Burning the midnight oil…

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We put out a press release today letting everyone know about several launch events we’re having at Best Buy stores across the country. Check it out to find a location near you.

Additionally, Gamestop is having midnight launches at 1600 of their stores. These locations will begin their events at 10 p.m. (local time). If you want to know if a store in your area is having a midnight launch, contact your local store for details.

So where will we be at the strike of midnight? If you’re able to make it to the Rockville Pike Best Buy (1200 Rockville Pike), we’ll be having a special event at the store. After purchasing the game, you’ll be able to get your copy signed by Todd Howard, Emil Pagliarulo, Istvan Pely, Gavin Carter, or any of the other devs that might be out there. Additionally, we’ll have the Fallout Airstream on display. The festivities start at 10 p.m. Monday night. Hope you can make it out.

Around the web: interviews, podcasts and more

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Here’s a load of new coverage for you to read up on before the release of Fallout 3 (T-minus 4 days!!!).

Russ Frushtick from UGO put up a new blog post covering the delivery of a Brotherhood of Steel statue arriving at their office. Having helped pack/unpack one of these, I can tell you, it’s quite the production.

New interviews with Emil can be found at both Gaming Nexus and GameSpy. Here’s a snippet of the latter, entitled The Art of Writing:

GameSpy: How much effort went into creating the main storyline versus encounters and characters found off the beaten path?

Emil Pagliarulo: I’d say it was a pretty equal division. I laid out the miscellaneous quests and the main quest at pretty much the same time. You know, we wanted to get everything on the table as soon as possible, for scheduling and practicality purposes as well as any creative reasons. But that was just the baseline. The other designers certainly fleshed out all that stuff throughout development, and things like the random encounter system came later, and really complimented the gameplay we already had.

Moving along, there’s a new interview with Todd at Paste magazine. Head here to read it.

For more news, hit the jump…

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Around the web

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Happy Monday to all! Found a few things I thought you’d like to check out.

Blinzler from Planet Fallout has a new feature to help prep folks for the release of Fallout 3. The series begins with Part 1: Creatures of the Wasteland.

In interview news, there’s a pair of new interviews worth reading. At GamaSutra, Todd talks about the process of creating Fallout 3, while Pete tackles questions at Big Download. Here’s a snippet from the former:

How does it feel, by the way, to have been making games for that period of time, and especially having one series that has existed for so long?

Todd: Well they take so long, so it’s not like we’ve made many games. It’s good. I mean, I think we’re lucky, in that the audience for what we do hasn’t gone away. It’s gotten bigger, if anything. It’s gotten a lot bigger. So, we’re fortunate that we can make those kinds of games that we want to play.

Finally, on GameTrailers, I found this video of the Frag Dolls interviewing Todd at PAX. Check out the embedded video below.

That’s all for now.

Watch GameTrailers TV online

Last night’s episode of GameTrailers TV with Geoff Keighley is now available to view on their website. The episode is split into four segments, which includes new footage of the game and interviews with Gavin, Istvan, Emil and Todd. Additionally, the episode features an interview with Fallout 3 composer, Inon Zur.

To watch the whole episode, click here.

Update: If you want to go straight to gameplay videos without the interviews, GameTrailers has four videos available in SD/HD on their site.

Born to be bad…

For every good, is there an evil? This certainly seems to be the case at IGN. Following David Clayman’s Good Karma preview, Erik Brudvig has followed up with a piece centering around Bad Karma in Fallout 3. In addition to the preview, check out the video above, in which Emil, Istvan, and Todd discuss playing the role of the bad guy.

Fallout 3 Week at IGN wraps up tonight with their preview finale.

Being the good guy

In IGN’s latest Fallout 3 update for Fallout 3 Week, David Clayman shares his thoughts on Fallout 3′s karma system. While playing the game for six hours, he made a point to see how things shake down when trying to be a nice guy. Here’s a snippet:

“The next stop was Megaton. At this point we’ve all heard about the first big choice between good and evil which is the fate of this ramshackle town built around an unexploded nuclear device. Some locals worship the bomb, others just try to steer clear of it, but only you have the power to detonate or disarm the hazard. In Bethesda’s early demos they showed us what happens when players decide cash is more important than human lives and blow Megaton into the stratosphere. This time around we had the chance to experience the benefits of keeping the town on the map.”

As you can see, there’s also a new video about Good Karma — featuring thoughts from Todd and Emil.

Around the web

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Here’s some of the newest Fallout 3 coverage from this week.

Here is a clip of Todd being interviewed by X-Play’s Adam Sessler and Morgan Webb during PAX. That Saturday, they were filming their X-Play segments for about an hour or so at our booth. All I can say is…total pandemonium. Between the guys lining up behind them, and the guys in line to get their Fallout 3 swag, it definitely wasn’t easy getting around.

Hit the jump for more news…

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New interviews from PAX, Leipzig

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Last night on G4, X-Play’s PAX coverage included a Fallout 3 segment with Todd Howard, Istvan Pely, and Emil Pagliarulo.

Plenty of interviews elsewhere. Here’s a rundown:

Beyond PAX, there’s a few Leipzig interviews with Pete worth checking out, as he met with Game Trailers, GamersGlobal, Videogamer.com, PSU and German site GameRadio.

Around the web: Interviews with Todd edition

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Here’s a few previews/interviews that have surfaced since Friday.

IGN has the demonstration Todd did for LiveWire w/ Jessica Chobot (above) available on their site. You can stream it above, or watch a higher resolution version here.

Speaking of Todd, there’s a couple other interviews you can check out. MTV Multiplayer’s Stephen Totilo spoke with him at E3, and there’s not one, but two interviews that went up on their blog this week. Meanwhile, the BBC put up an interview late last week.

In other preview coverage, check out Total PlayStation, Totally 360, and Chud.

Around the web: Return from E3

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Pete and Co. (and the Fat Man) are back from E3. Here’s a look at some of latest Fallout 3 coverage on the internetz.

We’ll start at Kotaku, who have two Fallout 3-related posts today. First is a clip of Todd volunteering for their “Justify Your Game” series, where the participant has 15 seconds to do just that. If Todd’s 15 10 seconds doesn’t provide enough substance for you, Mike Fahey has a post discussing how different 30 minutes can be spent exploring the game.

Moving along, Robert “Apache” Howarth of Voodoo Extreme has his impressions of the game online. Here’s a taste of what he had to say:

“The demo started with us leaving the Vault; we just had to press a little button and off we went. As you might imagine, being an underground dweller for most of our life, the glare at first was overwhelming. After we rubbed the bloom from our eyes, we ventured forth into the wasteland to see what sort of trouble we could get into. We only had 30-minutes, so there was a limit to what havoc we could create, but I managed to explore the surrounding area a bit, enter a town, talk to a bunch of NPCs, collect a few new weapons and other items of interest, get a couple quests and of course, kill a bunch of radioactive critters.”

While time was limited at E3, Will Porter of PC Zone (UK) got to spend five hours playing the game when he visited our office last month. You can check out his impressions in issue 197 (now on newsstands) or just head over to CVG. Here’s a snippet:

“Having played the game for only five hours, and with many of the hang-ups people had with Oblivion only becoming apparent after 50, I can’t be definitive about this – but in terms of building a modern game on the systems of one that’s now 10 years old, it’s hard to think of how Fallout 3 could have been tied closer to what has gone before.”

If you’re eyes are too blurry from reading up on E3, there’s an audio interview with Todd that’s worth a listen. He discusses a variety of topics — including the game’s title, the world size, and the chance to win a pie. Mmm, pie.

For more coverage, hit the jump below…

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