Bethesda Underground Presents: The Evil Within – The American

As we draw nearer to “The Evil Within’s” release date (October 14 in North America, October 17th in Europe), we’re giving you a closer look at the names and faces of Tango Gameworks — the developers behind Shinji Mikami’s return to survival horror. These videos come from a recent trip to Tango’s office located in Tokyo, Japan.

Meet Tango Gameworks’ Level Designer, John Johanas – AKA ‘The American’.

For more Bethesda Underground videos, check out playlist here.

Around the Web: Mt. DOOM Edition

QuakeCon might be North America’s largest LAN party, but it’s definitely not the highest. In a new mini-documentary, Tek Syndicate tells the story of players participating climbing the summit of Mt. Elbert — to have a LAN party at the summit!

The game of choice? DOOM! Watch how they battle elevation sickness (and each other) as they climb a 4500 ft.

Moving from CO to TX, BattleCry Studios ventured to QuakeCon 2014 for the game’s first-ever free-play matches and competitive tournament. In addition numerous attendees playing the game, some members of the gaming press also got their first stab at post-Black Powder Treaty combat. Get new impressions at MMOBomb.com, PCGamesN, and Shacknews.

And while players played BATTLECRY, members of the team talked about it. Design Director Lucas Davis answered a number of questions for MMORPG.com. Here’s an excerpt…

MMORPG: How does advancement work? Is it skill-based, weapon-based, or both?

LD: As your warrior progresses through levels, you’re able to unlock your skill tree, which is used to build customized loadouts with. The skill tree will allow you to power up your weapons, but whatever you want your weapon to look like, that’s what it will look like.

So what else is happening? We’ll ask you below.

That’s all for now. Look for more coverage of QuakeCon 2014 — including photos from the show — later in the week. 

#SDCC 2014 — Win an ‘Evil Within’ Xbox One!!

If you’re lost you can look – and you will find me — Con after Con.

That’s the case for The Evil Within. A week after making a trip to QuakeCon 2014, we’re excited to announce that the game — along with more than 20 other titles — will be playable at Microsoft’s Xbox Lounge for San Diego Comic-Con weekend. While in town for the show, head to Manchester Grand Hyatt — Seaport Ballroom, 2nd floor during these hours:

  • Thursday:  11AM – 6PM
  • Friday: 11AM – 8PM
  • Saturday: 11AM – 8PM
  • Sunday: 11AM – 5PM

In addition to playing new games, 20 custom-designed Xbox Ones will be given out during the weekend, including the barbed-wire brain box shown above. For a chance to win (full rules here), head over to the Xbox Gaming Lounge, snap a photo of your favorite custom console (that would be The Evil Within), and tweet. Be sure to follow @Xbox, tweet a photo of the console in the Xbox Gaming Lounge, and include the hashtags #XboxOne and #XboxSweeps.

 Watch out. The Keeper (aka Boxman… aka The Head Lauper) will always be waiting… con after con.

QuakeCon 2014: Bloody Good Job!

Big thanks to those QuakeCon attendees that participated in our #TheGoodWithin Blood Drive in association with The American Red Cross. With your help, we easily surpassed our two-day goal. According to the American Red Cross, it’s estimated that the blood you gave will help save 372 lives.

So now that the drive is over, it’s safe to raise a pint to celebrate the pints you gave!

QuakeCon 2014: #EvilTakesHold a week early!

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Announced today at QuakeCon, we’re ready to bring Shinji’s Mikami’s latest adventure to your darkly-lit living room a week early.

On October 14th in North America, October 16th in AUS/NZ, and October 17th for Europe, The Evil Within will launch on PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and PC.

To help you through Shinji’s return to survival horror, don’t forget that pre-ordering the game means you’ll have access to the Fighting Chance Pack — full of weapons and resources that will prove useful in your playthrough. Trust us… you’ll want every bit of help you can get.

We’ll be relaying more news and updates on The Evil Within as we get closer to launch. Stay informed by following the game on Facebook, Twitter, Instagram, and Tumblr.

Around the Web: ‘Extreme Character Customization’ Edition

A holiday weekend done right can feel like an eternity, but it also means missing everything that the world wide web has to offer — including the latest for The Evil Within, The Elder Scrolls Online, and Wolfenstein.

Starting light, in the embed above, watch The Onion’s in-depth look at new character customization features for The Elder Scrolls Online. It’s the best fun anyone’s had with mitochondria since A Wind in the Door.

Actually, there are new customization coming to ESO — including the ability to dye your armors. Learn more on that, combat improvements, guild enhancements, and much more in the July edition of ESO – The Road Ahead.

Elsewhere, Giant Bomb’s Patrick Klepek has a pair of posts worth checking out. DOOM fans will want to check out his interview with DOOM modder Sam Prebble, whose Total Chaos mod takes the DOOM engine in a haunting (and visually stunning) new direction.

Also on Giant Bomb, if you didn’t read Klepek’s interview with MachineGames’ Jen Matthies, you can now listen to the raw audio — a full 45 mintues worth — right here!

What else is worth checking up on? Highlights below…

  • New interviews with The Evil Within’s Shinji Mikami are now up at AusGamers and Telegraph UK.
  • The Mirror UK has it’s review of Wolfenstein: The New Order up, and they decide, “With its oppressive – yet thought-provoking – environment, explosive action and addictive nature, Wolfenstein: The New Order is a must-buy.”
  • The fun-loving folks at MTV have taken a break to share their 7 Video Games to Keep You Inside This Summer. Find out where Wolfenstein made the list (hint: it’s pretty high) here.
  • Total Xbox looks at The Evil Within and declares that the game is “the game survival horror fans have been waiting for”.

That’s all for now. If you see an article worth featuring on “Around the Web”, feel free to email us at bethblog@bethsoft.com.

QuakeCon 2014 – #TheGoodWithin

Before things get evil in October, we’re using the The Evil Within for a good cause. Inspired by the game, we’re partnering with the American Red Cross at QuakeCon 2014! Attendees that donate blood will be awarded an official The Evil Within chill pack.

To learn more about the QuakeCon Blood Drive, read the press release below…

BETHESDA SOFTWORKS AND AMERICAN RED CROSS PARTNER FOR THE GOOD WITHIN BLOOD DRIVE AT QUAKECON® 2014 

Gamers to Donate Blood During Gaming Festival this Month in Dallas

July 8, 2014 (Rockville, MD) — Bethesda Softworks® and the American Red Cross are partnering to host “The Good Within Blood Drive” during QuakeCon®2014, North America’s largest Bring-Your-Own-Computer (BYOC) LAN party and gaming festival. The blood drive, which was inspired by The Evil Within™, out October 21 from Bethesda Softworks and Tango Gameworks™, will take place at the Hilton Anatole Hotel in Dallas, Texas on Friday, July 18 and Saturday, July 19. Donors who take part in “The Good Within Blood Drive” at QuakeCon will receive an official The Evil Within chill pack to honor the donation.

“QuakeCon has a great group of attendees who we think will want to help the community by donating blood,” said Pete Hines , VP of PR and Marketing,  Bethesda Softworks. “The American Red Cross is a terrific organization, and we’re thrilled to welcome them to QuakeCon.”

“The Red Cross is grateful for Bethesda Softworks’ invitation to host a blood drive during such a critical time,” said Jan Hale, External Communications Manager at the American Red Cross. “The summer months are a particularly difficult period for blood collections and being a part of this event gives us more opportunities to help save lives.”

Continue reading full article ›

Fanart Friday: Illustrated to Impress

Shared from Mohammad Fikree on Twitter

This week’s fanart is heavily influenced by The Evil Within, with many illustrations showing off gory creativity. With the game’s release happening in October, we’re excited to see what else you got! Make sure to check out the album below to see some more of our favorites from The Evil Within, as well as Skyrim and Fallout 3.

Unimpressed? Share your designs, costumes, tattoos, and sculptures with us! #BethesdArt on Twitter and Instagram or send your creations to bethblog@bethsoft.com.

Around the Web – Swede Interview Edition

What’s new on the web? Plenty!

With Wolfenstein out for more than a month now, Giant Bomb’s Patrick Klepek caught up with MachineGames’ creative director, Jens Matthies, for a must-read interview. Topics covered include: what it takes to make a Wolfenstein game, spoilers [alert!] about the ending, and what’s on the horizon for MachineGames.

Here’s an excerpt…

Giant Bomb: So you actually liked the idea of trying to resolve the potential contradictions in the story you wanted to tell with the legacy of the storytelling in Wolfenstein?

Jens Matthies: Yeah, of course. We want this to be part of a greater saga. That said, of course, this game stands completely on its own. It’s not a requirement that you play anything of the previous games. You can be completely new to Wolfenstein and have a complete experience. But we also want to build upon things that have been established on their own.

Who else is putting their post-mortem wrap on Wolfenstein? The Escapist. One of the site’s feature writers, Shamus Young, shares his surprise in how great the game ended up being — drawing comparisons to Valve’s Half-Life 2. Read Shamus’ article here.

Going from what’s already out to what’s coming later this year, we move to The Evil Within. And with The Evil Within at E3, you also get plenty of face time with Shini Mikami. Read a pair of interviews with him at both Metro UK and Telegraph.

Previewed in a dark room, we had to be careful not to make players scream at the top of their lungs as we strolled by. Below are some E3 highlights…

Official Xbox Magazine – “… it could be the modern Resident Evil that fans like me have been waiting for.”

Platform Nation - “Bewildered by the blank wall, I turn around and the hall goes all hazy, riddled with static, and then the doctor and patient disappear after the kid gives some sort of creepy psycho premonition speech. The hallway ends at a door that wasn’t there before, and the other side appears to go on interminably. It’s disconcerting to say the least.”

USA Today — Watch a new video preview with Pete Hines.

Closing out our wrap up, read impressed impressions from folks that tried BattleCry Studios’ self-titled debut. Among recent previews, USA Today ranked the game as one of their Top 10 game of the show. Previews below…

Quest Gaming Network – “Fast and fluid, pretty yet gritty; BattleCry Studios seem to know what their doing, which is no surprise with vets from all around the industry in their ranks.”

Tom’s Hardware – “BATTLECRY in its present state was a blast. A number of us played as the Cossacks while another set played as the Royal Marines. Because there is no gunpowder in this alternate timeline, players must rely on melee and basic ranged weapons such as swords, bows, energy-powered blades and more. That made the gameplay feel a bit more personal and frantic.”

USA Today – “It’s a fascinating approach for an online multiplayer game, which anyone with a headset and public chat settings enabled will tell you is sometimes a hostile experience.”