We’d like to say that Pete Hines is our fearless leader, but when it comes to survival horror games, it probably apt to call him our fearful leader. And for that reason, we thought he’d be the perfect first guest for Bethesda Twitchworks to play The Evil Within. In the dark.
So how will he do? Tune in at 4pm EDT to Twitch.tv/Bethesda to witness the fate of Detective Castellanos & Mr. Hines as they explore The Evil Within.
Here’s a quick look at some pics sent from Cologne, Germany from our team working Gamescom 2014. In the pic above, Peter Langhofer from our German office accepts Computer Bild Spiele’s award for “Best Next Gen Game” of the show — presented earlier in the day for The Evil Within!
And below check out pictures of our ongoing multiplayer matches for BATTLECRY.
Here’s hoping our friends in Germany send more pics our way. And beer, sausages, and spaetzle. And if you have pics from the show, be sure to tweet @bethblog so we can check them out!
With only two months until the release of The Evil Within (yes, it’s still coming in October!), we’re excited to share details on our Season Pass plans for the game.
The Evil Within Season Pass will allow you to experience survival horror from a new perspective. In two add-ons, you’ll assume the role of Juli Kidman — Sebastian Castellanos’ mysterious partner from The Evil Within. Across a two-part, story driven experience, you will encounter unthinkable enemies and new areas that reveal hidden motives and harrowing evil. The third add-on for the Season Pass puts you in control of The Keeper (aka Boxman) in a fun collection of mission-based maps.
Priced at $19.99/£14.99/€19.99, the Season Pass offers savings on three planned add-ons for the game and will be available soon at select game retailers, PSN, Xbox LIVE, and PC.
The Evil Within releases on Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC on Tuesday, October 14th in North America and Friday, October 17th in Europe. Pre-order on the game’s official website.
NOTE: Season Pass and game add-on content may not be available on all platforms or in all territories. Pricing and release dates may vary by territory and/or platform.
Announced last week, the polls for our reverse packaging vote for The Evil Within have closed, and the “Asylum image” shown above is the decisive winner. Thanks to everyone that participated and helped us make the choice. And keep an eye on your email — we’ve notified the ten winners of a signed copy of the game via email.
As a reminder, the reverse packaging is for the launch edition of The Evil Within, and the packaging is to change for subsequent prints of the game. You can make sure you get the launch edition of the game by pre-ordering the game through www.theevilwithin.com.
The Evil Within releases in North America on Tuesday, October 14th and throughout Europe on October 17th.
There’s certainly no “free Willy” in TheWhaleOilKing’s perfectly constructed Lego Whaling Trawler above. From plastic to painting, we show off some of this week’s incredible artwork spanning multiple titles including Fallout New Vegas, Wolfenstein: The New Order, and more Dishonored. Then we have some cosplay coming from DeviantArt and San Diego Comic Con.
Check out the album below to see what talent we’ve found inspiring. We dont’ want to stop now! Send us your work (whatever it may be*) by emailing firstname.lastname@example.org, or by social media (#BethesdArt).
*By “whatever it may be” we mean nothing graphic. Keep it SFW.
Admittedly, Gstaff and I aren’t MMO experts, so what better way to trial and error than with your help? We are open to suggestions about every aspect of the path our character will take including race, gender, play style… well, you get the idea.
In addition to our Tamriel venture, we will be featuring developer commentary from Jens Matthies and Jerk Gustafsson during their playthrough of their game, Wolfenstein: The New Order. Get inside knowledge from the mouths of the devs themselves as they play Chapter 1 (and much more successfully than we did last time).
During the stream, we will give you a few opportunities to win some cool things including a signed PlayStation 4 copy of Wolfenstein: The New Order. Tune in to Twitch.tv/Bethesda this Friday at 4pm EDT to make sure you don’t miss all the fun!
The first time everyone in a group laid eyes on the cover for The Evil Within, we were pretty sure we nailed it. The cover encapsulates the peril you’ll experience playing the game.
But is it for everyone? From our days of following social media and sites like NeoGaf — we know you like your alternate cover options, too — because the other country usually has the better cover. So as to make sure everyone has a say, we’re presenting three alternate cover options — one of which will be the reverse sleeve for the launch edition of The Evil Within.
Below are three options. Be sure to vote for your pick on the Bethesda Blog poll on the right-hand side, and if you email your choice to email@example.com, you’ll have a chance to win one of 10 signed copies of The Evil Within (when the game ships, of course). For contest rules, click here.
Signing off into the weekend, we bring you works from Fallout: New Vegas, Skyrim inked, and some Evil Within. Send us your artwork by using #BethesdArt on social media, or be directly emailing us at firstname.lastname@example.org.
We love filling up our album below with your incredible artwork!
As we draw nearer to “The Evil Within’s” release date (October 14 in North America, October 17th in Europe), we’re giving you a closer look at the names and faces of Tango Gameworks — the developers behind Shinji Mikami’s return to survival horror. These videos come from a recent trip to Tango’s office located in Tokyo, Japan.
QuakeCon might be North America’s largest LAN party, but it’s definitely not the highest. In a new mini-documentary, Tek Syndicate tells the story of players participating climbing the summit of Mt. Elbert — to have a LAN party at the summit!
The game of choice? DOOM! Watch how they battle elevation sickness (and each other) as they climb a 4500 ft.
Moving from CO to TX, BattleCry Studios ventured to QuakeCon 2014 for the game’s first-ever free-play matches and competitive tournament. In addition numerous attendees playing the game, some members of the gaming press also got their first stab at post-Black Powder Treaty combat. Get new impressions at MMOBomb.com, PCGamesN, and Shacknews.
And while players played BATTLECRY, members of the team talked about it. Design Director Lucas Davis answered a number of questions for MMORPG.com. Here’s an excerpt…
MMORPG: How does advancement work? Is it skill-based, weapon-based, or both?
LD: As your warrior progresses through levels, you’re able to unlock your skill tree, which is used to build customized loadouts with. The skill tree will allow you to power up your weapons, but whatever you want your weapon to look like, that’s what it will look like.