The Art of Wolfenstein: The New Order is Out Now

We’re less than a week away from the game’s release! What better way to complement your gameplay than with The Art of Wolfenstein: The New Order?

As we announced in March, we’ve teamed up with Dark Horse Comics to bring you this amazing art book. This hardcover collection features full-color artwork and developer commentary from the team at MachineGames. Spanning more than 200 pages, the collection covers all facets of the game’s design — concept art, characters design, landscapes & settings, and technology — all inspired by MachineGames’ plot twist for 1960s based Wolfenstein where the Nazis won World War II and conquered the globe.

The Art of Wolfenstein: The New Order is currently available in local comic shops and from Dark Horse’s website and will be available from other online retailers on May 27th. Get psyched!

Weekend Wolfenstein Update

Wolfenstein: The New Order’s release date is creeping up — less than 10 days until it hits worldwide on May 20th!

So what’s the latest on the game, you ask? Friday’s Reddit AmA featuring creative director Jens Matthies answered a number of questions about the game and series, including:

Reddit: Both RTCW, ET and Wolfenstein (2009) all had traditional Allies vs. Axis style multiplayer with Wolfenstein twists (amulet powers, venom gattling gun, etc). If Wolfenstein: The New Order is a success, which I hope it is, and Bethesda greenlights a sequel, which I hope they do, is a multiplayer component or stand-alone like Enemy Territory possible? What would you do differently to make it MachineGames own unique experience?

Jens: Can’t really speculate about how the future will play out. I’d love to do a sequel. I think it would be a lot of fun to make an Enemy Territory style multiplayer game. But MachineGames will never make both at the same time. We find that the best possible results come from having the whole team focused on a singular experience for the duration of the project.

Reddit: How much concern is there over how you approach the Nazi enemies? In terms of brutality you administer towards them, or just being historically sensitive. Does it make making an FPS easier?

Jens: Well, above all we wanted to make the best Wolfenstein game possible. The game is of course completely fictionalized and over the top, but we wanted the sense of oppressive Nazi horror feel authentic.

You can read more of the AmA here. Elsewhere in the world of Wolfenstein, check out these links…

Weekend Update: Wolfenstein Evolved

Happy Saturday, everyone! Here’s some fun links worth reading while you relax.

Let’s start with GamesRadar, who this weekend are taking a look at the visual evolution of Wolfenstein. In addition to showing how B.J. Blazkowicz cleans up after more than 20 years, they showcase changes to other key character from series — including both Caroline Becker and General Deathshead. Take the visual journey here.

Elsewhere, read a new PAX East hands-on preview from The Koalition. Here’s an excerpt…

“It is also worth noting that the difficulty level elevates over time to emphasize the dominance of the enemies. This feature was handled with finesse and is therefore a lot more balanced and refined than most of your typical first-person shooters out today.”

Other stories worth checking? Hit up these links…

GamesRadar — Game Director Jens Matthies and Narrative Designer Tommy Tordsson discuss making the newest Wolfenstein game in an all-new feature.
Ars Technica — Dennis Scimeca calls the game “a blend of the satisfying old and the terrifying new”.
2nd Opinion Productions — Learn why this non-FPS fan found something to love in the PAX East demo of Wolfenstein.
Fast Company — Get an inside look on how the Neumond Recordings label was created for Wolfenstein.

Lastly, Rooster Teeth have returned a new gameplay video — this time focusing on some of the game’s achievements. Watch it below.

Wolfenstein now releases on May 20th globally!

We’re pleased to announce that Wolfenstein: The New Order will now be launching simultaneously in North America, Europe and Australia on Tuesday, May 20, 2014 on the Xbox One, PlayStation 4, Xbox 360, PlayStation 3 and PC!

Currently under development at MachineGames, Wolfenstein: The New Order, the first-person action-adventure shooter, reignites the franchise widely recognized for pioneering the first-person shooter genre. Set in the 1960s, the monstrous Nazi regime has used mysterious advanced technology to win World War II. They now rule the globe with an iron fist. Wolfenstein: The New Order sends you across Europe on a harrowing mission to bring down the Nazi war machine.

As an added bonus, everyone pre-ordering the game will be invited to access the DOOM beta with their copy of Wolfenstein: The New Order. For more information on the DOOM beta access pre-order bonus, as well as applicable terms and restrictions, please visit: www.wolfenstein.com/doom.

For more information on the game visit www.wolfenstein.com.

Wolfenstein Roundup

Following our new Wolfenstein videos from yesterday, here’s a few more things to help you get ready for the game’s May release.

Today on the Official Bethesda Store, Wolfenstein has it’s very own limited-edition lithograph. Shown above, “Assault on Deathshead’s Fortress” displays amazing concept art from the opening chapter of Wolfenstein: The New Order. In addition to this new print, we also have a new ESO print, “The Arrival“, and a Skyrim-inspired giclee by artist Jeff Love titled “The Dragon at World’s End“.

In other Wolfenstein be sure to read Gamespot’s new feature, “The Old-School Beginnings of Wolfenstein: The Order. In addition to the article written by Daniel Hindes, check out Gamespot’s accomodating video below…

Elsewhere…

  • A recent Kill Screen preview from David Wolinsky delves into the action-heavy preview section we recently let gaming press play. Get his reactions — complete with a Commando-esque kill counter.
  • A new Games.On.Net hones in on highlights from a recent playthrough.
  • GamesReactor (Sweden) and PCPowerPlay (Australia) have new magazines on newsstands. Check them out below.


Have a great weekend!

The Newest in Atrium-Guarding Technology

After a long run of traveling from event to event, many of our statues have decided to retire to their home in our newly-renovated atrium. Visitors will now be greeted by our elaborate guarding system as soon as they walk through the doors.

Ok, they may not actually be guards but they sure look great in the atrium. View the album below to get a glimpse of the steps involved in placing the statues.

Around the web: It came from Tokyo

As indicated from our new trailer for The Evil Within, Tokyo Game Show is going on this week. From the show we’re already seeing great reactions to both The Evil Within and Wolfenstein: The New Order.

Starting with the latter, Kotaku’s Brian Ashcraft shares the following after playing The New Order…

“During the demo I played, Wolfenstein: New Order didn’t seem to be out to reinvent the wheel. That’s not what the game wants to do, and bless the game’s developers for keeping things familiar enough and at the same time pushing forward with smart game design and fun play.

Meanwhile, The Evil Within’s hourly presentations have already received high praise from the likes of IGN and Kotaku. You can check out the previews, but we also want to remind you that you can watch the demo next week on September 26th — live from this year’s EuroGamer Expo!

We’ll keep you posted on new TGS coverage as they get posted. In the meantime, here’s more web highlights to check out.

Finally, if you’re craving new live-action community videos for The Elder Scrolls, look no further than Dragonborn – Act 1 from Yong Yea. Embed provided below.

Wolfenstein 3D returns to PSN/XBLA

Before Wolfenstein: The New Order arrives in Q4 2013, turn back the clock to Wolfenstein 3D — the seminal first-person shooter from id Software — is back on Xbox LIVE and the North American PlayStation Store (PSN Europe is coming soon).

Taking the role of spy agent B.J. Blazkowicz (who returns as the hero in The New Order) and you must escape from Castle Wolfenstein and defeat the twisted Nazi regime! Fight all of the memorable enemies from Hans Grosse to Mecha-Hitler in the legendary game that launched the First Person Shooter genre. Search classic levels for hidden secrets that reveal stolen Nazi treasure, health packs, ammo and weapons, or even short cuts.

Wolfenstein 3D is available for $4.99 (PSN) and 400 Microsoft Points. Playing on PC? You can purchase the game on Steam, too.

 

Around the web

the_evil_within_reborn_spider_lady.0_cinema_960.0

Start your weekend off right with an inside look into the creation of the The Evil Within live-action trailer. Creative Agency Prologue talks to Polygon about designing the dark and unsettling trailer for the newly announced Survival Horror game.

Delve even further into The Evil Within’s terrifying world. Shinji Mikami and the team at Tango talks to Famitsu (via Polygon) about their game. “I want users to get so scared that their hands are in a cold sweat on the controller.”

Youtube user and Bethblog familiar Tyrannicon has put Ironman and Skyrim together. The results are pretty much epic.

Gamespot’s Cam Robinson and Seb Ford discuss their Top Five Skyrim Mods of the Week. Speaking of mods, ever see a Mudcrab and think, “Wow, I wish that was the size of a mountain?” Well, wish granted. Enjoy the enemies of Skyrim in Giant form.

Minecraft and Wolfenstein go hand in hand thanks to Youtube user thornofnight’s recreation.

And finally, Senior Designer Joel Burgess and Senior Environment Artist Nathan Purkeypile explain in depth the modular approach to level design.