As announced on Major Nelson’s blog, Fallout 3 DLC will be the Xbox LIVE Deal of the Week between March 22nd and March 28th. During this time, all DLC for the game — that’s Operation: Anchorage, The Pitt, Broken Steel, Point Lookout, and Mothership Zeta — will be half off and cost only 400 Microsoft Points.
Fallout 3 Game of the Year Edition is available today in North America, and will be available in Europe on Friday, October 16th. The game includes Fallout 3, winner of over 80 Game of the Year awards, plus all five game add-ons — Operation: Anchorage, The Pitt, Broken Steel, Point Lookout and Mothership Zeta. You can purchase Fallout 3 GOTY on Games for Windows LIVE for $49.99 and on Xbox 360 and PlayStation 3 for $59.99
Fallout 3 GOTY was a great team effort. Thanks to Jeff Gardiner, for tracking all the moving parts, including the GOTY versions and the DLC on Games for Windows LIVE/Xbox LIVE/PlayStation Network; Chris Krietz, our QA Lead, for testing, testing, testing; Paul Graber, for tackling the PlayStation 3 version; Jason Hammett, for keeping the builds coming; and extra thanks to Mike Lipari, Istvan Pely, Guy Carver and Dave DiAngelo. Thanks also to the following testers, who tirelessly tested and re-tested the game and DLC repeatedly across all its different iterations: Michael Lattanzia, Larry Waldman, Jason Little, Dan Ross, Hal Jenkins, Nick Brothers, Michael McGinn, Tom Smilack, Chris Hayes, Max Cameron, Cory Dornbusch, Michael Christensen, Nate Ellis, Tihana Tresnjak-Smith, Steve Fraden, Aaron Mitschelen, and Mike Mazzuca.
Special thanks to our friends at Microsoft and Sony: Vik Long, Chenelle Bremont, Chris East, Nick Bodenham, Tad Fleshman, Cliff Garrett, Neil Soane, Eddie Ramirez and Chris Clarke.
Below are details on Fallout 3 DLC for PlayStation 3, as well as an update on Fallout 3 Game of the Year Edition.
PlayStation 3 Downloadable Content
Today we released an update for the PS3 version of Fallout 3 that addresses a number of issues, includes some optimizations, and adds trophy support for the DLC. The first DLC for PS3, Broken Steel, will be available next Thursday, September 24th. That will be followed by the release of “Operation: Anchorage” and “The Pitt” on October 1st, and “Point Lookout” and “Mothership Zeta” on October 8th.
These dates are for English versions of the game. As soon as we have updates for other territories, we’ll let you know.
Fallout 3 Game of the Year Edition
We are also pleased to announce that Fallout 3 Game of the Year edition (Xbox 360, PlayStation 3 and PC) will be available at retail on Tuesday, October 13th. The Game of the Year edition includes Fallout 3 and all five DLCs. The discs will include the title updates you will need to play the DLC — so an online connection is not required.
The Xbox 360 and PlayStation 3 versions will retail for $59.99 and the Games for Windows version will be available for $49.99.
Over at PlayStation.Blog, Ash put together a blog post with an update on the status of Fallout 3 DLC. Here’s a snippet from Ash’s post:
“So when can you expect Fallout 3 DLC? We still have a ways to go. We are knee deep in testing at the moment. We’re hoping to have the first DLC out by the end of September. That long? Yes, unfortunately. Keep in mind that not only do we need to test each DLC on PS3, we also need to test each DLC when used in conjunction with each of the other DLC, as well as all of them together, along with the entire original game.
I do have good news! We have decided that Broken Steel will be the first release since it is easily the most requested DLC from our fans. Broken Steel allows you to continue playing the game after completing the Main Quest, raises the level cap to 30, and includes 4-6 hours of additional gameplay. It is also the one DLC that requires you to finish the Main Quest from the game to play the new content.”
Read Ash’s post for the latest. When we have more details to share, we’ll let you know.
Fallout 3 Game Add-on Pack #1 (which includes The Pitt and Operation: Anchorage on a disc) is now in stores. Some of you might have noticed that the front cover indicates there’s a “Free Vault Boy Poster” included in the box. Here’s a look at the poster, which measures 14” x 18.”
Fallout 3 Game Add-on Pack #1 is available on Xbox 360 and PC.
David Hodgson, author of the Fallout 3 Game Guide, hasn’t stopped playing Fallout 3. With three DLCs available now, and two more on the way, he continues his quest to document everything in the game. In stores today, you can purchase The Official Game Guide to The Pitt and Operation: Anchorage. To celebrate the occasion, David put together another blog post discussing its contents. To learn more about the guide, including a sample of pages from the guide, head to Prima Games Author Blog.
In early February 2009, I was lucky enough to venture into the Capital Wasteland and beyond for a jaunt through Operation: Anchorage and The Pitt. The fruits of my latest expedition can be digested today, as the Official Game Guide to The Pitt and Operation: Anchorage hits stores. Having charted the topography of the original game, we employed many of the same elements to this new tome, which couldn’t have been possible with out the help and continued support of Bethesda. I mean, who else would have found the secret Morse code radio signals that no one’s figured out yet, right?
Here’s a few interesting links from around the web.
Voting for the Golden Joystick Awards 2009 has begun. Fallout 3 is nominated in five categories: Ultimate Game of the Year, PC Game of the Year, PlayStation Game of the Year, Xbox Game of the Year, and Soundtrack of the Year. Additionally, Bethesda is nominated for Publisher of the Year, and Rogue Warrior is nominated in the The One to Watch category.
In WET news, a new interview with Patrick Fortier is up at Team Xbox
At SPOnG, there’s a new interview with Pete. Here’s an excerpt of Pete discussing Fallout 3’s new level cap — hitting tomorrow with Broken Steel:
SPOnG: Will there be enough quest experience to be had in Broken Steel for players to level up to 30 without having to grind on pre-DLC quests/enemies?
Pete Hines: No, probably not, and that wasn’t the intention. The intention was to remove the level cap so that if you have Broken Steel, regardless of whether you want to play that quest or not, or you want to start a new game from scratch, you can continue playing beyond level 20. Again, fans wanted to be able to take their characters to higher levels, so we included it. But it is not specific to the length of Broken Steel, at all. It is a very long climb to get from 20 to 30 and you’ll need to do a LOT to get there.
Finally, Pittsburgh City Paper talked about The Pitt with Emil. Read it here.
Today Planet Fallout put up a new update on mods to their site, so I figured now’s as good a time as ever to update you on some other happenings at their site.
Let’s start with mods. Currently, the most popular mod on the site is eaglechunks01’s Dogmeat Leather Armor. At double its normal cost this week, you can download it free here. 🙂 Elsewhere, if you’re looking for some ridiculous firepower, generalveggieman has unveiled his Super Fatman — which unleashes 255 mini-nukes with one shot. Finally, if you’re looking to move through the Capital Wasteland a little quicker, check out Clorf’s Sprint Mod — which cleverly uses up AP if you choose to sprint.
In other modding news, Blinzler has a new State of Modding interview with Vault Dweller’s Survival Perk Pack creator Pirate_Phil. Also, don’t forget about the site’s Project Safehouse Modding Contest — the deadline to enter is April 30th.
Here’s a look at some online coverage from the past week…
Up on GamaSutra today, there’s a three-page interview with Pete Hines. Among other things, Pete discusses our partnership with Splash Damage and our DLC philosophy. Here’s a snippet of the latter:
As a developer of open-world games, I imagine there is some degree of creative restriction on what Bethesda can do with DLC, in that discrete content has to be integrated in some logical way. You can’t just add another racetrack to the menu, or whatever. How do you approach that?
Pete Hines: It is a constraint from one standpoint, which is that if you’re going to plug it into the existing world then it has to be adaptable for anybody at any level that we discern, at least for the first two [in Fallout 3]. We don’t discern whether you’re level 1, level 10, level 15, or level 20, so we have to allow for all of that.
But in general, no. We like building our games that way. Having the DLC exist within that world allows us to, once we’re done making all the content for the game and we’ve finished the game from that standpoint and then spent lot of time playing it, look for areas that we’d like to do more of — to do something different than when you’re looking at the whole spectrum of content you’ve provided.
More news after the break….