Hands-on previews for The Elder Scrolls Online (Updated)

Last week MMO and Elder Scrolls enthusiasts made their way to ZeniMax Online Studios and became the first to go hands on with The Elder Scrolls Online. With four hours to explore the game and access to key members of the development team, there’s plenty of new info being shared on their sites.

Among those covering the event was The Elder Scrolls Off the Record, and they definitely went on the record with numerous features on the game, including:

Making an MMO Feel Like Elder Scrolls

Finesse, Synergy, and You: How It All Fits Together in Elder Scrolls Online

ESO’s PvP: “Massive and Epic!!”

Your Character Development

ESO Unveiled!

All that plus they recorded their latest podcast while at the event. Listen to it on their site, via iTunes, or using Podkicker.

For more impressions, check out these sites:

MPOGD.com – “Though I got to spend a few quality hours with the game, it wasn’t enough for me, as I wanted to play and didn’t want to stop for lunch, bathroom breaks, or anything; I just wanted more.”

ZAM “The controls also feel like slipping on a pair of comfortable slippers.  Left mouse for weapon attack — held for power moves — right click for block is close enough to Skyrim et al to feel immediately familiar and engaging.” For more from ZAM, read their Big Picture article.

MMORPGRead their comprehensive preview, plus articles on PvP and social integration, impressions of playing as a Templar, and a write up on ZeniMax Online’s MMO Philosophy.

Ten Ton Hammer “…the first thing you should know about The Elder Scrolls Online is that it absolutely works as both a game worthy of flying the Elder Scrolls banner, and as an MMOG built for the modern era of our massive corner of the gaming industry.”

Strategy Informer hands-on preview:  “The Elder Scrolls Online is clearly an MMO with ambition but first and foremost it’s clearly an Elder Scrolls game – and that’ll ease the fears of many fans greatly.” In addition to preview, check out their interview with lead gameplay designer, Nick Konkle.

MMO Reporter Video interviews with creative director Paul Sage and game director Matt Firor.

Acolytes Gaming Community In-depth recap of the day spent at ZeniMax Online Studios.

Massively “TESO captures the spirit of the series’ combat in a way that is better-suited to an MMO environment, and in my opinion, considerably more engaging.”

RPG Gamer “…there are a lot of things here that make The Elder Scrolls Online a compelling experience for both MMO fans as well as those of us who simply enjoy the Elder Scrolls world and lore. And for someone who is not typically an MMO fan, the fact that this game now has my attention speaks volumes.”

Tamriel Foundry An explosion of coverage including interviews with lead PvP designer Brian Wheeler &  Matt and Paul, plus a hands-on report, combat feature, and general gameplay impressions.

RPGFan “TESO offers a highly polished social experience in the vein of the Elder Scrolls franchise.”

Guild Umbra Interview with Matt Firor

MMO Attack “My time with The Elder Scrolls Online has left me wanting more. The game is successful in bringing the immersive world of The Elder Scrolls to the MMO world to give the genre a breath of fresh air.”

That should keep you busy for today. We’ll share the latest coverage as it surfaces. Until thenthen, we leave you with Guild Umbra’s video showcasing their trip to the event.

ESO cover story from Game Informer available free this week

In case you missed it, Game Informer’s reveal for The Elder Scrolls Online is now available as a free download this week.

For more news on The Elder Scrolls Online, check out these sites:

Win cool ESO swag in the ‘Sun’s Height Lore Contest’

Ready to TESt your knowledge again? The community team at ZeniMax Online Studios has put together a new contest giving you a chance to win great ZeniMax Online and ESO prizing (as modeled by PvP designer Brian Wheeler) .

Calling all Tamriel historians and loremasters! Starting today, we’re kicking off the Sun’s Height Lore Contest. This contest runs through the end of Sun’s Height (July 31st) on the official The Elder Scrolls Online Twitter account, and will put your knowledge of The Elder Scrolls lore to the test. Be one of the first 100 people to correctly answer each question for a chance to win a prize pack of awesome The Elder Scrolls Online and ZeniMax Online Studios loot.

Read on to learn how you can enter, and get ready to show off your Tamriel lore expertise!

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E3 Wrap: The Elder Scrolls Online

We conclude our E3 wrap series with a look at The Elder Scrolls Online.

Leading off, watch Giant Bomb’s interview with ZeniMax Online monster designer, Maria Aliprando. For more interviews, head to RV3, The Yogscast, and GameTrailers.

Elsewhere, it’s not surprising that MMORPG.com has plenty to say about the game. Claiming their Most Anticipated Game at E3 award, you’ll want to read the site’s first preview and watch their interview with game director Matt Firor.

For more great coverage, hit the jump below.

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E3 2012: Save the Date

We’re getting closer to E3, so we’re all using this weekend as an opportunity to rest our voices. Come Tuesday, things get crazy… crazy awesome.

To help you plan your E3 week, here’s some dates and times to remember.*

Monday, June 4th

  • 1.00pm PST | G4TV shows the first-ever live demo for Dishonored

 Tuesday, June 5th

  • 11.00am PST | ZeniMax Online’s Paul Sage shows off The Elder Scrolls Online on GameTrailers TV
  • 11.50am PST | GameTrailers TV features Dishonored co-creative director Raphael Colantonio
  • 1.15pm PST | Get a first look at Dawnguard from Todd Howard on GameTrailers TV
  • 3.15pm PST | Todd visits with G4TV to showcase Dawnguard  

Wednesday, June 6th

  • 10.05am PST | Get the lowdown on The Elder Scrolls Online E3 on GameSpot.com
  • 1.15pm PST | Dawnguard presentation on Machinima.com
  • 2.05pm PST | More Dawnguard, this time with Gamespot.com
  • 2.25pm | Gamespot.com viewers can check out demo of Dishonored
  • 4.20pm | Dishonored presentation for IGN.com
  • 4.45pm PST | Tune into G4TV to see a presentation of The Elder Scrolls Online
  • 5.40pm PST | MMO fans can catch more on The Elder Scrolls Online at IGN.com

 Thursday, June 7th

  • 11.15am PST | ZeniMax Online shares The Elder Scrolls Online with Machinima.com viewers
  • 3.15pm PST | Machinima.com closes things out with a look at Dishonored

*dates and times are subject to change.

 

MMOre interviews for The Elder Scrolls Online

While we just posted a coverage update earlier today, there’s a pair of new interviews you should definitely check out.

The council has spoken. Game Informer collected your questions and got answers from Matt Firor and Paul Sage. Grab the GI podcast at GameInformer.com or through iTunes.

Meanwhile, PC Gamer returns with a new interview with Firor. Watch it here,

Pre-E3 Roundup

As you can tell from the picture above, it’s just about time for E3. While the Hotel Figueroa gets its TESO makeover, we’ve got plenty for you to catch up on…

The Elder Scrolls Online

Additionally, check out the latest magazine covers out of Europe, including Edge and PC Gamer.

More on Dishonored and Skyrim after the break…

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Combat Roundtable for The Elder Scrolls Online

Err… rectangular-tabled discussion.

Game Informer’s newest update for The Elder Scrolls Online takes a lengthy look at the game’s combat mechanics. From top-line features to advanced mechanics, there’s plenty to learn in the 30+ minutes of discussion featuring lead gameplay designer Nick Konkle, creature combat designer Maria Aliprando, and lead PvP designer Brian Wheeler.

Watch the videos at GameInformer.com

Matt Firor discusses TESO game engine

GameInformer.com’s latest on The Elder Scrolls Online features an interview with game director Matt Firor clearing up misconceptions about the game’s engine. The article also gives a first look at the Black Marsh.

Here’s an excerpt from Firor’s interview…

You licensed HeroEngine a long time ago. What role did the Hero Engine play in the development of ESO?

We started ZeniMax Online from scratch, with no employees and no technology. We had to build everything ourselves. It takes a long time to write game engines, especially MMO engines, which are inherently more complicated than typical single-player ones. So, we decided to license the HeroEngine to give us a headstart. It was a useful tool for us to use to prototype areas and game design concepts, and it provided us the ability to get art into the game that was visible, so we could work on the game’s art style. Our plan is for ESO to be a world class MMO, with the most advanced social features found in any MMO to date – so while we were prototyping the game on HeroEngine, we were simultaneously developing our own client, server, and messaging layer that were specifically designed with ESO in mind. Think of HeroEngine as a whiteboard for us – a great tool to get some ideas in the game and start looking at them while the production engine was in development.

Catch up on all of Game Informer’s coverage at gameinformer.com/elderscrollsonline