Join us tomorrow at our usual 4pm EDT timeslot on Twitch.tv/Bethesda. Meanwhile, you can catch up on our previous Twitch streams in the YouTube playlist below.
The statue comes in two varieties — both standing standing 15 inches tall and created by Goran Sadojevich. The standard version, limited to 750 pieces, is the safe way to go if you don’t want to gross out family or coworkers (which you still might do). But if you want to go crazy with it, pre-order the exclusive edition which only has 350 pieces worldwide. In this one, the safe is open and all sorts of nasty are spilling out.
For more of Sessler’s all-access interviews with Mikami and team, check out our series playlist below.
We start with a *groundbreaking report* from The Onion, who look at how the game’s terrors stack up with real world problems. You. Must. Watch.
Speaking of reporting, early reviews are in! Among the highlights, Game Informer’s Tim Turi scored the game a 9/10, calling it a, “a wonderfully horrifying experience”. For more in-depth thoughts from Game Informer, watch their Test Chamber video below.
“Where BioShock Infinite aggressively tugged on heartstrings, The Evil Within tears them from your chest and crucifies you. It strangles you with your own tendrils and feeds you your own beating heart, mouth locked shut and tied with entrails, forcing you to chew and swallow.”
And more reviews below…
IGN (8.7/10) — “The Evil Within is a brutal, challenging, and remarkably fun game.”
Game Informer (9/10) — “A Masterwork of Absolute Insanity”
Gametrailers (9/10) — “Tense pacing, stunning atmosphere, and terrifying enemy encounters come together to create a journey you may never forget.”
The Sixth Axis (8/10) — “The introduction of new weapons and enemies, such as the squid-like Quell and horrendous Devil Dog keeps the pace up during the fifteen or so hours of game time and a couple of difficulty levels mean the game has some replay value.”
We The Nerdy (8/10) — “… The Evil Within managed to win me over through smart design decisions, varied boss fights and gameplay, and its insane unpredictability.”
PlayStation LifeStyle (8/10) – “Playing on Survival difficulty or higher is a true challenge, and you need to make quick decisions about which enemies to take out first, when to run and hide, and which crossbow bolts to make in semi-real time.”
Entertainment Buddha (86/100) – “The Evil Within is a brutal, terrifying game that boasts some of the most impressive atmosphere in video game history.”
Pocket-lint (8/10) – “But the crossbow is the cleverest weapon: you can craft bolts which immobilise zombies by giving them an electric shock or freezing them, or which pack an explosive punch. And you can craft the precise bolts you need.”
MMGN (8/5/10) – “…the well balanced gameplay and unrelenting atmosphere makeThe Evil Within one of the best survival horror games in years for just that: stingy survival and creepy horror.”
GameZone (8/20) – “Much of what makes The Evil Within scary is the environment. From the grainy filter to the eerie ambiance, Tango Gameworks simply nailed it. ”
HardcoreGamer (8/10) – “The Evil Within is a breath of fresh air that deserves to be inhaled by every survival horror fan.”
God is a Geek – “… the art direction is often incredible, helped by the decision to use a letterbox aspect ratio. It’s surprisingly effective and the visual impact is clear. ”
Stevivor (9/10) — “The Evil Within is incredible example of going above and beyond expectations. Living up to hype is always a difficult task and it’s particularly hard in this case because The Evil Within falls somewhere between the categories of a Resident Evil reboot while still remaining to be a completely separate and new IP.”
Turn out the lights and crank up the sound. The terrors and screams of Halloween come early with the release of The Evil Within — Shinji Mikami’s return to the genre he created — survival horror!
Huge congrats to Mikami-san, his team at Tango Gameworks, and everyone else involved in releasing the game today in North America and Europe across five platforms — PC, Xbox One, PlayStation 4, PlayStation 3, and Xbox 360 –
Throughout the week, keep an eye out for updates on the game — tips for survival, reviews, and highlights from the community.
Also, be sure to watch our Twitch livestream today as we tackle early chapters from the game. The fun starts at 1pm.
And after the break, officially celebrate with our release day press release! Continue reading full article ›
Tune in tomorrow at 1:00PM at Twitch.tv/Bethesda as we welcome the launch of The Evil Within.
Looking for some tips for survival? Watch our newest video, The World Within, and guest editor Fran Reyes returns one more time to help you before evil takes hold of your gaming console/pc. This time around, she covers off on knowing your surroundings, the all-important choice of fighting our fleeing to survive another day, and how to tackle (and take advantage) of the game’s menacing traps.
Preparing for the unexpected in The Evil Within
There’s a moment near the very start of The Evil Within when Krimson City homicide detective Sebastian Castellanos realizes that something bigger is afoot than the gruesome mass murder case he’s working on. The foundation of the mental asylum he’s investigating starts to violently shake, and upon reaching the hospital’s entrance to escape, you discover that the surrounding landscape has irrevocably changed — the ground outside has given way, creating giant chasms now swallowing surrounding skyscrapers whole.
Is it really happening? Or is this part of some twisted nightmare? You’ll spend the rest of your journey trying to answer those questions, while diving deeper into the game’s central mystery and constantly fighting for your survival amid a dangerous, ever-changing landscape. Whenever you think you know where you are or where you’re heading, the world shifts, putting you in unexpected peril in, say, an open arena-type area, or pitting you against brutal new adversaries. Or both. In fact, the game seems to relish in keeping you guessing.
Attacked from afar
A great example of how The Evil Within keeps you on your toes occurs about midway through the campaign; after dashing through dim-lit hallways and cramped rooms while dodging a particularly devilish boss creature at the end of a stage, you eventually find yourself in a sun-lit, multi-level set of ruins. Makeshift bridges and stone staircases lead to locked doors and outcroppings from which hostile Haunteds — the name for many of the enemies that wander the game world — attack.
As you make your way through open-air rooms and rooftops, combat ebbs and flows until you reach a particularly tough impasse: in the distance, a new threat emerges in the form of enemy snipers. If they spot you out in the open, you’ll be inundated with a cloud of lethal bolts. Luckily, this is also where you’ll come across a sniper rifle of your own. But juggling the timing of when these ranged enemies are both vulnerable to a clear shot from your new firearm, with having to take cover to avoid getting impaled by a flood of their arrows isn’t an easy feat. Mixing stealth, cover, and action is something that The Evil Within enforces at every turn; you won’t survive for very long if you don’t mix up your approach to combat, and this is one of many instances where patience and being methodical is rewarded over all-out run-’n-gun tactics.
In fact, haste rarely ever pays off in a game that harbors so many surprises and twists. Wasting too much ammo or inventory in one fight can leave you unprepared and incredibly vulnerable for what might just be waiting around the corner. And as a word of warning for the uninitiated: In this specific instance with the snipers, making sure that every rifle shot hits its mark means you won’t have wasted shotgun shells or bolts for the threats ahead. You’ll need them.
Fight or flight: Know which to choose
It’s good to note, though, that not all fights can be won: no one will call you a coward for simply running to avoid conflict. In some areas, hiding under a bed or inside a locker can help you catch your breath and assess what you’re up against. If you’re low on ammo or health syringes, ducking into a nearby wardrobe can help you shake some enemies off your trail, which is something you can gauge with the help of the game’s “detection” meter. (Note: This meter is automatically enabled in Casual difficulty, but must be manually turned on in Survival difficulty.)
If a creature is in your vicinity, an “eye” icon appears on the screen showing that there’s a Haunted sniffing around nearby. If it hasn’t detected you, the it’s fight or flight, so ducking into a hidey-hole or getting a good amount of distance from the hostile and into cover, will often help you slip back into “undetected” mode. Keeping your cool is tough — panic is understandable, especially when you have only a handful of bullets left in your inventory — but keeping a level head gives you the chance to re-approach an “unaware” enemy for a stealth kill, which are win-win as you won’t consume any ammo.
In some cases, Sebastian must run from a threat in order to survive. Being chased by a quick-footed maniac through shadowy, twisting corridors or in tight spaces is a recipe for raised blood pressure, but some of The Evil Within’s boss creatures can’t be defeated through conventional methods — or at all. So, in these situations, it’s time to put that sprint button to the test. How far and fast you can sprint is determined by your stamina, an ability that can be upgraded in the game’s hub area with all that Green Gel you’ll be collecting throughout your journey.
A word of caution though: blindly fleeing from a seemingly invulnerable monster without remaining aware of your surroundings isn’t always a wise strategy. Some chase-style fights are more straightforward than others, but not all are the same. In one area, Sebastian may do just fine madly sprinting away from a pursuing hostile while dodging some obstacles. In others — like when you’re fighting against the frightening, mallet-wielding Keeper boss — you’ll have to not only dodge his attacks, but also remain wary of the traps he lays in his wake. Unwittingly step on one of his mines and not only do you take damage, but you’ll have to manually wrestle with the trap’s barbwire clamps to get them off your leg (via wiggling an analog stick) while the Keeper is bearing down on you — not exactly an ideal situation to find yourself in. Quickly disarming or simply destroying these mine-traps may require sharp eyes and a steady aim, but it’s worth it. Your nerves will thank you as well.
The tricky world of traps
While combat is constant throughout most of the campaign, challenges come in all forms. Not all threats present themselves in the form of fights with waves of Haunted; some obstacles are sneakier, more insidious. While the face-off against the mine-laying Keeper keeps you on your toes by introducing traps into a fight, there are battles that pressure you to quickly navigate areas of these lethal obstacles under a time limit of sorts.
In one particularly tricky area, you’re pursued by a shapeless foe who can seemingly appear at will, easily passing through wire fences and gates in a labyrinth that you’re not able to get through without first finding a clear passage. With jangled nerves at an all-time high, you’re also under threat of being instantly killed by the exploding wall-traps, dead ends, and other death-dealing obstacles that line your escape route. The pressure to constantly outmaneuver your pursuer means you might not have the time to sneak past or hurriedly disarm an obscured mine or explosive, so you’ll have to juggle which threat needs addressing over the other…on the fly. It’s a white-knuckle encounter that manages to differentiate itself from many of the fights you’ve faced up to that point, but it’s no less daunting.
Yet, traps aren’t always your enemy. For as much of a threat they pose in some scenarios, they can also be used to your advantage in others. Of course, disarming them yields all-important parts that can be used to craft bolts for your Agony Crossbow. Nabbing parts for crafting during a fight — which means, you’ll have to remain fleet-footed to do so while dodging attacks — can ensure you’ll always have some arrows at your disposal when you run out of bullets. But in some of the more stealthy stages, simply luring a bloodthirsty Haunted to run across a bear trap can be ridiculously satisfying. Or better yet, getting a group of ghastly thugs to run at you through a hallway opening lined with an acid trap means taking out a handful of hostiles in one fell swoop without sacrificing a single bullet.
Always look to your environment and inventory to find all the ways to approach combat. What may seem impossible at first may just mean you have to be more clever in how you manage and use the resources provided.
Granted, no single stage in all of The Evil Within’s lengthy, challenging 15 chapters ever goes easy on you. But if you do survive, reward comes in the form of New Game+, which brings all sorts of new weapons and perks with it, including the chance to test your skills in two increasingly tougher difficulty settings: Nightmare and “Akumu,” which also translates to “nightmare” in English, and carries with it the notoriety at Bethesda and Tango as being near impossible to finish. Which brave soul will earn the bragging rights in snagging that achievement?
With its wildly shifting realities constantly wreaking havoc on your rattled nerves, paired with the persistent creeping dread of what terror may lay in wait just past the next darkened threshold, perhaps it’s best to always expect — and be prepared for — the unexpected.
Image courtesy of DeviantArt
We’ve been keeping a close eye on Daniel (known on DeviantArt as Corroder666) since we came across his masterfully done “Keeper” cosplay from The Evil Within. Daniel made his costumed debut at Gamescom this year to go along with all of the excitement for The Evil Within this October. We asked him to take some time outside of the box(man) and answer some questions about the development of his intricate and terrifying costume.
What was the greatest influence in your decision to recreate The Keeper?
He looks quite disturbing and very strange and it seems to me that he is like the “Red Pyramid” thing from “Silent Hill”, a figure that makes The Evil Within recognisable. I like this weird but memorable image and I just think it’s quite cool!
Another reason is the realisation in general. Normally I only make costumes and props once I have played through the game and think it’s good and have built up a kind of relationship with the character. Then I’ve also got enough models to recreate the individual elements as true to the original as possible. In this case this wouldn’t have been at all possible with just a couple of published images. However, you published a 3D model of Boxman on Sketchfab for Halloween last year, with which I could construct and recreate everything around it.
Head: The framework is made of hard foam-board, the fittings are made of “Worbla’s Finest Art”, a cycling helmet was also used. In order to see I installed a “PlayStation Vita” with camera behind the upper digit wheel. A camera films the exterior and I virtually see, through the PS Vita, what’s “happening” outside.
Barbed wire: I made the barbed wire out of “Worbla” leftovers, which I melted and rolled into wires. There’s over 25 metres in all.
Rucksack: The foundation framework is made of styrodur boards. In addition I used a corrugated foil sheet and “Worbla” for the fittings.
Meat tenderizer: For this I cut styrodur into the basic shape of the hammer head. I used a cardboard tube for the handle and encased everything in “Worbla”.
Other: I also used imitation leather, a welder’s apron, acid-protective gloves and of course various paints.