This week I’m pleased to share a Q&A I gave with modder Ashton Mills, better known to some as Martigen. He recently released the utterly massive Martigen’s Monster Mod 3.0, which we’ve already discussed here at Bethblog. Being an active modder, Mills has already released version 3.1 of the mod.
Before jumping into the interview, remember you can always shoot us an e-mail if you have a mod project that you think the world should know more about.
What makes the newest iteration of your Monster Mod stand out from your earlier mods?
MMM 3.1 includes a new Wounding and Wounding Effects system. The former allows NPCs and creatures to get weaker the more wounded they become, while the latter displays this visually through blood textures, bleeding, and staggering effects that appear the more wounded an enemy becomes. It’s a lot of fun to play with as it adds a new dynamic to combat.