Having spent most of last week on the road, I wasn’t able to spend much time on my laptop — so now I’ve got a bunch news to share.
WET, is just a week away from release, and there’s oodles of coverage to read up on. We’ll begin at Major Nelson’s blog, where the game’s demo had a strong debut on Xbox LIVE — coming in as the #8 most-played game.
At Talking About Games, there’s an interview with WET’s Creative Director, Patrick Fortier. Here’s a quick look:
What sort of research was done to prepare the team to make this game? Was that you guys we saw wall-running between semis on the Los Angeles freeway?
Patrick: There was a long pre-production period to this project. Every element of the game first came to life through concept-art and appropriate research. Obviously old 70’s movies really inspired the graphical look of the game, but we also looked at more old school action games in terms of capturing the spirit of gameplay we were looking for.
My flight to PAX is boarding as we speak, but I wanted to make sure everyone knew that the latest documentary video for WET — Weapons Are Everything — is now available on our YouTube Channel. Like the previous videos, this one includes information from the team at A2M, as well as from Eliza Dushku — the voice of Rubi Malone.
Tune in next week for the last for the final WET video.
“The demo in total is only about 15 minute in length but it should give you a good idea of what to expect in the game and I can only assume there are plenty more stylish kills and more over the top action sequences. I’m unsure of what the story will entail, but it looks to be one of those games that just ends up being good old fashioned fun. I must admit that now that I’ve had the chance to play, I’m really looking forward to seeing what happens next.”
As you can see above, Joystiq caught up with Pete Hines to discuss the game. Watch the video, or simply read the transcript at their site. You can do either, but I think it’s more fun to see Pete talk about the game.
Before you head out for the weekend, here’s a round up of coverage for Brink (we’ll have one up for WET shortly).
Fresh out of GamesCom, IGN’s Martin Robinson has impressions after watching a presentation on the game — here’s an excerpt from his preview:
“Different, too, is the look of Brink’s protagonists, and although their roots are in the muscled iconography of what’s an achingly machismo genre, they’ve been painted with a Pixar-like brush resulting in an abundance of character. They’re open to customisation that offers generous depth, and each move of a slider in the creation menu will have an effect on the battlefield â€“ create a stocky character and, as you’d expect, they’ll be slow to move but more able to take hits, while a wiry frame ensures speed at the cost of endurance.”
A demo of the game is available now on Xbox LIVE and on the PlayStation Store in Europe, and will be available on the PlayStation Store in North America tomorrow. The demo will take you through part of the first level, plus you’ll be able check out Rage Mode and a car-hopping sequence (as seen in screenshots for the game, below)
In other news, check out the next WET video — Sound of Cold Steel — to find out what went into creating the soundtrack for the game. For more videos, head to the official site at wetthegame.com.
Welcome back for another modding interview. This week we journey to Auckland, New Zealand to meet Mark Hanna (aka Cipscis). Mark is currently a university student (studying Biomedical Enginneering), and when he’s not studying, he enjoys Taekwon-Do, which he took up at age 10.
On to the interview…
What originally brought you to our forums?
I bought Oblivion in mid 2007, which lead me to occasionally browse the Elder Scrolls homepage. I’d never been part of an online community before, but eventually I became curious enough to click on the “Forums” link. I actually managed to spend about a week on the forums without even knowing that mods for Oblivion existed, but once I found the Oblivion mods forum I quickly moved my attention there. I was (and still am) impressed with the community on the BGS forums, which is the main reason why I’m still around two years later. I see now that I was very lucky that my first encounter with an online community was with one as great as what we have here.