E3 2008 is in the books, but there’s still a steady stream of previews/videos/podcasts/etc. making their way online. Here’s the latest…
1Up had an opportunity to do a video interview with Todd for their podcast, the 1Up Show. The video begins with Resident Evil 5 coverage — with the Fallout 3 coverage starting a little after the 12-minute mark.
If you’re waiting for your chance to see Fallout 3 in action, G4′s got you covered on Monday. Beginning at 7PM (Eastern Time), they’ll be airing a two-hour E3 Preview Show featuring a Fallout 3 demonstration from Todd Howard. For more details on G4′s E3 schedule, head here.
Here’s some more stuff for you to check out before E3 next week.
Subscribers of PC Gamer (US) should be on the lookout for the August issue in their mailbox in the next few days. The Fallout 3 cover story spans seven pages and includes hands-on impressions from Fallout fan Dan Stapleton, new screenshots, and more.
In other print coverage, the latest issue of the Polish mag CD-Action has a new hands-on preview of the game.
Finally, there’s a good read about creating game worlds, appropriately titled, “The Age of the World-Builders.” Within the piece, both Todd and Emil discuss keys to creating an immersive environment. Here’s a sample:
When you play an MMOG, a game like Oblivion or Bethesda’s current big project, Fallout 3, “you’re not controlling that character, you are that character,” Pagliarulo says. “You get a sense of control over the world that you can’t find anywhere else.”
Over on the Bethesda Game Studios forums Todd has posted his answers to the second Fallout Fan Interview, answering (a lot of) questions you guys put together. It’s a really lengthy read and does talk about and reveal a few new things.
We also took three new screenshots posted just for you guys in the forums. These can’t currently be found in any other mag or site. Just our way of saying “sorry for taking so damn long,” and thanks for the support.
Interviews with Todd continue to roll in. Here’s two more for you to check out.
At IGN, Todd sat in their “Hot Seat” to answer burning questions — both gaming and non-gaming related. Here’s a sample:
IGN: Does your work say anything about you?
Todd Howard: That I’ve never really grown out of my love of the 100 hour adventures of my Apple 2 days. The ones I would go to bed dreaming about solving. I crave moments of discovery in games, the moments of “can I do this?” and the sense that I have found something no other player has. I want my games to have that. I want length and depth and hint books that can kill a child if dropped on them.
This morning Tood went over to G4 to do an interview with Adam Sessler about Fallout 3. They’ve put up a web version of said interview, which is embedded above, and tonight at 8pm you can see the rest of the interview on X-Play tonight.
Here’s the latest Fallout/Elder Scrolls coverage from across the web.
We’ll begin at 1Up, where they have a feature titled “Three Wishes,” in which developers from around the industry share their wishes for the future of gaming. Amongst those asked to rub the magic lamp, Todd shares his utopian wish for “a standard platform across all consoles and PCs for games.” Sounds nice.
To read Todd’s wish, as well as the wishes of others (including Gas Powered Games’ Chris Taylor and Sims/Spore extraordinaire Will Wright), head here.
In case you missed it, CVG put up a two-part feature over the weekend titled “The complete history of open-world games.” The staff at PC Zone take a look at the history and appeal of the genre, while talking with folks that make the games — including Todd Howard. Here’s a sample from thesection entitled “Grand Theft Scrolls” in part 1:
Beginning with Arena (which you can now download for free at the game’s 10th Anniversary page at elderscrolls.com), which was followed by Daggerfall, Morrowind, Oblivion and many expansion packs, Bethesda’s series takes in the empire of Tamriel and otherworldly realms such as the Shivering Isles, with the player character able to be a number of races (including Orc, Dark Elf, Imperial and Nord) and classes (such as knight, bard and sorcerer).
“I think that perhaps, the Elder Scrolls series has most of all pushed the idea that massive scale can also be manageable,” says Howard. “That all the little details can be done to an extreme, yet the whole world can still fit together and tell its own story as you wander through it.”