What’s new at Tango Gameworks??

It’s been awhile since we shared news on Tango Gameworks, our development studio in Tokyo headed by Resident Evil creator (and action figure-extraordinaire), Shinji Mikami. While we can’t talk about what they’re working on yet, we can tell you they have a mini-indoor soccer arena, papier-mâché heads, and new staff profiles and web comics on their official site.

See more at their official site, and be sure to check out the office slideshow above.

Now in stock: Shinji Mikami action figures

A new addition to our wares has been released today: the official Shinji Mikami action figure!

The fully-poseable figure of Tango Gameworks’ leader features “real shaving action” and button-activated space-launching. As the description reads: “The one-of-a-kind Shinji Mikami body stands approximately 6.5 inches tall and has over 250 moving parts. His naturally gentle smile contrasts with his grim workplace visage.”

Order yours today!

Around the web: The latest on Brink

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Before we get all festive at our holiday party this weekend, I thought I’d share some compelling coverage for our games.

Recently, there’s been some really great coverage for Brink. If you haven’t already, be sure to read CG Society’s feature on the game’s art direction — complete with never-before-seen concept art for the game (like the image below)

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Additionally, in the past week, Time.com’s Techland has had a couple features on the game. Head there to read Evan Narcisse’s quick-look preview, as well as an interview with Richard Ham and Paul Wedgwood.

For more on Brink, check new previews at Mana Pool and Atomic PC

More after the break… Continue reading full article ›

Spotted at the Tango Gameworks website

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Last week we announced the exciting news that Shinji Mikami and Tango Gameworks joined the ZeniMax family. Having followed their website since it launched, I’ve gotta say I’m hoping one day to make a trip to their offices. Paper mache heads, awesome BBQs, and a team of talented (and zombified) developers. I can’t wait to see what they have in the works.

If you haven’t already, be sure to check out their website (available in Japanese and English), blog, Facebook, and Twitter pages.

Welcome to the Family

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With the news of Shinji Mikami and Tango Gameworks joining our company, Todd sent over this image of the two hanging out at our office. Hypothetically, if Todd and Shinji’s teams worked together on a project (they’re not BTW), what type of game would they make?  The burning question for me is whether or not inventory would be weighted or using a grid system (a la Resident Evil 4).

Share your ideas in the comments section.

Tango Gameworks, led by Resident Evil creator Shinji Mikami, joins ZeniMax

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Welcome, stranger! Nick here with more extremely exciting news to share. Fresh off the announcement that Arkane Studios has joined ZeniMax comes this crazy bulletin: Shinji Mikami, legendary game developer and creator of the Resident Evil series, has followed suit with his new studio Tango Gameworks.

Mikami’s credits are long and distinguished. Fans will know him best as the creator and longtime steward of the Resident Evil series, which he founded in 1996. Mikami supervised the franchise until directing his final entry, Resident Evil 4, widely considered to be a masterpiece of game design.

Tango will be working on AAA, multi-platform video games, and Mikami will be acting as creative lead on each project. But don’t take my word for it — check out the release below:

CELEBRATED GAME DEVELOPER SHINJI MIKAMI
JOINS ZENIMAX MEDIA

Creator of Resident Evil Will Develop Titles for Bethesda Softworks
Mikami’s Tango Gameworks acquired in latest deal for ZeniMax

October 28, 2010 (Rockville, MD) – ZeniMax Media Inc., parent company of noted game publisher Bethesda Softworks, today announced acclaimed game designer and director, Shinji Mikami, has joined ZeniMax in a deal where ZeniMax acquired Tango Gameworks, the development shop founded and run by Mikami. Best known as the creator of the Resident Evil series, Mikami is a 15-year veteran of the industry who has developed numerous award-winning titles.

“It’s refreshing to find a publisher who understands, trusts, and supports the development of blockbuster games and works to make it a collaborative effort,” said Mikami. “The library of AAA franchise titles ZeniMax owns speaks for itself. We are very excited to be joining ZeniMax and working with a company that is dedicated to creating the best games ever made.”

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