Welcome to the WarZone! BATTLECRY,
a 32-player online team action game, is the first project from our Austin-based team, BattleCry Studios.
In the reveal trailer above, get a first look at the world envisioned by Viktor Antonov (Half-Life 2, Dishonored) – where gun powder has been banned following a cataclysmic world war at the dawn of the 20th century. Traditional warfare is now a relic of the past and all conflicts are settled head-on by elite teams of chosen warriors in sanctioned WarZones. Trained and bred for battle they face off for the glory of their nations.
To learn more on BATTLECRY – planned to be in Beta in 2015, visit the game’s official website — featuring an introduction blog post from Rich Vogel — and the BATTLECRY social media channels:
Official Website – http://www.battlecrythegame.com
Facebook – https://www.facebook.com/BATTLECRYTheGame
Twitter – http://www.twitter.com/battlecry_game
UPDATE: Recently, various gaming sites had a chance to participate in 32-players matches of the game. Learn more about their experience in the links below.
The Escapist – “The scenery of the level we played on did feel like as if you were playing in well-crafted anime painting.”
Polygon – “BattleCry’s positive community aspirations are certainly encouraging. The game’s bright, gorgeous atmosphere, clearly influenced by Antonov’s stylized work, may help foster that warm, cheery feeling of camaraderie.”
The Verge – “Its alternate take on a post-WWI world features a slick steampunk look, complete with strange technology and classy looking soldiers.”
GameSpot – Antonov’s distinct touch was immediately apparent in the map I played on, an alternate-history take on an industrial English city that manages to feel both grimy and oddly beautiful at the same time.
Eurogamer – “What these brief glimpses do illustrate is intent, and BattleCry’s team seems absolutely genuine in its desire to do something different in the F2P multiplayer market, and clearly very aware of the hurdles it faces in getting there. With a handful of intriguing ideas, and a surplus of ambition, if nothing else BattleCry will be one to watch for in 2015.”
GameFront – “The PC-based multiplayer title is easy to pick up and offers a lot of potential for depth, but at its heart, it’s a melee game that handles similarly to titles like God of War.”
Destructoid – “From the five (or so) matches that we got to see, BattleCry looks like it’ll be the perfect title to scratch an itch that a sizable portion of players have. It’s easy to jump into, and it’s very fast-paced.”
GamesRadar – “Like a classic game of Quake or Unreal Tournament, Battlecry delivers a steady stream of twitchy excitement. Whenever I wasn’t charging sword-end first into the fray, I was speeding to the nearest clash with dodge-rolls and gap-crossing swings on grappling hooks.”
PC Gamer – “…after Antonov’s work on Half-Life 2 and Dishonored, I’ve got strong hopes that it will look distinct.”
GameZone – “… Battlecry has the core to be a really fun and entertaining online battle arena game. ”
Rock, Paper, Shotgun – “BattleCry’s a melee-focused third-person multiplayer game, with up to 32 stylish soldiers murdering each other. And they are quite stylish, as the art direction is by Dishonored visual designer Viktor Antonov.”
GameReactor – “It’s visceral. Mere seconds into our first session our head was separated from the rest of our body and the blood kept being spillt with decapitations and flying limbs being the rule rather than the exception.”
CVG – New preview plus an interview with studio head Rich Vogel.
Still not sure what BATTLECRY is? Hear nearly 30 minutes of discussion on the game courtesy of Polygon’s Brian Crecente and Mike McWhertor.