Last weekend’s Eurogamer expo saw daily stage presentations of id’s RAGE, and the folks there were pretty fired up for it. As Eurogamer wrote:
Every day at this year’s Eurogamer Expo, Tim Willits takes to the stage in our massive auditorium to show and talk about RAGE, the latest first-person shooter to issue forth from the legendary id Software. To understand how exciting we find this, it is worth noting that without id’s games Eurogamer literally would not exist – several of the founding staff only do this because they grew up on Doom and Quake.
Finally, in general id news, Next-Gen wrote an excellent bio on John Carmack’s Legacy. Amongst other interesting anecdotes, it mentions that Carmack’s son has ambitious plans for robotic domination. Somehow we are not surprised.
Update: Check out a preview, as well as a new video interview with Tim at GamerCast.
On a business trip out to Phoenix, I’m taking advantage of the flight’s wifi. Here’s a web update covering news for both Fallout: New Vegas and RAGE.
Kicking things off, Planet Fallout had a chance to interview Obsidian’s Chris Avellone — asking questions both on his career and New Vegas. For more interviews with members of the team, keep an eye on the site in the coming weeks.
PC Gamer: What are your favourite new items and weapons that we’ll discover in New Vegas?
Larry Liberty: I really like the Ballistic Fist – it’s essentially a tiny shotgun grafted onto a gauntlet. It’s activated by a pressure plate when impacting a target. Perfect for the unarmed fighters among us. Euclid’s C-Finder has the single coolest weapon effect in the game. It’s a space-based mega-weapon that has its own quest line. Spears are really fun for Melee fighters. We’ve added the ability to throw weapons, and in the case of the spear you can literally pin limbs to walls, with or without the victim. If you prefer a more traditional, conventional FPS weapon, the Light Machine Gun is fantastic. It has a high rate of fire, and with the right ammo type can handle most enemies rather easily.
To read the rest of PC Gamer’s interview, head here. And more more coverage on the game, check out the following:
Comic Book Resources discuss the game and its graphic novel prequel, All Roads, with Obsidian’s Chris Avellone.
This month 1Up is touring offices of game developers across the country. Recently they caught up with id Software’s creative director, Tim Willits, for a tour of the team’s office in Mesquite, TX. Watch the video above.
Before we head out for the weekend, we wanted to share some exciting news about the panels we have planned for QuakeCon 2010. In addition to folks you know and love from Bethesda Game Studios and id Software (including the likes of Todd Howard and John Carmack), some of our favorite people in the industry will be attending. Below is the schedule of events…
‘The World of Design’ Panel
12.30pm in the Cortez Room
Joel Burgess, Bethesda Game Studios
Matt Hooper, id Software
Neil Alphonso, Splash Damage
Todd Alderman, Respawn Entertainment
QuakeCon Kick Off — 2:30pm in the Grand Ballroom
Todd Hollenshead will welcome attendees to QuakeCon 2010
Keynote — 2:30pm in the Grand Ballroom
John Carmack’s Annual Keynote address to QuakeCon attendees
“Rocket Talk” — 5:30pm in the Grand Ballroom
John Carmack and Richard Garriott share their passion for Rockets and space travel in this special QuakeCon presentation
Check out the rest of the schedule after the break…