Day 3 of E3. Everyone looks unnerved or as if they’ve seen a ghost. At the Bethesda E3 booth, we’ve actually seen that look all week from folks terrorized by our demo for The Evil Within.
Susan Arendt at Joystiq had shown concern that the game would not be scary enough. In her latest playthrough, her only worry concern was not completely freaking out from the game:
“Moving from room to ruined room, I found a few notes left behind by the previous inhabitant, who was engaged in some kind of experiments. Mad scientist, sure, I can work with that, wait, why are all of the faces in that portrait slashed except for the young boy? Ok, no problem, I get it, the boy’s the survivor, wait oh my god what is that thing trying to kill me shotgun shotgun take its head off GAHHH it turned into some guy in a hood that’s coming right at me and my bullets are doing nothing and GAHHHHHHHH.”
Meanwhile, resident survival-horror writer Tim Turi at Game Informer played the game and stated, “The Evil Within feels like an alternate reality where the Resident Evil franchise doubled down on tense combat, scares, and creepy environments rather than fun, over-the-top action.”
Who else braved our E3 demo of the game. Check out more highlights below…
IGN – “So how many ways are there to die in The Evil Within? Well, in my 20-minute hands-on play session, I had a pickaxe lodged in my chest, was strangled and bit, had my skull crushed by a hulking ghoul’s meaty foot, and got blown to bits by a tripwire bomb. ”
Gameranx - “… Shinji Mikami and his team at Tango Gameworks have made a game that promises to embody the dread and suspense the way only a survival horror game can.”
God is a Geek - “…it is shaping up to be the purest and most varied third-person horror experience in years.”
Shacknews – “Head shots don’t always kill enemies, and downed creatures don’t always stay dead unless you light them on fire with matches (another scarce item).”
HorrorMovies.CA – “I think this game is on track to satisfy those old-school horror cravings you might be having. ”
EGMNow — “There’s a great balance between puzzles and action, with both having a flair that you’d expect from a team like Tango.”
After the break, see more video features taken from the E3 show floor.