iOS updates & source code for Wolfenstein 3D Classic Platinum & DOOM Classic

Today we’ve got some great news for iOS fans. On the heels of recent updates (v 2.1) for both Wolfenstein 3D Classic Platinum & DOOM Classic, we’ve also released the 2.1 source code for both titles!

Wolfenstein 3D Platinum Source Code 2.1
DOOM Classic Source Code 2.1

What’s new in the update? Here’s the rundown…

  • Universal apps with iPad and Retina Display support
  • Revised user interface with a re-mastered HUD and all new menu art
  • Re-mastered sound from the original MIDI source files
  • Original cover art splash images
  • Locked 60 fps for Wolfenstein 3D Classic Platinum/Lite (improved framerate on all devices)
  • In App Purchase in Wolfenstein 3D Classic Lite to purchase the full game (Platinum Pack)
  • Wolfenstein 3D Classic Platinum/Lite now under the Apple 20MB download cap for 3G
  • Optimized for the iPad 2 (re-compiled under iOS 4.x with XCode 4.x)
  • Assorted bugfixes
  • Removed multiplayer support (currently broken due to iOS 3 and iOS 4 releases). MP will be re-released at a later date in a more robust fashion.

If you haven’t picked up these classics for your iOS device, check out the links below…

DOOM Classic — $6.99

Weekend Update

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Hope everyone is enjoying their weekend. While I wait for Michigan and Penn State to kick off, I thought I’d share some coverage I’ve seen online in the last week.

With Halloween just a week away, Kotaku is sharing fan-made Jack-O-Lanterns — including the one you see above of Vault Boy. If you happen to create one based on one of our games, be sure to shoot us an email.

Speaking of Kotaku, they posted information on a new community project called The Wasteland Commentaries. It’s purpose is for fans to “create an audio commentary track for Fallout 3 that is accessible in-game via audio holotapes. If successful the Wasteland Commentaries will take some discussions of the game into the spaces that inspired them and provide greater context for reflection.” Sounds cool. To read more about the project, head here.

On the print side, Game Informer #199 (complete with a brand new look) has an article called The Lore Masters, which includes Senior Game Designer Kurt Kuhlmann discussing the lore of The Elder Scrolls, as well as its effect on Greg Keyes writing The Infernal City. Check out the issue on newsstands now.

In id Software news, Digital Battle shares their list of 20 games to look forward to in 2010 — a list which includes RAGE. Meanwhile, Gaming Bolt counts down the Top 20 Greatest FPS Games with three id games making the list — Wolfenstein (#16), Quake (#7), and DOOM 2 (#5). To read the whole list, check out parts 1 and 2.

Finally, through my Google Alerts, I found this column at The Whitworthian, which looks back at The Elder Scrolls III: Morrowind. Here’s an excerpt:

“The modding community for the Elder Scrolls games is huge and going strong. Almost anything that’s in the game can be modified, expanded, or completely removed, and nearly anything that can be dreamed up can be added in. My copy of “Morrowind” is currently running something like 50 mods, three or four of which are my own.”

That’s all for now.

Now Available: A Double Dose of Wolfenstein

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It’s time to party like it’s 1992 — id Software‘s Wolfenstein franchise returns with two new titles.

The latest Wolfenstein title, developed by Raven Software, is available today on PlayStation 3, Xbox 360, and PC. For more on the game, check out USA Today’s feature on the game.

Also available is Wolfenstein RPG on iPhone, which released last week during QuakeCon. Learn more by reading IGN’s review.

We’ll have more updates on our friends at id Software soon — including coverage from last week’s QuakeCon.

Around the Web

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Time to make the donuts for another update…

Wanted to let you guys know that tomorrow night at 6pm EST, X-Play is hosting their G-Phoria special – an awards show on G4TV where the awards are voted on by the fans (YOU!). Tune in to see if Fallout 3 (or any of your other favorite games) take home an award.

You may recall a few weeks back 1Up’s Scott Sharkey wrote about the Crappiest Videogame Dads. This week he’s back with a feature on the five videogame enemies he feels bad for — a list that includes Fallout 3′s Feral Ghouls. Here’s a look:
“I didn’t have too much trouble capping the guys, until I managed to acquire a ghoul mask, which allowed me to pass among them and observe their empty lives like a zombie Jane Goodall. Kind of left me wishing I hadn’t spent the first half of the game pinning their heads to the walls with railway spikes. I got over it, though. Go cry, emo zombie.”

Moving right along — with Mothership Zeta’s release this week, reviews are beginning to show up online. Here’s an excerpt from G4TV’s review:

“As a combat mission, “Mothership Zeta” is excellent. It’s fast paced, full of enemies, and great for loading up on XP. I finally hit level 30 about two-thirds of the way through. You won’t just be fighting aliens — abducted ghouls and raiders can also be found in certain sections of the ship.”

More reviews can be found at GameFocusGamervisionExaminer.com, and AtomicGamer.

Wrapping up this “Around the Web,” I thought I’d share some id Software news. First, at TeamXbox, you can find plenty of new details on the multiplayer component for Wolfenstein — due out this month on PlayStation 3, Xbox 360, and PC. Meanwhile, the Twitter page for RAGE has announced there will be a video blog for the game — and it will start during QuakeCon next week. Head here to submit your questions.