We’re pleased to announce that we’ve just released the trailer for Dead Money, the first downloadable content for Fallout: New Vegas.
As the victim of a raw deal you must work alongside three other captured wastelanders to recover the legendary treasure of the Sierra Madre Casino. In Dead Money, your life hangs in the balance as you face new terrain, foes, and choices. It is up to you how you play your cards in the quest to survive.
Dead Money will be available via Xbox LIVE on Tuesday, December 21st.
Hunted is an unforgettable cooperative action game, set in a dark fantasy world, pitting you and your partner against waves of vicious enemies. Taking control of either E’Lara, a ranged weapon expert, or Caddoc, a master swordsman, you must use a variety of weapons, powerful spells, and cover tactics to battle your way through menacing dungeons, overgrown ruins, and downtrodden towns. Discover secrets and complete co-op-based puzzles whilst exploring the sinister world to discover answers to the game’s deep, dark mysteries.
Check out Hunted in action at G4TV. Developed by inXile Entertainment, Hunted: The Demon’s Forge is coming to PS3, 360, and PC next year.
On Monday, SPIKE is airing Microsoft’s E3 Press Conference live at @10:30 am PST. Before the show kicks off, be sure to watch GameTrailers’ preshow, where you’ll get your first chance to see our E3 trailer for Hunted: The Demon’s Forge.
With E3 days away, we’ll continue to share news on Hunted, as well as the rest of our E3 lineup: Brink, Fallout: New Vegas, and RAGE.
In case you missed our Bethesda Softworks Newsletter last week, we released four screenshots never before seen online for Brink. Check them out in our newsletter archives (where you can also subscribe) and at Brink’s Official Site.
For more news on the game, be on the lookout for the latest issue of Game Informer (issue 203), which recently hit subscribers. The two-page feature includes all-new screenshots and info from the game’s Creative Director, Richard Ham. Additionally, Richard’s full interview will be available to GI subscribers at gameinformer.com.
Running between our booth and events at QuakeCon, I didn’t have too much time for blogging. In case you missed it, here’s the QuakeCon 2009 trailer for id Software’s RAGE. For a breakdown of the trailer, visit IGN Rewind Theater.
We’ve also got a new Team Diary from Fallout 3 Lead Artist Istvan Pely, who spearheaded Mothershp Zeta. In the diary, Ist discusses what went into making this “far out” DLC — detailing the hard work and countless hours put in by members of the team. Here’s an excerpt:
“And with that begins the Vault Dweller’s final and most fantastical adventure in the Capital Wasteland, or rather several hundred miles far above it. The concept of the UFO visit emerged early in the idea-toss sessions we had for DLC, in fact it was the very first thing to pop into my mind; it just seemed a natural fit. But we saved it for last, as a fitting conclusion to the Vault Dweller’s story.”
You can read the rest here — complete with new screenshots.
Updated: Polish site Polygamia.pl has a Mothership Zeta interview with Brian Chapin. It’s in both Polish and English. For consistency’s sake, I’ll post the snippet in English…
We know that the main quest in this add-on will be to escape from the spaceship. How many side-quests and achievements can we expect from it?
BC: There aren’t any explicit side quests, but Mothership Zeta is a pretty big place. While you’ll be receiving three of the four achievements from completing the main quest line, you’ll have to do some searching off the beaten path to get the last achievement. And it’s worth exploring just to see everything that the aliens are up to — they’ve been doing some pretty strange things.
For those keeping track, we’re less than two days away from Mothership Zeta!