Watch ‘The Evil Within’ teaser

Watch our teaser trailer for The Evil Within!

Working with director Kyle Cooper, the famed designer known for his award-winning work on title sequences for film and television including Se7enAmerican Horror Story, and The Walking Dead, the trailer captures and communicates the game’s tone.

For more on the game, read IGN’s first look at the game.

‘The Evil Within’ unveiled at IGN

We’re excited to lift the curtain on The Evil Within — the upcoming survival-horror game from legendary developer Shinji Mikami (Resident Evil, Resident Evil 4) and our Japanese studio, Tango Gameworks.

Last week, IGN got to see the game in action, and you’ll be learning more about the game beginning on Monday. Until then, head to their site and watch the premiere of the game’s seriously terrifying live-action trailer.

Slated for release in 2014, stayed tuned to Bethesda Blog for updates and follow the game on our other social media sites.

Twitter/Vine (@TheEvilWithin)

Facebook (Facebook.com/TheEvilWithin)

Tumblr (TheEvilWithinGame.tumblr.com)

Instagram (instagram.com/TheEvilWithin)

YouTube (YouTube.com/BethesdaSoftworks)

Official ‘The Evil Within’ Forums (forums.bethsoft.com)

Tango Gameworks announces survival-horror project, codenamed “Zwei”

In an interview with Japanese magazine Famitsu, Tango Gameworks executive producer Shinji Mikami announced that the studio’s first project, codenamed “Zwei”, will return Mikami-san (the creator of Resident Evil) to the survival-horror genre.

Here’s the official statement posted on Tango’s website.

Our latest project’s codename is “Zwei” and it is a survival horror game.

The above image is a collage of different environments we put together for this announcement and is intended to give a feel for the tone and the direction the production is taking. (However, neither the code name nor the image is intended to tell you exactly what is in the game.)

As a master of the ‘survival horror’ genre, Shinji Mikami is committed to making a game that is the realization of pure survival horror, an experience which he defines as one that pushes the limits of fear and exhilaration. He and his team at Tango are committed to attaining this vision.

Here on the blog, we’ll keep you posted on the latest developments from Tango. You can also follow them on their official website, Twitter, and Facebook. Those interested in applying at Tango should visit the ZeniMax job page.

What’s new at Tango Gameworks??

It’s been awhile since we shared news on Tango Gameworks, our development studio in Tokyo headed by Resident Evil creator (and action figure-extraordinaire), Shinji Mikami. While we can’t talk about what they’re working on yet, we can tell you they have a mini-indoor soccer arena, papier-mâché heads, and new staff profiles and web comics on their official site.

See more at their official site, and be sure to check out the office slideshow above.

Now in stock: Shinji Mikami action figures

A new addition to our wares has been released today: the official Shinji Mikami action figure!

The fully-poseable figure of Tango Gameworks’ leader features “real shaving action” and button-activated space-launching. As the description reads: “The one-of-a-kind Shinji Mikami body stands approximately 6.5 inches tall and has over 250 moving parts. His naturally gentle smile contrasts with his grim workplace visage.”

Order yours today!

Around the web: The latest on Brink

813friend_in_needblogoctober.jpg

Before we get all festive at our holiday party this weekend, I thought I’d share some compelling coverage for our games.

Recently, there’s been some really great coverage for Brink. If you haven’t already, be sure to read CG Society’s feature on the game’s art direction — complete with never-before-seen concept art for the game (like the image below)

brinkhelicopter09.jpg

Additionally, in the past week, Time.com’s Techland has had a couple features on the game. Head there to read Evan Narcisse’s quick-look preview, as well as an interview with Richard Ham and Paul Wedgwood.

For more on Brink, check new previews at Mana Pool and Atomic PC

More after the break… Continue reading full article ›

Spotted at the Tango Gameworks website

tangohead.jpg

Last week we announced the exciting news that Shinji Mikami and Tango Gameworks joined the ZeniMax family. Having followed their website since it launched, I’ve gotta say I’m hoping one day to make a trip to their offices. Paper mache heads, awesome BBQs, and a team of talented (and zombified) developers. I can’t wait to see what they have in the works.

If you haven’t already, be sure to check out their website (available in Japanese and English), blog, Facebook, and Twitter pages.

Welcome to the Family

shinjitodd3.JPG

With the news of Shinji Mikami and Tango Gameworks joining our company, Todd sent over this image of the two hanging out at our office. Hypothetically, if Todd and Shinji’s teams worked together on a project (they’re not BTW), what type of game would they make?  The burning question for me is whether or not inventory would be weighted or using a grid system (a la Resident Evil 4).

Share your ideas in the comments section.