In case you missed our Bethesda Softworks Newsletter last week, we released four screenshots never before seen online for Brink. Check them out in our newsletter archives (where you can also subscribe) and at Brink’s Official Site.
For more news on the game, be on the lookout for the latest issue of Game Informer (issue 203), which recently hit subscribers. The two-page feature includes all-new screenshots and info from the game’s Creative Director, Richard Ham. Additionally, Richard’s full interview will be available to GI subscribers at gameinformer.com.
Running between our booth and events at QuakeCon, I didn’t have too much time for blogging. In case you missed it, here’s the QuakeCon 2009 trailer for id Software’s RAGE. For a breakdown of the trailer, visit IGN Rewind Theater.
We’ve also got a new Team Diary from Fallout 3 Lead Artist Istvan Pely, who spearheaded Mothershp Zeta. In the diary, Ist discusses what went into making this “far out” DLC — detailing the hard work and countless hours put in by members of the team. Here’s an excerpt:
“And with that begins the Vault Dweller’s final and most fantastical adventure in the Capital Wasteland, or rather several hundred miles far above it. The concept of the UFO visit emerged early in the idea-toss sessions we had for DLC, in fact it was the very first thing to pop into my mind; it just seemed a natural fit. But we saved it for last, as a fitting conclusion to the Vault Dweller’s story.”
You can read the rest here — complete with new screenshots.
Updated: Polish site Polygamia.pl has a Mothership Zeta interview with Brian Chapin. It’s in both Polish and English. For consistency’s sake, I’ll post the snippet in English…
We know that the main quest in this add-on will be to escape from the spaceship. How many side-quests and achievements can we expect from it?
BC: There aren’t any explicit side quests, but Mothership Zeta is a pretty big place. While you’ll be receiving three of the four achievements from completing the main quest line, you’ll have to do some searching off the beaten path to get the last achievement. And it’s worth exploring just to see everything that the aliens are up to — they’ve been doing some pretty strange things.
For those keeping track, we’re less than two days away from Mothership Zeta!
In case you missed the world premiere teaser trailer for Brink last night on GTTV, you can watch it on our new site for the game, BrinkTheGame.com.
Brink is being developed by Splash Damage and will release on Xbox 360, PlayStation 3, and PC in Spring 2010. We’ll keep you posted on news/interviews/etc. for the game here on Bethesda Blog. Look for a lot more info on this game next week when E3 swings into action.
As previously mentioned, the trailer for The Pitt debuted on Gametrailers TV late on Friday night. If you haven’t checked it out, it’s now up on their site.
Moving on to other news, nominees for the ELAN Awards have been announced with Fallout 3 receiving nods in the following categories: Videogame of the Year, Best Console Game, Best PC Game, Best Sound in a Videogame Production, Best Art Direction, Best Game Design, and Outstanding Technical Direction.
What mistakes and triumphs did Bethesda learned from Oblivion that helped you with Fallout 3?
A lot of it was learning about the big, open-ended experience. What kinds of things did people like or not like? How do we do that better, and different, in the Fallout universe. Technically we learned a lot about how to make the game run better on all these platforms, but much of it comes from the player experience and what they can do, and see, from moment to moment. I’m sure we’ll learn a lot from Fallout 3 we can put into our next project.
That’s all for now. Enjoy what’s left of your weekend.
Elsewhere on GameTrailers site, you can check out Geoff Keighley’s interview with Todd Howard from this year’s D.I.C.E. Summit. You won’t have to do too much searching, Geoff’s interview with Todd starts within the first minute of the video.