Combat Roundtable for The Elder Scrolls Online

Err… rectangular-tabled discussion.

Game Informer’s newest update for The Elder Scrolls Online takes a lengthy look at the game’s combat mechanics. From top-line features to advanced mechanics, there’s plenty to learn in the 30+ minutes of discussion featuring lead gameplay designer Nick Konkle, creature combat designer Maria Aliprando, and lead PvP designer Brian Wheeler.

Watch the videos at GameInformer.com

Matt Firor discusses TESO game engine

GameInformer.com’s latest on The Elder Scrolls Online features an interview with game director Matt Firor clearing up misconceptions about the game’s engine. The article also gives a first look at the Black Marsh.

Here’s an excerpt from Firor’s interview…

You licensed HeroEngine a long time ago. What role did the Hero Engine play in the development of ESO?

We started ZeniMax Online from scratch, with no employees and no technology. We had to build everything ourselves. It takes a long time to write game engines, especially MMO engines, which are inherently more complicated than typical single-player ones. So, we decided to license the HeroEngine to give us a headstart. It was a useful tool for us to use to prototype areas and game design concepts, and it provided us the ability to get art into the game that was visible, so we could work on the game’s art style. Our plan is for ESO to be a world class MMO, with the most advanced social features found in any MMO to date – so while we were prototyping the game on HeroEngine, we were simultaneously developing our own client, server, and messaging layer that were specifically designed with ESO in mind. Think of HeroEngine as a whiteboard for us – a great tool to get some ideas in the game and start looking at them while the production engine was in development.

Catch up on all of Game Informer’s coverage at gameinformer.com/elderscrollsonline

New cover stories for The Elder Scrolls Online

Today a few European outlets kicked off their coverage of The Elder Scrolls Online. For their June issue, Dutch magazine Chief features a Nord on the cover. Check it out above.

Additionally new coverage is available in the UK, France, and Germany…

  • UK magazine Edge kicks off their coverage with a new interview with game director Matt Firor
  • French magazine Canard PC has revealed their Breton cover
  • See the Gamestar (Germany) cover on the official Facebook page

Stay tuned for new coverage and magazine covers!

 

Questions and Quests

With plenty of info to digest from this month’s first look for The Elder Scrolls Online, Game Informer is now calling upon you to ask questions for an upcoming podcast interview with Matt Firor and Paul Sage. Post your questions here.

Until then, learn more about the game’s exploration-driven quests in a lengthy video interview with Paul Sage and Rich Lambert. Watch it here

MMO Update

Game Informer continues their month long look at the Elder Scrolls Online with two new updates…

  • Learn why Dunmers, Nords, and Argonians formed an alliance of convenience, known as the Ebonhart Pact.
  • Game Director Matt Firor discusses Zenimax Online’s MMO strategy in a new interview available here.

Missed any of this month’s coverage? Pick up the June Game Informer at GameStop and follow updates at gameinformer.com/elderscrollsonline

Weekend Update

Here’s a quick look at some recent coverage from around the web…

Continuing their month-long look at The Elder Scrolls Online, Game Informer shares what ZeniMax Online has planned to appeal to an array of audiences — whether they be Elder Scrolls fans or MMO fans.

October is still months away, but there’s plenty of Dishonored coverage to keep you busy until then. Game InformerInside Gaming, and PlayStation Blog all have new previews for the game. And at CVG, you can watch a new interview with Harvey Smith and Raphael Colantonio. Watch the interview above.

Elsewhere on the world wide web, check out these videos…

And in case you missed it a few weeks ago, don’t miss this badass video from freddiew w below…