Melon Madness!

Todd sent me this hilarious video that he found over on Destructoid that I figured I’d share on the blog. The video, created by Elgiggidy, shows him dropping 10,000 watermelons at high-res quality upon a unfortunate “Adoring Fan.” Hilarious.

It should be noted that this isn’t the first “watermelon glitch” video to hit the internets. Previously, other videos have been uploaded showing the wrath of 5,000 watermelons. You can take a look at some of the other fan-made videos over at YouTube.

Shivering Isles for 360 Coming to a Store Near You

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We announced today that we will be shipping a Shivering Isles disc to retail stores next month. This disc will allow 360 gamers who don’t have access to Live to play the full Shivering Isles expansion as well as the content of the Knights of the Nine faction as well as .

Retail price will be $29.99. No word yet on what we might be able to do on PS3. It’s still being looked into as we speak.

Joel Burgess Mod Interview, Part 2

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So a while back Joel did an interview about modding Oblivion and answered a host of questions from Oblivion Mod site Silver Rose Studios.

They’ve sent over a host of additional questions for Joel and they posted the entire interview today. Here’s a snippit:

1. What exactly are your duties? Do they include more than just object placement and interior design?

Level design is a little different at every company. Ultimately, we’re responsible for the player’s moment-to-moment experience, particularly in combat spaces, so we handle the layout, scripting, and population of an area. Artists get involved polishing some of our clutter placement and lighting, and quest designers handle scripting where it’s relevant to their work. We also do some writing; things like notes left by previous residents, usually where they include some hint at the backstory or gameplay of a space.

Their server is undergoing maintenance and the site can be hard to load right now, so head over to the Silver Rose forums to read the full interview.

Oblivion Theme Gets Power Metal Treatment

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Working at Bethesda, every so often, I find myself getting Jeremy Soule’s theme for Oblivion caught in my head. After today though, I’m hearing the tune in a new light.

Today one of our moderators for the Bethesda Game Studios Forums pointed me to a thread discussing a cover version of the theme music by the band Epinikion. The band, who consider themselves a “Power Metal Guild,” crank the music to 11. Too bad this won’t be in the tracklist for Guitar Hero III or Rock Band. :)

Check out their rendition on their MySpace page or on their official site.

Oblivion Shoutouts for Great Weapons and Hard Work

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Here’s two interesting mentions Oblivion received over the long weekend…

Ash pointed me to cool list over on Team Xbox, where they picked their “Top 20 Weapons of All-Time.” Oblivion/Shivering isles made the cut with a mention of the “Dawnfang/Duskfang” blade that becomes available with the Shivering Isles expansion. The sword(s) came in at #5 on the list, and the Team Xbox editors had this to say about its powers:

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This Week in Mod News


Per usual, I thought I’d share some interesting things I found in the Elder Scrolls modding communities this week. The above video displays Richard deCosta’s “Oblivion Total Music Conversion Mod” at work. From reading his post, it doesn’t sound like he didn’t like the music in Oblivion (at least I hope not), but rather, it inspired him to make some pretty unbelievable tunes for the game. If you like what you hear, check out his music page.

Also worth noting, the guys over at The Elder Scrolls Source have updated their “Top 100 Most Popular Mods” list. Coming in at first place is Midas Magic Spells of Aurm by Xilver. This mod adds “100 new and unique spell types. It adds beam, spray and projectile attacks. Turn bodies to gold, summon your own magic carpet, or dwemer transformer, or protect yourself with a ring of fire.” Sounds like becoming the ultimate superhero.

If you’d like to see one of your mods on our site, shoot us an email and we’ll take a look.

Inside the Vault: Josh Jones

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For this edition of Inside the Vault, meet artist, Josh Jones. He is the Lead Character Artist on Fallout 3. Josh is also our resident motion capture specialist — he also spends much of his time fine tuning our animation system.

What’s your job at Bethesda?

Lead Character Artist. I split my time between meetings and animation work. I also work a great deal with character rigging and other technical aspects of character art production.

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Meet the Iron Man!

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So Monday morning when I got to the office, I immediately went into the blog’s mailbox to see who would become the winner of our contest. When I left on Friday, we had a couple guys with game times around 600 hours, but it turned out our winner would best these impressive efforts. There were also a few folks sending in multiple screen shots showing total game time across different players, but as the rules noted, this contest was for one game save.

Without further ado, I’d like to congratulate Krisztián Kovács of Hungary as becoming the “Oblivion Iron Man.” With a gameplay time of 700:48:55, he was the official winner by nearly 50 hours. If you think about that, that’s like playing for the entire month of February — even if it’s leap year! To quote Pete on the accomplishment, “Da-yum!”

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‘Martigen’s Monster Mod’ Interview

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This week I’m pleased to share a Q&A I gave with modder Ashton Mills, better known to some as Martigen. He recently released the utterly massive Martigen’s Monster Mod 3.0, which we’ve already discussed here at Bethblog. Being an active modder, Mills has already released version 3.1 of the mod.

Before jumping into the interview, remember you can always shoot us an e-mail if you have a mod project that you think the world should know more about.

What makes the newest iteration of your Monster Mod stand out from your earlier mods?

MMM 3.1 includes a new Wounding and Wounding Effects system. The former allows NPCs and creatures to get weaker the more wounded they become, while the latter displays this visually through blood textures, bleeding, and staggering effects that appear the more wounded an enemy becomes. It’s a lot of fun to play with as it adds a new dynamic to combat.

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It’s a Dance Off!


Late last week, I exchanged a few PMs with one of our active Elder Scrolls modders, princess_stomper, and she let me know that she was working on a video showing a “dance off” featuring our games, Morrowind and Oblivion, as well as some fancy moves from NCsoft’s MMO, Guild Wars.Well, I got to the office this AM and sure enough, Stomper had already sent me the video, and it’s definitely a winner. Featuring mods from more than dozen community members, the videos’ choreography goes great with the selected tune — Gwen Stefani’s “Wind It Up.”

Derek Zoolander and Hansel AM CRY!!