…because the powers of his mighty mustache would set it on fire again. For those who haven’t check out you’ve seen this one already, be sure to check out his other five videos posted by Kaiem.
Last night I saw on Major Nelson’s blog that The Elder Scrolls III: Morrowind is now (finally) backwards compatible with the Xbox 360. I’m not only excited for the many fans that have contacted me about this (Pete figures he’s gotten about 5,000 e-mails on this in the last two years), but now finally I get a chance to get back into the game myself.
I just did a test on a retail 360 at the office (which was more of a scavenger hunt then I expected), and I confirm that after an Xbox Live update, you can play Morrowind, whether it’s the original release, Platinum Hits, or the Game of the Year Edition. For those without Xbox Live, there’s still ways to get the necessary update. Check here for more details.
For information on other games that are now compatible with the 360, check here.
Over the last few weeks, Christian of CCRE over on Planet Elder Scrolls has been working on this cool Legend of Zelda: The Ocarina of Time-inspired mod for Oblivion. From the look of the screenshots, I think he pretty much nailed the look of the Master Sword and Hylian Shield from the game (a game that nearly cost me a failing grade my freshman year of college).
So now that we have The
Ocarina Oblivion of Time. Does make me want to play some Zelda, or maybe just practice my Ocarina playing like this guy.
Got an e-mail from Brian G. from heartland of America (Des Moines, where I lived until I was 10) about how he regularly posted updates regarding his experiences playing Oblivion. I’m sure others have done this, but they Brian e-mailed me first!. I like the fact while it’s a pretty long thread, his exploits in Oblivion are all right there on one page. His updates started when he got the game on March, 22 2006 through April 18, 2007 when he wrapped up the main quest.
He didn’t post everyday, because like other fans, things always come up, such as when he posted:
“There will be no Oblivion update for tonight…or tomorrow night. the wife took the game with her to her parents’ place for the next two days so i would do homework and laundry.”
Stinky clothes and bad grades can be bad news, but you should have known to have a second copy of the game. Anyhow, thanks for sharing, Brian. Now that you’ve had an extended break from the game, you should give The Shivering Isles a chance.
Check out his chronicles here…
Over the weekend, I saw several places that hinted at this, so without further ado, it’s official…The Elder Scrolls IV: Oblivion Game of the Year Edition is coming to Windows PC, Xbox 360 and Playstation 3.
On top of being able to play the heralded Oblivion, 360 fans not using Xbox Live will now have the opportunity to play Knights of the Nine and The Shivering Isles for the first time. TES IV: OGotYE (I’m sure this is what the kids will call it) also allows gamers to experience the insanity of The Shivering Isles on the PS3.
For more details on this announcement, check out the entire press release…
Over at The Imperial Library, several different maps have been made by fan of The Elder Scrolls. You can definitely see a lot of time and effort went into some of these ones that were made from scratch. There’s also a few cools one that are modifications of the game map made by our very own Mike Wagner.
Being somewhat new to the company, I just made ArthmodeusD’s world map my wallpaper to help me get my bearings. Head on over to the site and unroll the maps to full size. There’s some pretty impressive detail in these.
About a month ago, I got an e-mail from University of Florida instructor Dave Small regarding a “Game Design” class the university is offering this summer. For the class, Small is using the Game of the Year edition of Morrowind for its construction set (as well as other games) to help implement their game ideas. For those considering looking for a school with game design classes, check out the syllabus for the class. There’s also a discussion about the course within our forums, including participation from one of Small’s students.
Despite being jaded towards UF for making the BCS title game over my beloved Wolverines (even though they deserved it), this sounds like a cool opportunity those looking to get into game design. I’m a bit jealous, though I did get to take a blow off class that dealt with films of the 1990’s and gaming my senior year. It was the easiest class this side of Volcanoes and Earthquakes.
Via e-mail, I asked Dave for a little more information about the class. Click below for more details…
Upon hearing that folks were having a few issues with the latest version of the CS (v. 1.2.404), we’ve uploaded the original one back onto the site here. This version of the CS will allow for creating mods that can be run on unpatched versions of Oblivion or to create lip synch files for voiced dialogue.
When I spoke with Todd, he suggested that modders looking to do lip synch work should use version 1.0 because the middleware we use for generating lipsync data is not compatible with the new features we added to version 1.2, despite us trying to make it work.
Coverage from our Fallout 3 media event continues to roll out this month. A day or two ago I noticed that the guys over at Eurogamer posted their interview with lead producer, Gavin Carter, and lead designer, Emil Pagliarulo, about working on the development of Fallout 3. Within the interview, the guys sound off on inspirations for creating Fallout 3, past experiences in working on games, and the moral issues that arise in playing Fallout 3.
Here’s a sample of the interview…
Eurogamer: With a background developing the Elder Scrolls games, but taking on an Interplay title, which legacy do you think Fallout 3 follows?
Emil Pagliarulo: Me personally, I really feel like we’re making a game in the legacy of the Fallout games. It’s so different than working with the Elder Scrolls stuff. It’s first-person, and that’s it. Actually it’s interesting for me – it harkens back for me to some of the most enjoyable first-person games I’ve ever played, the Terminator games Bethesda made. Fallout 3 is Bethesda’s triumphant return to gunplay games, after swords and sorcery for so long. For me it’s about bringing back /that/ legacy.
Gavin Carter: I feel like when people see it’s first-person they’re going to say, “Oh, there’s Oblivion. It’s Oblivion with guns.” But honestly there’s not a single thing we didn’t look at and think, how are we going to do this for Fallout? We stripped out our entire character system. It’s all Fallout now, with specials and experience, it’s not skill based. The whole questing system is Fallout. There are different paths to all the quests, you can lock yourself out of quests. It’s not like Oblivion where you can say, “I’ve just started in the Fighter’s Guild, but I’m the Grey Fox.” There’s nothing in the game that we haven’t looked at as its own thing.