
For this week’s mod interview, I decided to ask folks within our Elder Scrolls modding forums who they’d want to see interviewed for the blog. It didn’t take long to get suggestions, and now I’ve got plenty of choices for future posts. Having noticed several requests to learn more about Sarkandar’s popular Oblivion mod, NPCs with Jobs, I figured he’d be a good one to start with.
Sarkandar, whose real name is Wouter Danckaert, lives in Hasselt,
How did you get started with this project?
I’m a MA in Computer Science, and did some specialization during my last year in the AI domain, as I was always interested in the matter. NPC with Jobs was already sketched out during my studies, it was codenamed “the mayor” back then. But as I couldn’t develop any graphics, the project never got further than a few c++ classes interacting a bit. Until I discovered modding last year. I didn’t even play the game that long.





