Around the web: Dreaming about Fallout edition

Here’s the latest briefing on Fallout 3 news found around the web.

As 2008 wraps up, we’re starting to see sites pulling together their GOTY lists. Fallout 3 is included in preliminary lists at The New York Times, Gamespot, and CNBC.

Having trouble surviving in the wasteland? IGN has a new video highlighting three of the most powerful weapons in Fallout 3 — with tips on how to find them.

Wanna know Todd’s ritual on release day?  Kotaku’s Brian Ashcraft got answers from Todd, as well as other notable developers for a post titled “What Game Developers Do When Their Games Launch.” You can check it out here.

Just as the sun rises in the east, we’ve got Fallout 3 reviews featured in “around the web.” New reviews can be found at ABC News, Just Press Play, GameZone, Quiet Earth, Neotaku, PALGN, Exclaim!, Gaming Trend, Game Freaks 365, and GameGirl. While I haven’t seen the review, nor would I be able to read it, 1Up reports that Japanese magazine Famitsu awarded Fallout 3 a score of 38/40. According to this report, the score would tie Oblivion for the highest non-Japanese RPG score ever in the magazine.

Finally, of all the Fallout 3 coverage I’ve sifted through, this has got to be the weirdest. At GameGrep, I found this clip where a guy is discussing his dreams on a radio station. Give it a listen, and within a few seconds, you’ll realize he’s pulling the DJ’s leg. I bet Three Dog is having a good laugh about this somewhere.

Around the web: Day-before-release edition

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We’re down to the final hours before the release of Fallout 3. If you’re waiting to pick up the game at midnight, here’s some coverage you can read to kill the time.

Mike Musgrove of the Washington Post has a new interview with Todd, as well as a feature about Fallout 3 titled, “Fallout 3, Starring Washington, D.C.,” which ran on the front page of their Business section yesterday. Here’s a snippet:

“Some Washington area game fans have been wondering whether they’ll be able to find their office or the buildings in their neighborhood in the game. Chances are, they might not. Bethesda Softworks executive producer Todd Howard says the studio didn’t seek to create a street-to-street level of verisimilitude. Instead, it tweaked the city’s map in a way that made sense for a video game’s pacing. He thinks people who know the area will periodically experience a more general ‘Hey, I know this view!’ feeling.”

A new interview with Lead Sound Designer Mark Lampert can be found over at GameSpy. Here’s a quick look at one of the questions:

GameSpy: What real-world weapons did you use to create the sounds of the ones in the game?

Mark Lampert: Quite a bit of the action on the game’s small arms (pistols, rifles, shotguns, etc.) is actually recorded from real firearms. A colleague kindly brought two pistols and three rifles over to my place where I could set up a couple of mics and record the sound of the bolt being opened and slammed shut, magazines sliding into place and being taken out, dry firing, etc. The actual sounds of the game’s weapons being fired were composited together from field recording libraries, as well a as little bit of Foley recording in places where I might want to add some extra bass or exaggerate the sound of the weapon’s action.

Elsewhere, you can read a new interview with Pete at Worth Playing, and Emil’s did an op/ed about violence for Edge.

Finally, at The Vault, there’s a new contest/scavenger hunt where you have a chance to win a copy of Fallout 3, as well as other Fallout-related schwag. Good luck!

Burning the midnight oil…

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We put out a press release today letting everyone know about several launch events we’re having at Best Buy stores across the country. Check it out to find a location near you.

Additionally, Gamestop is having midnight launches at 1600 of their stores. These locations will begin their events at 10 p.m. (local time). If you want to know if a store in your area is having a midnight launch, contact your local store for details.

So where will we be at the strike of midnight? If you’re able to make it to the Rockville Pike Best Buy (1200 Rockville Pike), we’ll be having a special event at the store. After purchasing the game, you’ll be able to get your copy signed by Todd Howard, Emil Pagliarulo, Istvan Pely, Gavin Carter, or any of the other devs that might be out there. Additionally, we’ll have the Fallout Airstream on display. The festivities start at 10 p.m. Monday night. Hope you can make it out.

Around the web: interviews, podcasts and more

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Here’s a load of new coverage for you to read up on before the release of Fallout 3 (T-minus 4 days!!!).

Russ Frushtick from UGO put up a new blog post covering the delivery of a Brotherhood of Steel statue arriving at their office. Having helped pack/unpack one of these, I can tell you, it’s quite the production.

New interviews with Emil can be found at both Gaming Nexus and GameSpy. Here’s a snippet of the latter, entitled The Art of Writing:

GameSpy: How much effort went into creating the main storyline versus encounters and characters found off the beaten path?

Emil Pagliarulo: I’d say it was a pretty equal division. I laid out the miscellaneous quests and the main quest at pretty much the same time. You know, we wanted to get everything on the table as soon as possible, for scheduling and practicality purposes as well as any creative reasons. But that was just the baseline. The other designers certainly fleshed out all that stuff throughout development, and things like the random encounter system came later, and really complimented the gameplay we already had.

Moving along, there’s a new interview with Todd at Paste magazine. Head here to read it.

For more news, hit the jump…

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Around the web

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Happy Monday to all! Found a few things I thought you’d like to check out.

Blinzler from Planet Fallout has a new feature to help prep folks for the release of Fallout 3. The series begins with Part 1: Creatures of the Wasteland.

In interview news, there’s a pair of new interviews worth reading. At GamaSutra, Todd talks about the process of creating Fallout 3, while Pete tackles questions at Big Download. Here’s a snippet from the former:

How does it feel, by the way, to have been making games for that period of time, and especially having one series that has existed for so long?

Todd: Well they take so long, so it’s not like we’ve made many games. It’s good. I mean, I think we’re lucky, in that the audience for what we do hasn’t gone away. It’s gotten bigger, if anything. It’s gotten a lot bigger. So, we’re fortunate that we can make those kinds of games that we want to play.

Finally, on GameTrailers, I found this video of the Frag Dolls interviewing Todd at PAX. Check out the embedded video below.

That’s all for now.

Watch GameTrailers TV online

Last night’s episode of GameTrailers TV with Geoff Keighley is now available to view on their website. The episode is split into four segments, which includes new footage of the game and interviews with Gavin, Istvan, Emil and Todd. Additionally, the episode features an interview with Fallout 3 composer, Inon Zur.

To watch the whole episode, click here.

Update: If you want to go straight to gameplay videos without the interviews, GameTrailers has four videos available in SD/HD on their site.

Born to be bad…

For every good, is there an evil? This certainly seems to be the case at IGN. Following David Clayman’s Good Karma preview, Erik Brudvig has followed up with a piece centering around Bad Karma in Fallout 3. In addition to the preview, check out the video above, in which Emil, Istvan, and Todd discuss playing the role of the bad guy.

Fallout 3 Week at IGN wraps up tonight with their preview finale.

Being the good guy

In IGN’s latest Fallout 3 update for Fallout 3 Week, David Clayman shares his thoughts on Fallout 3′s karma system. While playing the game for six hours, he made a point to see how things shake down when trying to be a nice guy. Here’s a snippet:

“The next stop was Megaton. At this point we’ve all heard about the first big choice between good and evil which is the fate of this ramshackle town built around an unexploded nuclear device. Some locals worship the bomb, others just try to steer clear of it, but only you have the power to detonate or disarm the hazard. In Bethesda’s early demos they showed us what happens when players decide cash is more important than human lives and blow Megaton into the stratosphere. This time around we had the chance to experience the benefits of keeping the town on the map.”

As you can see, there’s also a new video about Good Karma — featuring thoughts from Todd and Emil.

Around the web

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Here’s some of the newest Fallout 3 coverage from this week.

Here is a clip of Todd being interviewed by X-Play’s Adam Sessler and Morgan Webb during PAX. That Saturday, they were filming their X-Play segments for about an hour or so at our booth. All I can say is…total pandemonium. Between the guys lining up behind them, and the guys in line to get their Fallout 3 swag, it definitely wasn’t easy getting around.

Hit the jump for more news…

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New interviews from PAX, Leipzig

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Last night on G4, X-Play’s PAX coverage included a Fallout 3 segment with Todd Howard, Istvan Pely, and Emil Pagliarulo.

Plenty of interviews elsewhere. Here’s a rundown:

Beyond PAX, there’s a few Leipzig interviews with Pete worth checking out, as he met with Game Trailers, GamersGlobal, Videogamer.com, PSU and German site GameRadio.