Fallout 3’s first DLC, Operation: Anchorage, is now available for download for Games for Windows LIVE and Xbox LIVE users. To celebrate the occasion, we’ve released a new trailer for the content.
On both GFW LIVE and Xbox LIVE, Operation: Anchorage costs 800 points. If you’re looking to purchase the content on PC, make sure you have a GFW LIVE account. For more information on this, head here. Those playing on Xbox 360 can purchase the game via Xbox LIVE, or visit the online marketplace. If you purchase from the latter, your content will be available to download the next time you boot up your Xbox 360.
Once your content has downloaded, you should be able to access Operation: Anchorage from any current save file for Fallout 3 (note: if this is your first time using Games for Windows LIVE, please refer to this blog post). Once you’ve loaded a game save, you should receive a Pip-Boy message stating:
Alert!: A new radio broadcast has been heard across the Capital Wasteland. It sounds like a distress call, but seems meant for certain ears only.
Following this, you’ll get a quest notification for “Aiding the Outcasts.” If you make this your active quest in your Pip-Boy 3000, your World Map will point you to where you need to go.
Major Nelson today announced Extended Play Downloads Days for Xbox Live. From now until the end of October, you can save on various downloadable content, including the Oblivion expansion, Shivering Isles. During this period, the expansion will be available for 1600 MS points (marked down from 2400 points).
For more details on Extended Play Download Days, head here.
Given that we’ve released several downloads for Oblivion on Xbox Live, I thought you guys might find this information useful. Yesterday, Microsoft released their Content License Transfer Tool (aka the DRM Tool) on Xbox.com. If you’re asking, “huh, what’s that?” — let me explain how it might help you.
Let’s say you downloaded the Shivering Isles from Xbox Live. When you downloaded it, a license to play the content is then associated with your 360 console. If for any reason you replaced your 360, the license would not exist on the new box, and as a result, the content would only be playable when your 360 is connected to Xbox Live. This new tool will remedy this problem, as you can now transfer the license of your Shivering Isles purchase, or any other DLC for Oblivion, to your newer 360.
Still confused? Check out Major Nelson’s video above for more details.
In 2001, Todd Howard came by my cube and asked if I could help him track some work on a project his team was working on. The project was, of course, Morrowind. I would guess the team was somewhere around 40 developers then, maybe less. A year later — and six years ago today — we went gold and shipped the following week. As successful as Oblivion has been for us, it could not have happened without Morrowind. The team, processes, tools, technology, lore, fan feedback — we learned so much from Morrowind and put it all into Oblivion. Open ended RPGs are not easy projects to work on and very few knock it out of the park on the first try.
If you liked Oblivion, try Morrowind. The Xbox version is backward compatible on Xbox 360, and the PC version should run easily on any computer that is out now. Make sure you get the Morrowind Game of the Year edition, which will include the two expansions, Tribunal and Bloodmoon. Let us know in comments which of the games we’ve worked on is your favorite.
Other good news today — Major Nelson released his top 10 Xbox Live titles today and Oblivion is back on the list at #10…a full two years after its initial release. It used to surprise me, but no more — Oblivion has got major legs. Major legs.
Since releasing The Shivering Isles as a standalone disc for Xbox 360, I’ve received a number of emails from fans experiencing problems getting the content to load within Oblivion. As a result, we decided to put together a short video that covers the main steps necessary to update your Xbox, install the expansion, and ultimately use the content within the game.
I hope this video helps. Please… don’t…mock…my…robot…voice — it’s a compilation of different takes in a rather steamy recording booth. I’m just lucky I had the help of sound engineer Mark Lampert and Steve Green, our video guy. If it weren’t for them I’d end up as a winner on America’s Funniest Home Videos simply for embarrassingly bad voice-over outtakes.
If you check out this video and it doesn’t fix your Shivering Isles woes, there are a few things I can suggest. You can check out troubleshooting tips here on the blog, within the forums, and on our tech support page. If you still need help you can also contact us.
Wanted to make sure everyone was aware of a new community contest over at Xbox.com that involves Oblivion. With the “Best RPGs Play & Win” contest, 360 owners have a chance to win some great prizes, including a trip to this year’s Comic-Con event in San Diego. To enter, all you need to do is download the Best RPGs Gamer Picture from the Xbox Live Marketplace.
So how’s this deal with Oblivion? Well, it’s an RPG on the 360 for starters, but you can increase your odds of winning (up to four more entries) if you happen to download any of the following Oblivion DLC between March 7-11:
Knights of the Nine
The Thieves’ Den
The Wizards’ Tower
The Vile Lair
Horse Armor Pack
Already downloaded these? It appears you can also enter by downloading additional content from Blue Dragon, as well as the new upcoming content for Mass Effect. For more details on the contest, head here.
Last month’s increase in people playing Oblivion (while logged onto Live) stayed with us through February. Also, Fighter’s Stronghold and Vile Lair are now available in Europe. (Similar to other smaller DLC, they are still in English but can be played with the FIGS languages).
Top Five Oblivion Xbox Live downloads for February 2008*
1. The Fighter’s Stronghold
2. The Wizard’s Tower
3. Spell Tomes
4. Vile Lair
5. Thieves Den
If you followed Microsoft’s GDC press conference this week, you probably heard a little about their XNA service for the 360. XNA is a way for the community to create their own games, have their games reviewed by their peers, and then make them available for other 360 owners to download. Kind of like YouTube…but with games. If you’re interested in developing games via XNA, you can download XNA Game Studio 2.0 for free — though a paid membership to the XNA Creators club is also required ($49 for 4 months or $99 for 12 months). As I understand it, released XNA games would then be something you’d be able to purchase via Xbox Live.
Wait a minute, isn’t Bright Shiny Games all about trying things cool things on the cheap (and preferably free)??? Well, as announced during Microsoft’s keynote, there are seven XNA-developed demos available on Xbox Live. Some of the demos are relatively short, but you get enough time with each game to get a flavor of what they’re like. I’ve spent a few hours over the past few days playing them, and I’d recommend that anyone with Live do the same.