The Collector’s Edition of Fallout: New Vegas will come packed with all kinds of excellent extras — not the least of which is “All Roads,” a hardcover graphic novel written by New Vegas creative director Chris Avellone that acts as a prequel to the game.
Today we’re announcing that comic icon Geof Darrow — best known for contributing art to Hard Boiled, Big Guy and Rusty the Boy Robot and The Matrix films — has put his considerable talents to work on a cover for “All Roads,” with Peter Doherty providing colors. The graphic novel also features art by Jean Diaz (Incorruptible) and Wellinton Alves (Marvel’s Shadowland: Blood on the Streets, Nova).
You can check out a small slice of Darrow and Doherty’s large-scale, dual-page piece above. For a closer look at the bigger picture, you’ll need to head down to Comic-Con, where Darrow and Avellone will be handing out signed “All Roads” lithographs at the Dark Horse Comics booth. Here are all the relevant details:
Both Geof Darrow and Chris Avellone will be signing special lithographs featuring the full cover art at the Dark Horse booth (Booth #2615) at Comic-Con International in San Diego on Saturday, July 24 from 5:00pm to 6:00pm.
The Fallout: New Vegas collector’s edition, which is available available for Xbox 360, PlayStation 3, and Games for Windows, can be pre-ordered now through participating retailers. Fallout: New Vegas will be released in North America on October 19, 2010 and across Europe on October 22, 2010.
Today we have a new update from id’s Marty Stratton — The Grandmaster of Awesome Things at QuakeCon. In this update, Marty shares some news on this year’s BYOC...
QuakeCon 2010 is just under a month away. As always, the event is free and open to the public and we’re putting together our best-ever lineup of events and activities. From watching industry-leading guest speakers and world-class competitive gaming, to browsing the latest games or playing in the largest BYOC LAN party in North America, there is never a dull moment at QuakeCon.
For anyone getting ready to pack up that gaming rig and join in the BYOC fun, we’ve got as many seats as ever and we fully expect to be able to accommodate everyone that wants to attend; but we’re also pleased to announce that any attendee who is a registered guest at the hotel under the QuakeCon 2010 room block for the 3 nights of the event (Thursday – Saturday nights) is guaranteed a spot in the BYOC. We don’t want anyone to worry about getting a seat in the BYOC, but we are also happy to be able to offer that extra insurance for those that may be traveling and support the event by booking a room at our host hotel. If you’re sharing a room (up to quad occupancy), just make sure that all of the guests are registered with the hotel.
If you haven’t done so already, you can reserve a room at the at the Hilton Anatole using the group rate for “QuakeCon 2010.”
Since our update yesterday, Splash Damage’s Community Relations Manager, Steve Hessel, came across some new coverage that we thought we share with you…
Up first, Steve has an interview with German site iamgamer.de. Check it out if you’re fluent in German. Meanwhile, XboxTheEvolution has an E3 interview with Creative Director Richard Ham. Watch it below…
Since announcing the Collector’s Edition and digital pre-order packs for Fallout: New Vegas, we’ve received questions here at Bethesda Blog and within our forums about both. Today we’re answering some of the most commonly asked questions.
If I already pre-ordered the game, will I still get the content offered by that store?
If you’ve already pre-ordered your copy of the game, you’ll receive whatever pre-order digital pack that store is offering. For instance, if you had already pre-ordered from Gamestop, you’ll receive the Classic Pack when you purchase and pick up the game upon it’s release.
A legion of Imperial Stormtroopers? Check. Rorschach wannabes? Of course. Fallout: New Vegas and developers from Obsidian?? WHO…. WHA???
In less than two weeks, Fallout: New Vegas will make its way to San Diego Comic-Con with Fallout: New Vegas Senior Designer Chris Avellone and New Vegas Creative Lead John Gonzalez (as well as George Ziets — Creative Lead on Neverwinter Nights 2: Mask of the Betrayer and the upcoming Dungeon Siege III) participating in a special panel called Fallout: Game Writing in Evolving Franchises. The panel takes place on Friday, July 23rd from 4:30-5:30 in Room 9.
All very good news, right? Well, the bad news is that San Diego Comic-Con is already sold out. If you are interested in attending, you might want to check out their site for information on returned memberships.
Irrational Games’ new interview series “Irrational Interviews” launched this morning, and seeing as Irrational’s Ken Levine and Bethesda’s Todd Howard have known each other for years, it’s fitting that the pilot episode features the two chatting for a good 45 minutes.
Levine and Howard were joined by podcast host/associate producer Shawn Elliott, the trio touching on in-depth topics that ranged from in-game flashback sequences to slot machine design. Give the episode a listen over on the Irrational Games site.
Over at the Bethesda Softworks forums, we’ve put up the rest of the answers to for our Fallout: New Vegas Fan Interview. Once again, Project Director Josh Sawyer has come through answering questions you’re dying to know. Questions like?
Will there be character “traits” as in the classic Fallout games? From @TheBearPaw via Twitter
JS: Yes. During character creation, you will have the option to select one or two traits. Traits include some of the classics, like Small Frame (in F:NV it gives a bonus to AG but you break limbs more easily), and new ones, like Four Eyes (bonus to PE while wearing glasses, penalty while not).
To check out the rest of the questions that got answered, head on over to the forums.
Hunted is an unforgettable cooperative action game, set in a dark fantasy world, pitting you and your partner against waves of vicious enemies. Taking control of either E’Lara, a ranged weapon expert, or Caddoc, a master swordsman, you must use a variety of weapons, powerful spells, and cover tactics to battle your way through menacing dungeons, overgrown ruins, and downtrodden towns. Discover secrets and complete co-op-based puzzles whilst exploring the sinister world to discover answers to the game’s deep, dark mysteries.
Check out Hunted in action at G4TV. Developed by inXile Entertainment, Hunted: The Demon’s Forge is coming to PS3, 360, and PC next year.