This Week in Mod News


Per usual, I thought I’d share some interesting things I found in the Elder Scrolls modding communities this week. The above video displays Richard deCosta’s “Oblivion Total Music Conversion Mod” at work. From reading his post, it doesn’t sound like he didn’t like the music in Oblivion (at least I hope not), but rather, it inspired him to make some pretty unbelievable tunes for the game. If you like what you hear, check out his music page.

Also worth noting, the guys over at The Elder Scrolls Source have updated their “Top 100 Most Popular Mods” list. Coming in at first place is Midas Magic Spells of Aurm by Xilver. This mod adds “100 new and unique spell types. It adds beam, spray and projectile attacks. Turn bodies to gold, summon your own magic carpet, or dwemer transformer, or protect yourself with a ring of fire.” Sounds like becoming the ultimate superhero.

If you’d like to see one of your mods on our site, shoot us an email and we’ll take a look.

Inside the Vault: Josh Jones

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For this edition of Inside the Vault, meet artist, Josh Jones. He is the Lead Character Artist on Fallout 3. Josh is also our resident motion capture specialist — he also spends much of his time fine tuning our animation system.

What’s your job at Bethesda?

Lead Character Artist. I split my time between meetings and animation work. I also work a great deal with character rigging and other technical aspects of character art production.

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Meet the Iron Man!

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So Monday morning when I got to the office, I immediately went into the blog’s mailbox to see who would become the winner of our contest. When I left on Friday, we had a couple guys with game times around 600 hours, but it turned out our winner would best these impressive efforts. There were also a few folks sending in multiple screen shots showing total game time across different players, but as the rules noted, this contest was for one game save.

Without further ado, I’d like to congratulate Krisztián Kovács of Hungary as becoming the “Oblivion Iron Man.” With a gameplay time of 700:48:55, he was the official winner by nearly 50 hours. If you think about that, that’s like playing for the entire month of February — even if it’s leap year! To quote Pete on the accomplishment, “Da-yum!”

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‘Martigen’s Monster Mod’ Interview

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This week I’m pleased to share a Q&A I gave with modder Ashton Mills, better known to some as Martigen. He recently released the utterly massive Martigen’s Monster Mod 3.0, which we’ve already discussed here at Bethblog. Being an active modder, Mills has already released version 3.1 of the mod.

Before jumping into the interview, remember you can always shoot us an e-mail if you have a mod project that you think the world should know more about.

What makes the newest iteration of your Monster Mod stand out from your earlier mods?

MMM 3.1 includes a new Wounding and Wounding Effects system. The former allows NPCs and creatures to get weaker the more wounded they become, while the latter displays this visually through blood textures, bleeding, and staggering effects that appear the more wounded an enemy becomes. It’s a lot of fun to play with as it adds a new dynamic to combat.

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It’s a Dance Off!


Late last week, I exchanged a few PMs with one of our active Elder Scrolls modders, princess_stomper, and she let me know that she was working on a video showing a “dance off” featuring our games, Morrowind and Oblivion, as well as some fancy moves from NCsoft’s MMO, Guild Wars.Well, I got to the office this AM and sure enough, Stomper had already sent me the video, and it’s definitely a winner. Featuring mods from more than dozen community members, the videos’ choreography goes great with the selected tune — Gwen Stefani’s “Wind It Up.”

Derek Zoolander and Hansel AM CRY!!

Hall of Famers and Elegant Mods

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This week, Planet Elder Scrolls has announced its latest mods that have become “Hall of Fame” members. Leading the pack is Saiden Storm’s Akatosh Mount mod that we discussed earlier this month. A round of applause should also go to Neoptolemus’ Morrwind Comes Alive mod, Jerros and LHammonds’ Lost Paladins of the Divine mod, and last but not least, AlienSlof’s Oblivion Goth Shop II mod.

Congrats to you guys for all your hard work!

In other Elder Scrolls modding news, thought I’d point Princess Stomper’s Silorn Manor mod, which caught my eye. Soon to be the envy of Robin Leach, this mod adds a marvelous six-bedroom estate featuring, a private lounge, a training facility, top quality wines, and even a oven to let you live out your Easy Bake dreams. Champagne wishes!

Of course, if you’re living in luxury, you’re likely deserving of a fantastic vacation. May I suggest Unique Landscapes’ latest project, Beaches of Cyrodiil. This mod, found over at the Oblivion Files, “is the first in a series of UL mods designed to be a total conversion of the beaches of beloved Cyrodiil.”

The Real World: Oblivion


This has nothing to do with the MTV Show (you won’t find a Cuhutta here), but it’s fun nonetheless. Posted by VBFilms, these guys do a really good job spoofing gameplay from Oblivion, but obviously, they’re using real people.

My favorite parts are when they dub in voices from the game.They also nail the chair sitting animation.

If you like it, they’ve done a few Morrowind videos, including this one.

New Community Content for The Elder Scrolls

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So far this week, I’ve seen several cool mod additions over at Planet Elder Scrolls. Here’s are a few of my favorites for the week…

The Nazarian Library: Repeal19 has created a mod that builds a library just south of Arcane University. So what makes this library so special? Well, it actually houses EVERY book that can be found within the original quest of Oblivion. So if you’re spending too much time playing the game in the coming weeks when school starts back up, you can at least tell your parents that you’re studying at the library :).

Chargen Diseases: When generating your character, Marbred’s disease mod allows you to make your character suffer from Werewolf disease, Vampire clan disease, or simply no disease at all. Perfect for folks who can’t get enough of Teen Wolf.

Mostly-Mini Todd Howard: Last but not least, and destined to be a favorite around our office, this new Morrowind mod from Fliggerty & Friends adds a “Mini Me” Todd Howard to the game. I’m sure Todd is honored to have his likeness in the game. Now can we just get a new weapon called the “Gstaff” (I’m imagining some sort of staff that has a “G” at the top of it).

Get Your Questions Ready!

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So we’ve let the journalists do the talking through their articles, but now we’d like to field some of your questions. That’s right, Todd and Co. are going to be willing to talk about more than Batman and their favorite color. If you’ve got something you’re dying to know about Fallout 3, take your suggestion to the forums here. If you want to send them directly to us via the blog, that’s fine too.

In addition to pulling together a list of questions that covers all the things people want to know about, we’ll keep an eye on other questions that get sent to us and pull in a developer every now and then to answer a few questions. You never know when a dev may stop by to answer a question or two from the mailbag, so send in your questions about Fallout, The Elder Scrolls, Star Trek Conquest, or whatever it is you want to know and we’ll get to work.

Interview with ‘Undernethe’ Modding Team

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A little more than a week ago, I was reading about Undernethe Prequel mod project in the works for Oblivion over at FileFront’s Oblivion Files site. The mod will open up a new underground quest featuring new NPCs, music, creatures, weapons and more.

The folks working on the project are currently seeking help from others, but in the meantime, I thought I’d check in to find out more about the project. I asked some questions for some of the guys working on the mod to find out more.

First, some introductions. Fire Legion is the project lead of the Undernethe mod, and works with all aspects of the mod, as well as promotion and team management. Mr.E is the loremaster, and leads the writing and quest departments. Sheogorath is the lead scripter and worldbuilder, and also works heavily in modelling and texturing.

For those unfamiliar with your mod, tell us what folks can expect with Undernethe?

Mr.E: The Undernethe is all about adding a grand scale to the land below Cyrodiil. We plan for there to be be caverns so large and intricate that you can’t help but get lost (and scared), civilizations with lore and quests so involved that you’d swear they were a part of The Elder Scrolls mythology, and items and creatures that will make dungeon delving as fun as possible.

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