Earlier this month RAGE creative director Tim Willits had the honor of sharing memories and showing off RAGE at the world-famous Sydney Opera House. To see pictures from the special event, check out the Flickr slideshow above.
Event aside, Tim didn’t spend the rest of his trip just tanning and eating kangaroo. He also showed the game off to local press. Check out the coverage below..
On September 14th, the world-famous Sydney Opera House will host ‘An Evening with id Software: A Look At The Past, Present and Future of Gaming’, starring RAGE’s creative director Tim Willits. Tim, the only id employee to attend every single QuakeCon, will talk candidly about id history and where he thinks the game industry is going.
In the coming days and weeks, we’ll share information on how lucky gamers will have a chance to attend this event alongside members of the game industry from Australia and New Zealand.
Read the release after the break for more details…
Gamespot recently visited id’s new office for a chance to go hands on with RAGE. During the trip, they saw several areas showcasing the game’s varied gameplay — including a look at the game’s main faction, the Authority.
Read the preview here, and be sure to watch the embedded video featuring design director Matt Hooper, creative director Tim Willits, and plenty of action from the game.
While our BFG event was more than two weeks ago, there’s plenty of new coverage to share for RAGE, Skyrim, Prey 2, and Hunted.
Don’t miss last Friday’s GTTV episode, which featured a new Skyrim interview with Todd Howard, as well as a first look at RAGE’s Subway Town. Catch both segments at GameTrailers.com.
If podcasts are your thing, Giant Bomb has 40 minutes of discussion on Skyrim, RAGE, and Prey 2. While I highly recommend the entire podcast, the BFG coverage starts just before the 50-minute mark. Elsewhere, Shacknews’ Garnett Lee shares his Skyrim impressions in episode 57 of Weekend Confirmed (scan ahead to the 33:25 mark of the podcast), and also divulges on why he’s so excited for RAGE in episode 58. Head to iTunes to download all three podcasts.
Recently we had a chance to catch up with id Software’s Tim Willits to discuss his career, interests, and more. Leading up to RAGE’s release in September, you can expect to hear plenty more from the game’s creative director — both on RAGE’s official site and here at Bethesda Blog.
What do you do at id Software?
I am the Creative Director working on RAGE. I manage the entire RAGE team and ensure things get done with the game. My days involve a little cheerleading, whip-cracking, motivational sneakiness, and just about anything else to get the team working. Luckily for me, I’m working with the best team in the industry, and I feel like I have the best job in the world!
Last weekend’s Eurogamer expo saw daily stage presentations of id’s RAGE, and the folks there were pretty fired up for it. As Eurogamer wrote:
Every day at this year’s Eurogamer Expo, Tim Willits takes to the stage in our massive auditorium to show and talk about RAGE, the latest first-person shooter to issue forth from the legendary id Software. To understand how exciting we find this, it is worth noting that without id’s games Eurogamer literally would not exist – several of the founding staff only do this because they grew up on Doom and Quake.
Finally, in general id news, Next-Gen wrote an excellent bio on John Carmack’s Legacy. Amongst other interesting anecdotes, it mentions that Carmack’s son has ambitious plans for robotic domination. Somehow we are not surprised.
Update: Check out a preview, as well as a new video interview with Tim at GamerCast.
On a business trip out to Phoenix, I’m taking advantage of the flight’s wifi. Here’s a web update covering news for both Fallout: New Vegas and RAGE.
Kicking things off, Planet Fallout had a chance to interview Obsidian’s Chris Avellone — asking questions both on his career and New Vegas. For more interviews with members of the team, keep an eye on the site in the coming weeks.
PC Gamer: What are your favourite new items and weapons that we’ll discover in New Vegas?
Larry Liberty: I really like the Ballistic Fist – it’s essentially a tiny shotgun grafted onto a gauntlet. It’s activated by a pressure plate when impacting a target. Perfect for the unarmed fighters among us. Euclid’s C-Finder has the single coolest weapon effect in the game. It’s a space-based mega-weapon that has its own quest line. Spears are really fun for Melee fighters. We’ve added the ability to throw weapons, and in the case of the spear you can literally pin limbs to walls, with or without the victim. If you prefer a more traditional, conventional FPS weapon, the Light Machine Gun is fantastic. It has a high rate of fire, and with the right ammo type can handle most enemies rather easily.
To read the rest of PC Gamer’s interview, head here. And more more coverage on the game, check out the following:
Comic Book Resources discuss the game and its graphic novel prequel, All Roads, with Obsidian’s Chris Avellone.