In case you missed these, here’s plenty of stories you can read up on…
At last week’s GDC, Emil participated in two events. On Wednesday, he joined Shadow of the Colossus/Ico creator Fumito Ueda (Team Ico) and No More Heroes creator Goichi Suda (Grasshopper Manufacture) for the developer panel “Evolving Game Design: Today and Tomorrow, East and West Game Design.” You can check out some of their discussion at Shacknews. Additionally, on Friday, Emil had the keynote for GDC’s Game Career Seminar. There’s a pretty good recap of the address here at Gamespot.
In case you didn’t already know it, The Pitt takes place in a post-apocalyptic version of the Steel City. With the news of a game taking place in their town, Pittsburgh Station KDKA talked with Jeff Gardiner about the game’s take on the city.
Last week IGN Australia held their awards for the best games of 2008 — where Fallout 3 captured the IGN Select Award for Game of the Year, as well as Best PC Game. The game also received Runner Up honors in several categories — including the all-important Best Widow Maker category.
In our final update on the March Mayhem Developers Showdown, we bowed out of the competition after losing a very close matchup (51% to 49% ) to Turbine. You may recall that Turbine ousted us in the Final Four of last year’s showdown.
As previously mentioned, the trailer for The Pitt debuted on Gametrailers TV late on Friday night. If you haven’t checked it out, it’s now up on their site.
Moving on to other news, nominees for the ELAN Awards have been announced with Fallout 3 receiving nods in the following categories: Videogame of the Year, Best Console Game, Best PC Game, Best Sound in a Videogame Production, Best Art Direction, Best Game Design, and Outstanding Technical Direction.
At PSDTUTS, both Fallout 3 and Oblivion were included in a list of the Top 40 Video Game Covers of All Time.
Finally, Canadian site Game Focus has a new interview with Pete that went up today. Here’s a snippet:
What mistakes and triumphs did Bethesda learned from Oblivion that helped you with Fallout 3?
A lot of it was learning about the big, open-ended experience. What kinds of things did people like or not like? How do we do that better, and different, in the Fallout universe. Technically we learned a lot about how to make the game run better on all these platforms, but much of it comes from the player experience and what they can do, and see, from moment to moment. I’m sure we’ll learn a lot from Fallout 3 we can put into our next project.
That’s all for now. Enjoy what’s left of your weekend.
Hope everyone is having a great weekend. If you’re looking for some news to read, here’s a couple updates we thought you might be interested in.
All this week GameSpy has been counting down their list of the The Top 25 Xbox 360 Games of All Time (So Far!). Earlier in the week, Oblivion hit the list at #13, and last night the list concluded with Fallout 3 being named their #1 Xbox 360 game (so far).
Looking for something to listen to? Last night the latest AVault podcast (#22) went live — featuring an interview with Pete and Emil. Additonally, they’ve got a written interview with Pete here.
Curious about the image at the top of this blog post? You’ll get it if you check out Todd’s presentation from this year’s D.I.C.E. Summit. You can watch it over at IGN.
Wrapping things up, Castle Karstaag from Morrowind has been named one of the most expensive videogame castles over at College OTR. Champagne wishes and caviar dreams!
Enjoy the rest of your weekend!