Okay, not really. But I saw on Planet Elderscrolls a new mod for Oblivion that makes all alchemy ingredients (other than rat poison) weightless. So if you’re finding yourself a little overencumbered, give this mod a try. With that smile from Mr. Hawking, how can you say no?
Oddly enough, I’ve been with Emil every time he’s attended E3. Thing is, the last time he attended was in 1998 in Atlanta, the second of two E3s we attended together while working at The Adrenaline Vault, where Emil and I first met a long time ago. This year, nine years later, Emil made his return to E3 (and his first-ever trip to the Left Coast) so I asked him to put together some thoughts on his experience this year. Here’s what Emil had to say:
Last week, Oblivion fan Bradley Chick e-mailed me to let me know about Oblivion-related comics he creates on his site, Septim’s Pride. Using characters and screens from within the game, he creates short comics. It’s kind of like to doing Red vs. Blue, yet in comic format.
His most recent post is soon to be a favorite around our office…thanks for the props!
Last night I saw on Major Nelson’s blog that The Elder Scrolls III: Morrowind is now (finally) backwards compatible with the Xbox 360. I’m not only excited for the many fans that have contacted me about this (Pete figures he’s gotten about 5,000 e-mails on this in the last two years), but now finally I get a chance to get back into the game myself.
I just did a test on a retail 360 at the office (which was more of a scavenger hunt then I expected), and I confirm that after an Xbox Live update, you can play Morrowind, whether it’s the original release, Platinum Hits, or the Game of the Year Edition. For those without Xbox Live, there’s still ways to get the necessary update. Check here for more details.
For information on other games that are now compatible with the 360, check here.
Over the last few weeks, Christian of CCRE over on Planet Elder Scrolls has been working on this cool Legend of Zelda: The Ocarina of Time-inspired mod for Oblivion. From the look of the screenshots, I think he pretty much nailed the look of the Master Sword and Hylian Shield from the game (a game that nearly cost me a failing grade my freshman year of college).
So now that we have The Ocarina Oblivion of Time. Does make me want to play some Zelda, or maybe just practice my Ocarina playing like this guy.
Caught this on G4’s website earlier today. Todd answers some Fallout 3 related questions from gaming goddess Morgan Webb. Pete said Morgan kicked off her very high heels before the interview so she wouldn’t be so much taller than Todd during the interview, so she’s apparently as nice/thoughtful as she is attractive. Good job, Todd, and thank you Morgan for not dwarfing our hobbit….
So we’ve got one full day of the show under our belts. The demos went well yesterday and we really had a packed room the last showing of the demo as we caught up with people who couldn’t get back in time from the Sony press conference. First demo is ongoing as we type and, despite some rather, shall we say, ‘tired’ people walking around the hotel today (Gatorade is quite the popular beverage this morning), everyone made it and it’s completely packed in there . Every demo today is going to be way, way full (unlike the image below taken while out of session).
Party last night seemed like it was a big hit. Love the Saddle Ranch and the people that run that place. All they really care about is that you have fun, which everyone definitely seemed to be having right up until the point where they had to push quite a few of us out the door at closing.
Within our Modding Forum for Star Trek: Legacy, I came across a new mod that’s showcased over on ModDb.com. Created by one of our forum members, tjoz, it’s described as a hybrid mod serving two purposes – to help other fans learn about how to mod Legacy, and also to help create a unique gameplay experience each time you play the game. Here’s a few more details:
“The tutorial half of the game has been designed to offer up and coming modders the info and encouragement they need to set out on their own mod. Whether they wish to create new game modes or add to the growing list of Historical battles they could create; the know how is there for them to go about and create their own gaming experience.
The mod half, with enhanced AI, challenging scenarios and much more push the foundations of Legacy to make it a different experience each time you play. With many new maps each with their own perils and wonders will see the Legacy engine in a different light. The re-designed interface that carries through every menu throughout the game is to provide a change of scenery to the generic look of the old stock look.”
For more on the development of this mod, check the development forums for the game, as well as our forum for the game
Got an e-mail from Brian G. from heartland of America (Des Moines, where I lived until I was 10) about how he regularly posted updates regarding his experiences playing Oblivion. I’m sure others have done this, but they Brian e-mailed me first!. I like the fact while it’s a pretty long thread, his exploits in Oblivion are all right there on one page. His updates started when he got the game on March, 22 2006 through April 18, 2007 when he wrapped up the main quest.
He didn’t post everyday, because like other fans, things always come up, such as when he posted:
“There will be no Oblivion update for tonight…or tomorrow night. the wife took the game with her to her parents’ place for the next two days so i would do homework and laundry.”
Stinky clothes and bad grades can be bad news, but you should have known to have a second copy of the game. Anyhow, thanks for sharing, Brian. Now that you’ve had an extended break from the game, you should give The Shivering Isles a chance.