While we just posted a coverage update earlier today, there’s a pair of new interviews you should definitely check out.
As you can tell from the picture above, it’s just about time for E3. While the Hotel Figueroa gets its TESO makeover, we’ve got plenty for you to catch up on…
The Elder Scrolls Online
- Visit Game Informer to catch a new video, The Stylized Art of The Elder Scrolls Online
- PC Gamer has a lengthy video feature with ZOS team members Maria Aliprando, Nick Konkle and Brian Wheeler, as well as a
- Edge has an intervew interview with game director Matt Firor, as well as features focusing on public dungeons, making monsters, and questing.
- CVG & Gamespot look ahead to TESO at E3
More on Dishonored and Skyrim after the break…
Err… rectangular-tabled discussion.
Game Informer’s newest update for The Elder Scrolls Online takes a lengthy look at the game’s combat mechanics. From top-line features to advanced mechanics, there’s plenty to learn in the 30+ minutes of discussion featuring lead gameplay designer Nick Konkle, creature combat designer Maria Aliprando, and lead PvP designer Brian Wheeler.
Watch the videos at GameInformer.com
GameInformer.com’s latest on The Elder Scrolls Online features an interview with game director Matt Firor clearing up misconceptions about the game’s engine. The article also gives a first look at the Black Marsh.
Here’s an excerpt from Firor’s interview…
You licensed HeroEngine a long time ago. What role did the Hero Engine play in the development of ESO?
We started ZeniMax Online from scratch, with no employees and no technology. We had to build everything ourselves. It takes a long time to write game engines, especially MMO engines, which are inherently more complicated than typical single-player ones. So, we decided to license the HeroEngine to give us a headstart. It was a useful tool for us to use to prototype areas and game design concepts, and it provided us the ability to get art into the game that was visible, so we could work on the game’s art style. Our plan is for ESO to be a world class MMO, with the most advanced social features found in any MMO to date – so while we were prototyping the game on HeroEngine, we were simultaneously developing our own client, server, and messaging layer that were specifically designed with ESO in mind. Think of HeroEngine as a whiteboard for us – a great tool to get some ideas in the game and start looking at them while the production engine was in development.
Catch up on all of Game Informer’s coverage at gameinformer.com/elderscrollsonline
Today a few European outlets kicked off their coverage of The Elder Scrolls Online. For their June issue, Dutch magazine Chief features a Nord on the cover. Check it out above.
Additionally new coverage is available in the UK, France, and Germany…
- UK magazine Edge kicks off their coverage with a new interview with game director Matt Firor
- French magazine Canard PC has revealed their Breton cover
- See the Gamestar (Germany) cover on the official Facebook page
Stay tuned for new coverage and magazine covers!
With plenty of info to digest from this month’s first look for The Elder Scrolls Online, Game Informer is now calling upon you to ask questions for an upcoming podcast interview with Matt Firor and Paul Sage. Post your questions here.
Until then, learn more about the game’s exploration-driven quests in a lengthy video interview with Paul Sage and Rich Lambert. Watch it here
Game Informer continues their month long look at the Elder Scrolls Online with two new updates…
- Learn why Dunmers, Nords, and Argonians formed an alliance of convenience, known as the Ebonhart Pact.
- Game Director Matt Firor discusses Zenimax Online’s MMO strategy in a new interview available here.
Missed any of this month’s coverage? Pick up the June Game Informer at GameStop and follow updates at gameinformer.com/elderscrollsonline
Visit GameInformer.com today to learn about the Aldmeri Dominion
Visit GameInformer.com to read their article profiling one of The Elder Scrolls Online’s three alliances, The Daggerfall Covenant.