Pocky Pocky Pocky

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While I was in Tokyo for TGS I had a chance to finally experience the craze known as Pocky. Previously I only knew of it through others, but it’s the real deal. Very addictive. I mentioned to Myung Suk, from our Japanese publisher Spike, that I thought it was really good and maybe when she sent me some copies of the Japanese version of Oblivion PS3 maybe she could throw in some Pocky.

Throw she did, my friends, as my office is now resplendent with the stuff. I’m gonna have to start passing it out for fear of eating it all myself. I think I spotted Matt drooling at it earlier and I’ll dump some on Ashley for sure, as I believe I recall him professing an affection for the confection.

What I learned going to TGS

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So I’m back from a weeklong trip to Tokyo and the Tokyo Game Show, my first trip there. Folks have been asking how the trip was so I thought I’d recap. I went down to meet with a few different folks and mostly to talk to the press about Oblivion, as it just came out there not too long ago for 360 and comes out on PS3 this Thursday.

The press folks were extremely nice and all went out of their way to talk about how much they liked Oblivion, how different it was than Japanese RPGs, asked lots of “how did you do this” questions, it was fun. Doing interviews via a translator (my Japanese is limited to anything mentioned in a Styx song) is always a bit trying as every question and answer gets repeated in both languages and can be pretty time-consuming, but Tetsu (our guy from Oblivion’s publisher in Japan, Spike) and I have done this a couple times now so I’m getting comfortable with it. Plus, when you get asked the same questions over and over, it gets to a point where he could pretty much give the answer without even asking me. We did a live interview on the show floor with Famitsu on Saturday, the first day the public can show up.

And let me tell you, show up they do. It’s like a big concert just got out and ran smack into Halloween. People crammed in everywhere, waiting in long lines for a chance to have a hands-on experience with their favorite upcoming game. The image at the top, which I borrowed from the boys at Kotaku, gives a pretty good idea of what the show floor looks like. Not everywhere mind you, but in enough places that it’s still pretty impressive, and daunting.

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