafting bolts for your Agony Bow.

Always look to your environment and inventory to find all the ways to approach combat. What may seem impossible at first may just mean you have to be more clever in how you manage and use the resources provided.

Granted, no single stage in all of The Evil Within’s lengthy, challenging 15 chapters ever goes easy on you. But if you do survive, reward comes in the form of New Game+, which brings all sorts of new weapons and perks with it, including the chance to test your skills in two increasingly tougher difficulty settings: Nightmare and “Akumu,” which also translates to “nightmare” in English, and carries with it the notoriety at Bethesda and Tango as being near impossible to finish. Which brave soul will earn the bragging rights in snagging that achievement?

With its wildly shifting realities constantly wreaking havoc on your rattled nerves, paired with the persistent creeping dread of what terror may lay in wait just past the next darkened threshold, perhaps it’s best to always expect — and be prepared for — the unexpected.