Welcome back to another web update…shall we get started?
At The Escapist, we’ve got two things for you to check out. First, Emil shared a cool gaming anecdote with the site for a series called First-Person Gaming. To find out who pwn’d him in Call of Duty 4, click here. Also on the site, part-time mycologist Zach Miller has a column this week titled, “The Shrooms of Oblivion.” Here, he discusses the realism of Oblivion and how real-world plants (err mushrooms) add to the player immersion. Here’s a snippet of the column, where he talked with one of our artists, Noah Berry:
Noah Berry, an artist at Bethesda, said that using real-world plants was entirely in keeping with the Elder Scrolls series. “Personally, I’ve always found that some of the most vivid and absorbing fantasy worlds – in fiction, film or in games – have familiar elements operating as touchstones for the participant. Even if they only register on a subconscious level, the more realistic trappings can provide contextual grounding for the player.”
We’ll move along (since I hate mushrooms) to Bitmob, who have 21 Random Questions with Todd Howard. Learn about Todd’s favorite book and 20 other random things.
In other news, gaming site Pwn or Die has a feature on 11 of the Worst Virtual Jobs in Video Games. Check it out to see what Fallout 3 job was included (as well as two careers from Fallout 2).
There’s new coverage for WET and Brink too. Gamespot has a new interview with Ed Stern, Senior Lead Designer at Splash Damage. Elsewhere, a new preview for WET is up at Gamervision.
Gamervision also got a chance to see Brink at E3. Check out that preview here. For more on Brink head to Gaming Angels, Maximum PC, and finally Kotaku (AU) — who feature the game as one of The Top 10 Best Original Games of E3.
Update: MTV Multiplayer has an interview with Jeff Gardiner from E3 in which he gives a few details on Fallout 3’s final DLC, Mothership Zeta.
We conclude our E3 Roundups for the week with a look at previews for Fallout 3’s latest DLC, Point Lookout.
We’ll begin at Planet Fallout, who sent one of their members, Ixon, to E3. Here’s an excerpt from his preview:
“The locale was also visually stunning. I would relate it to a darker version of Coney Island after lapsing into disuse for about eighty years. As you pull up, you get an overlook of the dock area of the main landing for Point Lookout and can easily see the mansion in the distance. The rustic look permeates everything about it and though I didn’t get a chance to see it, the swamp areas are supposedly to be incredibly creepy.”
Ixon also has an interview with DLC Producer Jeff Gardiner. Read it here.
Speaking of interviews, Revision3 chatted with Todd Howard at E3. The clip starts around the 19-minute mark.
More previews for Point Lookout can be found at the following sites:
Point Lookout comes to Xbox LIVE and Games for Windows LIVE on June 23rd, and later this year on PlayStation Network. If you haven’t checked out the trailer yet, you can view it on the Fallout 3 Official Site.
While I didn’t get a chance to attend E3 this year, folks at the office were abuzz about Mickey Rourke’s visit to the booth to promote Rogue Warrior. If you missed it, Rourke stars as the voice of the game’s lead character, Richard “Demo Dick” Marcinko.
In addition to Rourke, the real Demo Dick was at our booth. Check out G4TV’s interview with him (which also includes Todd discussing Point Lookout).
At Game Trailers, there’s a new video interview with Project Lead Aeron Guy. Additionally, Digital Trends has a podcast interview with Producer Charles Harribey.
Preview coverage from E3 is making its way online too. Check out impressions of the game at Big Download, Neoseeker, Gaming Angels, and IGN.
Rogue Warrior ships on PC, Xbox 360, and PlayStation 3 this fall. Head to the game’s Official Site for more details.
Update: In Blast Magazine’s Best of E3 2009, Rogue Warrior was named Best Multiplatform game. You can also read their preview here.
It’s been a while since the last blog post — Pete and Ash were off at E3 while I was getting hitched and enjoying Costa Rica. With E3 in the rear view mirror, there’s plenty to catch up on. Shall we get started?
Last week on Late Night with Jimmy Fallon, SNL vet Jason Sudeikis reported on the events taking place at E3. The clip is pretty hilarious, and actually includes Eliza Dushku and Mickey Rourke, who were on hand signing posters and meeting fans for WET and Rogue Warrior, respectively. There’s even outtakes for both Eliza and Mickey.
Want more video coverage of E3? Revision 3’s Matt Chandronait discusses Brink and chats with Todd Howard about Fallout 3 DLC in one of their E3 specials. Brink discussion starts at the 17:10 mark and is followed by Todd’s interview.
Elsewhere, Todd appeared on 1Up’s ListenUp podcast on the final day of E3 — joining a roundtable discussion about the show. Todd literally walks onto the podcast around the 24:10 mark — head there to get his thoughts on the show. In non-E3 news, a few weeks back Todd shared one of his laws of Gaming AI at Kotaku.
In other news, at the start of E3, Pete wrote a blog post for Edge discussing our plans for the show. Here’s a snippet:
“I guess key to that message is the reveal of a title we have been working on with the folks at Splash Damage for some time now, called Brink. We felt it was the right time to announce this game and start talking about some of the new and different things this game is bringing to the shooter space. I think folks will be impressed with what Paul Wedgewood and his team have come up with.”
Speaking of Pete, yesterday he sent me this fan video on YouTube, titled Oblivion in real life. Props to Wiggler for a hilarious video. If you enjoyed this video, you may also want to check out these posts: The Real World: Oblivion and Getting Dressed with Oblivion.
Finally, my Google Alerts brought me to some great a fan art — a papercraft version of the Fallout 3 Alien Blaster. I wonder if they’ve got plenty of papercraft ammo to share.
This morning we put out a press release with some big announcements for Fallout 3.
Up first, we’re working on DLC for the PlayStation 3. We’ll be releasing Operation: Anchorage in late June, followed by the release of The Pitt and Broken Steel 4-6 weeks apart after. Later this year, PlayStation 3 users will also get…
…our next two DLCs, Point Lookout and Mothership Zeta. Coming first to Xbox LIVE and Games for Windows LIVE in June and July, respectively, here’s a brief synopis on both:
* Point Lookout â€“ Explore a massive new swampland area filled with new quests and content.
* Mothership Zeta â€“ The aliens have returned, and they’re pissed. Experience an alien abduction first hand and find out if you’re tough enough to survive.
Finally, we’ve got three more Fallout releases coming to retail this year:
- Fallout 3 Game Add-on Pack #1 includes The Pitt and Operation: Anchorage on a disc and will be available for Xbox 360 and PC on May 26.
- The Fallout 3 Game Add-on Pack #2 includes Broken Steel and Point Lookout on a disc and will be available for Xbox 360 and PC in August.
- A Fallout 3 Game of the Year edition will be available in October. It will include the original game plus all five add-ons for $59.99 for Xbox 360 and PS3, and $49.99 for PC.
It’s worth noting that retail versions of the game add-on packs for PS3 are not possible and the DLC will only be available for download online via PlayStation Network.
We’ll have more details on all of these releases soon. In the meantime, you can read the press release here, as well as a new interview with Todd at IGN.
If you’re looking for something to listen to before the weekend hits, here’s two new podcasts to check out.
First, OXM Podcast #163 features Todd Howard, who unofficially has had the most guest appearances ever on the podcast. If you want to skip ahead to the parts with Todd, jump to the 22-minute mark.
Meanwhile Pete spent last night discussing Fallout 3 at length on Through the Aftermath.
To celebrate GamePro’s 20th Anniversary (congrats guys!), they’re putting together a list of their top 20 most influential people in gaming from 1989 to 2009. Making the list at #18 was our very own Todd Howard. For the occasion, GamePro has a video chat with him where he talks about what made him get into the industry, his favorite games, and more.
Planet Fallout has a new interview with Broken Steel’s Lead Designer Alan Nanes. Here’s a snippet:
Was it difficult to make the decision to completely change the game’s original ending? And why did you choose that path?
Alan: This was the decision that we spent the longest time pondering when we all sat down to work out the details. We had to decide how much we were going to alter the ending and at the same time, make sure we didn’t invalidate the decisions that the player had made previously. It was a challenge to present everything to the player in a seamless manner, so the new content wouldn’t feel simply tacked on.
Over at NowGamer, there’s a five-page retrospective on Fallout 3 featuring Emil and Todd, and a comparison to Dark Side of the Moon.
Finally, there’s a new interview with yours truly up at Gamasutra. Thinking back now… I’m pretty sure Todd said I was one of the guys holding a shield in Counter Strike — not a “meat shield.” It’s been abbreviated to Meat Shield since — easier to say.
Tonight on G4TV, the X-Play crew premiered the first footage of Fallout 3’s third DLC, Broken Steel. On their site, see the extended edition of Adam Sessler’s interview with Todd and Emil. Keep in mind there’s some minor spoilers, especially if you haven’t completed the main quest.
Broken Steel hits Xbox LIVE and Games for Windows LIVE May 5th.
Here’s a few things to be on the lookout for — both online and in print.
Voodoo Extreme has a new interview with Fallout 3 Production Director Ashley Cheng. In the interview, Ash discusses his role with the company dating back to his work on The Elder Scrolls III: Morrowind. Here’s a snippet from the interview:
What is the process for determining art direction on any of the games you produce?
The art direction comes from our concept artists, our lead artists on the project (Matt Carofano for Elder Scrolls; Istvan Pely for Fallout 3), and our game director/exec producer, Todd Howard. We go through months and months of concepts, looking for the right tone and look. We tend to create concepts of overall scenes to help dictate the direction before getting into lots of detail.
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Happy Friday everyone! Here’s some stuff from around the web you can check.
We start with an X-Play interview from last week’s GDC, where Todd and Emil look back at Fallout 3 , discuss the game’s strategy guide, and briefly mention design goals for future projects. Check out the embedded video above.
The Pitt’s been out for more than a week, and there are plenty of new reviews. Wesley Yin-Poole recently put up his review at Videogamer.com. Here’s a snippet:
Eventually the five or six hour experience evolves into a more traditional Fallout 3 quest than Operation Anchorage ever was. There are plenty of NPCs to interact with, one or two funny moments, some intense action, vibrant and atmospheric environments and plenty of interesting choices to make. At one point you’re forced to battle for your freedom in an irradiated arena Gladiator style. The big decision at the end is, unlike many in Fallout 3, a choice between two disturbing outcomes. Throughout much of the game the right and wrong answers are obviously distinct. Here it’s the same, but at least you’re made to feel a little uncomfortable by both choices.
Additional reviews can be found at Eurogamer, GameSpy, GameFocus, Feed Your Console and What If Gaming. We’ll also continue to post new reviews over at the Fallout 3 Official Site.
Lastly, with the release of The Pitt, Fallout 3 has jumped back into the Top Ten most played Xbox titles. Check out the list over at Major Nelson’s blog. Speaking of his blog, I’ve noticed he’s given out a few DLC codes for The Pitt on his Twitter page. Keep an eye there, as well as on our Twitter page.