Around the Web: The Evil Within

No gameplay (yet!) for The Evil Within, but there’s plenty of new coverage to check out while you mentally prepare to see the game in action.

Learn more about Tango Gameworks’ survival-horror style in a new Machinima interview with Masato Kimura. Kimura-san returns for more interview, including ones posted at MMGN, 411 Mania and GamePlanet.

Elsewhere…

  • Giving Masato a break, Game Reactor UK interviews Pete Hines and producer Jason Bergman.
  • In an extensive two-page look, Phil Hornshaw of Game Front recaps Tango’s suspenseful Pre-E3 presentation that evokes “The Spirit of Resident Evil 4″.
  • Closing out this recap, watch as CVG recap their first impressions of seeing The Evil Within.

Much more to come next week!

Pre-E3 Roundup: The Evil Within (Updated)

A couple weeks back, we held an event to highlight our 2013 E3 lineup: The Evil Within, The Elder Scrolls Online, and Wolfenstein: The New Order. Beginning today, you can start reading previews and interviews for all three games.

We begin with The Evil Within — our survival-horror game in development from our Japanese team, Tango Gameworks. In Kotaku’s preview for the game, Stephen Totilo writes:

“The Evil Within seems creepier, more dangerous, more old-school. It might as well be the Resident Evil 5 we didn’t get.”

For more on the game, check out impressions on these sites…

LA Times –  ”The imagery and atmospherics easily recall earlier installments in the “Resident Evil” series, as well as that other survival horror tentpole “Silent Hill” — the abandoned hospital location, the dismembered bodies, the blood-spattered walls hidden in shadow. Here, too, classical music emanates from a gramophone, while the sound of bug zappers and water dripping up the sense of timeless dislocation and foreboding mood.”

Game Revolution — “What translates most about The Evil Within is that it’s by far the best shot we have to seeing the (wonderfully evil) revival of the survival horror genre.”

Games.com — “… Evil Within approaches a more traditional survival horror design.”

Neoseeker –  ”I sat on the edge of my seat, I watched attentively, and yes, at times I was legitimately scared. The Evil Within is an experience to behold, that much is clear to me.”

Destructoid – “The sense of helplessness as you flee the chainsaw monster was thrilling, and oh so very creepy.”

AusGamers — “The game looks gorgeous. It has that Japanese horror feel we love with Western sensibilities built in. There’s a maturity to Mikami’s movement and horror design that beings his style into the new and, potentially, beyond. But most important of all is the greater sense of mystery.”

Polygon –  ”Tango Gameswork’s producer Masato Kimura said the game instills in the player a sense of uncertainty, and it is this ‘subtle, anxious, shapeless, unknowable sort of fear” that the game developers want to invoke.”

Game Informer — “While the base gameplay functions familiarly, the gore, mind games, and oppressive atmosphere have been ratcheted up.”

Eurogamer — “It’s certainly as pure as survival horror gets, with an emphasis on keeping the player vulnerable and outmatched, plus the obligatory side order of confusing mind games and grisly gross stuff.”

CVG — “The Evil Within is a welcome return to survival horror.”

GameZone — New interview with Masato Kimura.

VenureBeat — New preview and interview with producer Masato Kimura

OXM Online — “Though we hope Tango’s maiden voyage into survival-horror waters will pack more surprises than just the overly familiar peek-a-boo homages to scary games past, we jumped out of our seat more than once during the demo like frightened school kids.”

Gamer Horizon — “The graphics are fantastic, the atmosphere is tense and foreboding, and the moments in the asylum were genuinely tense and suspenseful. Coupled with the last moments of the demo, clearly Tango Gameworks is on the right track for making a truly horrific, and scary horror game.”

GameZone — “If you dig the horror genre or consider yourself a fan of Mikami’s work, this upcoming project is one worth keeping an eye on.”

NowGamer — New interview with Pete Hines and Jason Bergman.

Canadian Online Gamers — “Shut off the lights and pick yourself up a bulk sized package of Depends to prevent any unwanted messes and prepare for a terror fest.”

As new coverage surfaces, we’ll update the post. And get more updates on the game’s official Twitter and Facebook accounts.

Watch ‘The Evil Within’ teaser

Watch our teaser trailer for The Evil Within!

Working with director Kyle Cooper, the famed designer known for his award-winning work on title sequences for film and television including Se7enAmerican Horror Story, and The Walking Dead, the trailer captures and communicates the game’s tone.

For more on the game, read IGN’s first look at the game.

‘The Evil Within’ unveiled at IGN

We’re excited to lift the curtain on The Evil Within — the upcoming survival-horror game from legendary developer Shinji Mikami (Resident Evil, Resident Evil 4) and our Japanese studio, Tango Gameworks.

Last week, IGN got to see the game in action, and you’ll be learning more about the game beginning on Monday. Until then, head to their site and watch the premiere of the game’s seriously terrifying live-action trailer.

Slated for release in 2014, stayed tuned to Bethesda Blog for updates and follow the game on our other social media sites.

Twitter/Vine (@TheEvilWithin)

Facebook (Facebook.com/TheEvilWithin)

Tumblr (TheEvilWithinGame.tumblr.com)

Instagram (instagram.com/TheEvilWithin)

YouTube (YouTube.com/BethesdaSoftworks)

Official ‘The Evil Within’ Forums (forums.bethsoft.com)

Tango Gameworks announces survival-horror project, codenamed “Zwei”

In an interview with Japanese magazine Famitsu, Tango Gameworks executive producer Shinji Mikami announced that the studio’s first project, codenamed “Zwei”, will return Mikami-san (the creator of Resident Evil) to the survival-horror genre.

Here’s the official statement posted on Tango’s website.

Our latest project’s codename is “Zwei” and it is a survival horror game.

The above image is a collage of different environments we put together for this announcement and is intended to give a feel for the tone and the direction the production is taking. (However, neither the code name nor the image is intended to tell you exactly what is in the game.)

As a master of the ‘survival horror’ genre, Shinji Mikami is committed to making a game that is the realization of pure survival horror, an experience which he defines as one that pushes the limits of fear and exhilaration. He and his team at Tango are committed to attaining this vision.

Here on the blog, we’ll keep you posted on the latest developments from Tango. You can also follow them on their official website, Twitter, and Facebook. Those interested in applying at Tango should visit the ZeniMax job page.

What’s new at Tango Gameworks??

It’s been awhile since we shared news on Tango Gameworks, our development studio in Tokyo headed by Resident Evil creator (and action figure-extraordinaire), Shinji Mikami. While we can’t talk about what they’re working on yet, we can tell you they have a mini-indoor soccer arena, papier-mâché heads, and new staff profiles and web comics on their official site.

See more at their official site, and be sure to check out the office slideshow above.

Now in stock: Shinji Mikami action figures

A new addition to our wares has been released today: the official Shinji Mikami action figure!

The fully-poseable figure of Tango Gameworks’ leader features “real shaving action” and button-activated space-launching. As the description reads: “The one-of-a-kind Shinji Mikami body stands approximately 6.5 inches tall and has over 250 moving parts. His naturally gentle smile contrasts with his grim workplace visage.”

Order yours today!

Around the web: The latest on Brink

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Before we get all festive at our holiday party this weekend, I thought I’d share some compelling coverage for our games.

Recently, there’s been some really great coverage for Brink. If you haven’t already, be sure to read CG Society’s feature on the game’s art direction — complete with never-before-seen concept art for the game (like the image below)

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Additionally, in the past week, Time.com’s Techland has had a couple features on the game. Head there to read Evan Narcisse’s quick-look preview, as well as an interview with Richard Ham and Paul Wedgwood.

For more on Brink, check new previews at Mana Pool and Atomic PC

More after the break… Continue reading full article ›