Around the web: Pre-E3 Edition

Before hopping on a plane to Los Angeles for E3 2014, here’s some videos and articles we thought you’d enjoy this weekend.

While in Munich to receive the LARA of Honor award, Todd Howard chatted with GameStar on a number of topics: career highlights, gaming philosophies, favorite German cuisine, and much more are all covered in the video above.

Elsewhere…

“Turn the pain into something positive. Use the darkness to make good art.” – Those words mean a great deal to Wolfenstein narrative designer Tommy Tordsson Björk. Find out why in a heartfelt column this week on The Huffington Post.

Next… err current-gen gaming is all the rage these days, but IGN recently took time to share their 100 favorite games from the previous generation. Bethesda published games make quite a splash in the list — with five games making the list: Dishonored (#67), Oblivion (#40), Fallout: New Vegas (#26),  Fallout 3 (#5), and Skyrim (#4).

The Skyrim Mash-up for Minecraft on Xbox 360 recently won the “Coming Back for Seconds” award from the Xbox community. Thanks to everyone for voting.

If you’ve ever eaten at Nando’s, you know their chicken is peri peri good! It’s so good that MachineGames developers flew from Sweden to the UK to celebrate their first paycheck. Learn more on this and other tidbits about Wolfenstein: The New Order’s development at Shortlist.

Are The Evil Within and BATTLECRY your most anticipated games of E3? Share your support in a new poll up at FavsList!.

Here’s some scary thinking: A new feature at Games Radar focuses on eight bizarre parallels that can be made between the real world and the world of Wolfenstein. Yikes!

Do you know what time it is? It’s time for a Wolfenstein Penny Arcade cartoon!

Finally, a little love for Dishonored. Below you can watch a jaw-dropping play-through of the Lord Regent assassination mission — courtesy of StealthGamerBR. The video is an awesome reminder that you can always find new and creative ways to play through the game.

Have an awesome weekend!

LARA of Honor to Todd Howard

We’re very excited and proud to share news that at this year’s LARA (also known as The German Games Award), Bethesda Game Studios’ Todd Howard will receive the ‘LARA of Honor’ award.

Widely considred the highlight of the annual award show, the LARA of Honor has been given out since 2007. Previous winners include Ralph H Baer (2007), Allan Alcorn (2007), Jürgen Goeldner (2008), Alexej Pajitnov (2009), Nolan Bushnell (2010), Yves Guillemot (2011), Will Wright (2012) and Richard Garriott (2013).

Everyone at Bethesda is very excited for Todd to receive this award. It’s a testament to the hard work he and the BGS team has done, and to the great games they have produced over the last 20 years.

For more details, read the full press release after the break… Continue reading full article ›

The Elder Scrolls 20th Anniversary: Win a signed copy of TES Anthology

As noted this week, March marks the 20th anniversary of The Elder Scrolls. To help celebrate the affair, we’re doing a contest where three lucky winners will have a chance to win a Todd Howard-signed copy of The Elder Scrolls Anthology on PC. To enter, share this #TES20 image from our Bethesda instagram account and let us know via our bethblog@bethsoft.com email address. 

For full details and rules on entering, hit the jump below…

Continue reading full article ›

20 Years of Elder Scrolls

The list of entertainment products that thrive over a twenty-year period is a short one. It’s a joy to be part of one. When I look back over the last 20 years I’ve spent at Bethesda, I think how lucky we’ve been to keep a group together that continues to grow, both in talent and number, while being able to create games we love.

One thing that has kept the series vibrant for so long is that as opposed to simply adding to the previous game for a sequel, we always started over. It was our desire that each game be its own thing; had its own tone, its own soul. As the years went by the technologies changed, we changed, you changed. But the goal remained the same – to create a game that transported you to another place. A game that fueled you with the ideal of endless possibilities. A world you could make your own.

This has always been a partnership with you, our fans. The support you gave us each time has been amazing. The feedback, both positive and negative, made us better. When you spend so many hours, over so many years, on something, it becomes part of you. It’s certainly done that for us, and we know it’s done that for many of you.

There are many memories of what this series has meant to us, and to you. But I often think of one. When we were making Skyrim, but before it was announced, we were visited by a teenager through the Make-A-Wish Foundation. That day in our area, the foundation had arranged for several kids to spend time with President Obama, another with Spider-Man, and this amazing person with us. That was his wish – to see the new Elder Scrolls game. He was the first person outside the team to ever play Skyrim.

And that’s the thing not just about The Elder Scrolls, but experiences like it. They’re important. Yes, they are just games, or just entertainment. But how we all spend our time is important. The best experiences can fill you with the wonder of discovery, and the pride of accomplishment. The fact that you have spent so much time in these worlds with us, and have supported us each and every game, has meant the world to us.

And now The Elder Scrolls is ready to head in a new direction – online. The great folks at ZeniMax Online have brought the same passion and dedication to that game that we brought to ours. And like the other titles, it will be its own thing. We hope you give them the same support and feedback you’ve given us for so long.

Where does The Elder Scrolls go over the next 20 years? Time will tell. But I know it will continue to be an amazing partnership with you. And we can’t wait to play it.

Until then, all our best,

Todd Howard
Game Director
Bethesda Game Studios

Win a signed copy of The Elder Scrolls Anthology (Updated)

UPDATE: Thank you to everyone who participated! Our winner has been selected and we will post the results as soon as they receive their copy.

Looking for the perfect TES gift for a friend or loved one (or just yourself)? This week we’re giving away a signed copy of The Elder Scrolls Anthology — signed by Todd Howard!

How to enter? To start, follow Bethesda Softworks on Instagram and repost our TES Anthology contest image with the hashtag #TESGiveaway. After posting, use Instagram’s  “Copy/Share URL” option to send us your Instagram post and send an email to bethblog@bethsoft.com.

For full contest details, read the sweepstakes rules after the break. Good luck!

Continue reading full article ›

QuakeCon 2012: Keynote & Panels

Watch John Carmack’s QuakeCon Keynote above.

The Game of Making Games features Todd Howard (Bethesda Game Studios), Jens Matthies (MachineGames), Raphael Colantonio (Arkane Studios), and Ted Price (Insomniac Games). Moderated by Blair Herter (G4TV).

Talking Shop: Skyrim, Modding and Steam (courtesy of Gamespot) features Chet Faliszek (Valve), Matt Scott (Valve) and Joel Burgess (Bethesda Game Studios). Moderated by Nick Breckon (Bethesda Softworks).

As more of this year’s panels make their way online, we’ll update this post.

Critical///Path

If you’re here on Bethesda Blog, it’s a given you care about video games. And if you care about games, you owe it to yourself to visit Artifact Studios’ years-in-the-making look at game development, CRITICAL///PATH. Over the past few years, they’ve talked to some of the industry’s brightest and most influential minds — a list that we’re proud to say includes both Todd Howard and John Carmack.

John Carmack: First Person vs. Third Person, What An Artist Sees, I Supply the Plumbing, Rediscovering the Magic, No Apologies, Diverse Spectrum of Games, The Elegant Design

Todd Howard: Beware of the Long Design Doc, Character Customization, Omniscience, Less Fail Modes Today, Edge of the World, Cutscenes as a Reward

Check out their segments, and for that matter, take a break from what you’re doing and watch all the segments.

Artifact promises that the CRITICAL///PATH Project will continue to be updated, so we recommend bookmarking it and seeing where its path leads.

Todd Howard announced as Keynote Speaker for DICE 2012

Today the Academy of Interactive Arts & Sciences announced that  Todd Howard will be the keynote speaker for this year’s DICE Summit. Taking place in Las Vegas next month, DICE is an annual summit that brings developers from around the industry together to discuss their work and the game industry as a whole.

Learn more about Todd’s keynote in the official release below…

BETHESDA’S TODD HOWARD ANNOUNCED AS D.I.C.E. SUMMIT 2012 OPENING KEYNOTE SPEAKER

Industry Visionary to Share Insights from Over 17 Years of Experience

CALABASAS, Calif. – January 10, 2012 – The Academy of Interactive Arts & Sciences (AIAS) today announced that Todd Howard, Game Director and Executive Producer at Bethesda Game Studios, will be its opening keynote speaker at the 2012 D.I.C.E. (Design, Innovate, Communicate and Entertain) Summit  at the Red Rock Resort in Las Vegas on Wednesday, February 8, 2012. Howard will discuss game development and the player experience, in the keynote session titled “Why We Create, Why We Play.”

Howard joined Bethesda in 1994 and has created some of the industry’s most successful games. He has led the creation of games such as 2011’s critically acclaimed hit, The Elder Scrolls V: Skyrim, and the award-winning Fallout 3 (2008) and The Elder Scrolls IV: Oblivion (2006). He is widely regarded as one of the most influential people in gaming over the past 20 years.

“The 2012 D.I.C.E. Summit will kick off with one of the most distinguished creative minds of our time with Todd Howard as our Opening Keynote speaker,” said Martin Rae, president, Academy of Interactive Arts & Sciences. “Todd’s many contributions to the industry have greatly advanced our understanding of player interaction and engagement. His games take players on journeys through distant fantasy worlds and post apocalyptical universes that are driving a new generation of entertainment.”

The 2012 D.I.C.E. Summit brings together the top video game designers and developers from around the world and business leaders from all major publishers to discuss the state of the industry, its trends and the future. It is the home of the 15th Interactive Achievement Awards ceremony on February 9, 2012, where industry leaders and members pay tribute and recognize the individuals and games that contribute to the growth of the interactive entertainment software business. Jay Mohr will be returning
for his seventh year as host.

For more information and to register for the 2012 D.I.C.E. Summit, please visit: www.dicesummit.org