Tokyo Game Show is this week, and to celebrate the affair, we’ve released a new trailer for The Evil Within. As you all know by now, the game is being developed by Tango Gameworks — led by the father of survival horror, Shinji Mikami.
This week on the NVIDIA GeForce Facebook page, fans have an opportunity to win one of seven The Evil Within posters — signed by Shinji Mikami (center, Game Director), Naoki Katakai (right, Art Director), and Masato Kimura (left, Producer) — as part of their 14 Days of GeForce sweepstakes.
In addition to the posters, one lucky winner will receive a MAINGEAR Rush PC powered by a EVGA GeForce GTX 780, while two others will win the GeForce GTX 780 card.
To enter and learn the sweepstakes rules, visit the GeForce Facebook page.
Back to the games, here’s the latest on Tango Gameworks’ survival horror game coming next year. During the show, Team Tango demoed the game every hour… so there’s plenty to to share.
USA Today — Top 10 Games of E3 (#8)
Gamespot — Watch Pete Hines interview filmed live from Gamespot’s E3 command center.
Giant Bomb — Patrick Klepek puts on his reporter hat and talks survival horror with Shinji Mikami.
NZ Gamer — “All of this was delivered by way of the grimy, dirty aesthetic of the game, and compounded by a claustrophobic level design and some truly disturbing experiences.”
Forbes — “The demo included everything one would expect from classic survival horror combined with top-notch graphics and audio. If the demo is any indicator, The Evil Within is shaping up to be a dark room delight.”
Yogscast –New interview with Pete Hines.
Denkiphile — “The feeling of powerlessness here is something that gamers have been pining for. Something that all survival horror games have been lacking as of late.”
TechnoBuffalo — “The gruesome character models, unsettling atmosphere, and copious amounts of gore are already enough to make one shiver. Given the history of Shinji Mikami’s skill with spooks and Bethesda’s knack for immersion, this added layer of uncertainty might just make this the scariest game ever created.”
Exophase — “Survival horror fans should take note of The Evil Within, it’s shaping up to be one of the most satisfying entries in the genre to date.”
Explosion — “It simply looks fantastic. I can’t wait for it.”
NVIDIA — New interview with Shinji Mikami
CV-Games — “The Evil Within could really be the next version of Resident Evil with the way things are looking. However, I applaud Mikami for branching out and trying to create a new IP, with new ideas, and a new cast and backstory.”
More E3 coverage to come, including a preview roundup for Wolfenstein tomorrow.
Learn more about Tango Gameworks’ survival-horror style in a new Machinima interview with Masato Kimura. Kimura-san returns for more interview, including ones posted at MMGN, 411 Mania and GamePlanet.
- Giving Masato a break, Game Reactor UK interviews Pete Hines and producer Jason Bergman.
- In an extensive two-page look, Phil Hornshaw of Game Front recaps Tango’s suspenseful Pre-E3 presentation that evokes “The Spirit of Resident Evil 4″.
- Closing out this recap, watch as CVG recap their first impressions of seeing The Evil Within.
A couple weeks back, we held an event to highlight our 2013 E3 lineup: The Evil Within, The Elder Scrolls Online, and Wolfenstein: The New Order. Beginning today, you can start reading previews and interviews for all three games.
We begin with The Evil Within — our survival-horror game in development from our Japanese team, Tango Gameworks. In Kotaku’s preview for the game, Stephen Totilo writes:
“The Evil Within seems creepier, more dangerous, more old-school. It might as well be the Resident Evil 5 we didn’t get.”
For more on the game, check out impressions on these sites…
LA Times — “The imagery and atmospherics easily recall earlier installments in the “Resident Evil” series, as well as that other survival horror tentpole “Silent Hill” — the abandoned hospital location, the dismembered bodies, the blood-spattered walls hidden in shadow. Here, too, classical music emanates from a gramophone, while the sound of bug zappers and water dripping up the sense of timeless dislocation and foreboding mood.”
Game Revolution — “What translates most about The Evil Within is that it’s by far the best shot we have to seeing the (wonderfully evil) revival of the survival horror genre.”
Games.com — “… Evil Within approaches a more traditional survival horror design.”
Neoseeker — “I sat on the edge of my seat, I watched attentively, and yes, at times I was legitimately scared. The Evil Within is an experience to behold, that much is clear to me.”
Destructoid — “The sense of helplessness as you flee the chainsaw monster was thrilling, and oh so very creepy.”
AusGamers — “The game looks gorgeous. It has that Japanese horror feel we love with Western sensibilities built in. There’s a maturity to Mikami’s movement and horror design that beings his style into the new and, potentially, beyond. But most important of all is the greater sense of mystery.”
Polygon — “Tango Gameswork’s producer Masato Kimura said the game instills in the player a sense of uncertainty, and it is this ‘subtle, anxious, shapeless, unknowable sort of fear” that the game developers want to invoke.”
Game Informer — “While the base gameplay functions familiarly, the gore, mind games, and oppressive atmosphere have been ratcheted up.”
Eurogamer — “It’s certainly as pure as survival horror gets, with an emphasis on keeping the player vulnerable and outmatched, plus the obligatory side order of confusing mind games and grisly gross stuff.”
CVG — “The Evil Within is a welcome return to survival horror.”
GameZone — New interview with Masato Kimura.
OXM Online — “Though we hope Tango’s maiden voyage into survival-horror waters will pack more surprises than just the overly familiar peek-a-boo homages to scary games past, we jumped out of our seat more than once during the demo like frightened school kids.”
Gamer Horizon — “The graphics are fantastic, the atmosphere is tense and foreboding, and the moments in the asylum were genuinely tense and suspenseful. Coupled with the last moments of the demo, clearly Tango Gameworks is on the right track for making a truly horrific, and scary horror game.”
GameZone — “If you dig the horror genre or consider yourself a fan of Mikami’s work, this upcoming project is one worth keeping an eye on.”
NowGamer — New interview with Pete Hines and Jason Bergman.
Canadian Online Gamers — “Shut off the lights and pick yourself up a bulk sized package of Depends to prevent any unwanted messes and prepare for a terror fest.”
In the imgur.com slideshow above, check out our first screenshots (and concept art) for The Evil Within.
Working with director Kyle Cooper, the famed designer known for his award-winning work on title sequences for film and television including Se7en, American Horror Story, and The Walking Dead, the trailer captures and communicates the game’s tone.
For more on the game, read IGN’s first look at the game.
We’re excited to lift the curtain on The Evil Within — the upcoming survival-horror game from legendary developer Shinji Mikami (Resident Evil, Resident Evil 4) and our Japanese studio, Tango Gameworks.
Last week, IGN got to see the game in action, and you’ll be learning more about the game beginning on Monday. Until then, head to their site and watch the premiere of the game’s seriously terrifying live-action trailer.
Slated for release in 2014, stayed tuned to Bethesda Blog for updates and follow the game on our other social media sites.
Official ‘The Evil Within’ Forums (forums.bethsoft.com)
In an interview with Japanese magazine Famitsu, Tango Gameworks executive producer Shinji Mikami announced that the studio’s first project, codenamed “Zwei”, will return Mikami-san (the creator of Resident Evil) to the survival-horror genre.
Here’s the official statement posted on Tango’s website.
Our latest project’s codename is “Zwei” and it is a survival horror game.
The above image is a collage of different environments we put together for this announcement and is intended to give a feel for the tone and the direction the production is taking. (However, neither the code name nor the image is intended to tell you exactly what is in the game.)
As a master of the ‘survival horror’ genre, Shinji Mikami is committed to making a game that is the realization of pure survival horror, an experience which he defines as one that pushes the limits of fear and exhilaration. He and his team at Tango are committed to attaining this vision.
Here on the blog, we’ll keep you posted on the latest developments from Tango. You can also follow them on their official website, Twitter, and Facebook. Those interested in applying at Tango should visit the ZeniMax job page.